Search found 1048 matches

by ivanovic
May 27th, 2014, 8:08 pm
Forum: WML Workshop
Topic: Is this a bug or intended?
Replies: 13
Views: 949

Re: Is this a bug or intended?

There should have been NO syntax changes since the start of the beta phase since those tend to heavily break compatibility. Changes are only allowed to fix bugs, not completely alter features... In case you really need a syntax change to fix a bug, please send a mail to the dev-ml. If there are othe...
by ivanovic
March 23rd, 2014, 11:49 am
Forum: Translations & Internationalization
Topic: List of translators with plenty of free time
Replies: 8
Views: 3318

Re: List of translators with plenty of free time

You might have some pretty bad timing here. Right now I would guess that most translators are busy working on getting 1.11.x translated so that 1.12.0 will be as completely translated into their language as possible. Thanks to the stringfreeze the development branch is no moving target right now...
by ivanovic
February 24th, 2014, 7:52 pm
Forum: News
Topic: Google Summer of Code 2014
Replies: 0
Views: 3590

Google Summer of Code 2014

What is Google Summer of Code? GSoC is an option provided by Google which allows students to work fulltime on open source projects during the summer. Meaning Google will pay students money to work on cool projects. The students are mentored and selected by those open source projects. http://www.wesn...
by ivanovic
February 3rd, 2014, 9:44 am
Forum: Technical Support
Topic: 1.118.8 black screen on laptop
Replies: 1
Views: 399

Re: 1.118.8 black screen on laptop

I think I saw something similar happen for me just yesterday. Where did you try to switch to full screen? Was it right in the main menu or while you were in the game? Could you please start a game and try it there? Please try it using the hotkey "ctrl + f" as well as going to the preferences -> disp...
by ivanovic
October 5th, 2013, 9:37 am
Forum: Technical Support
Topic: Problem with teams
Replies: 3
Views: 393

Re: Problem with teams

Another problem is that the settings made ​​in the direct source does not affect the game. As you can see in the image: Make sure to set the user_team_name to something *not* empty.The display string comes from that variable. The other one is just internal use. That is: remove all variables that yo...
by ivanovic
October 2nd, 2013, 9:36 am
Forum: Translations & Internationalization
Topic: Names of two units wrongly translated to Polish
Replies: 7
Views: 2069

Re: Names of two units wrongly translated to Polish

GunChleoc wrote:If there is none, somebody among the Polish translators who is able to do the job could step up and fill the role.
I am not 100% sure if there is an active translator left. The last one I had contact with has the forum account "fatality". Maybe try to contact him?
by ivanovic
September 30th, 2013, 8:28 am
Forum: Translations & Internationalization
Topic: Names of two units wrongly translated to Polish
Replies: 7
Views: 2069

Re: Names of two units wrongly translated to Polish

Maybe just send a short mail to the maintainer of the polish translation? You can find the email address at WesnothTranslations.
by ivanovic
August 24th, 2013, 2:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.7
Replies: 19
Views: 13730

Re: Wesnoth 1.10.7

Yes, we seem to currently be lacking a packager for OSX. I have no idea what happened to our current packager and if he completely stopped working on Wesnoth or if he is just busy. Also I have no idea how the packages are actually generated, but I guess you at least need OSX with XCode installed. I...
by ivanovic
August 24th, 2013, 12:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.7
Replies: 19
Views: 13730

Re: Wesnoth 1.10.7

Yes, we seem to currently be lacking a packager for OSX. I have no idea what happened to our current packager and if he completely stopped working on Wesnoth or if he is just busy. Also I have no idea how the packages are actually generated, but I guess you at least need OSX with XCode installed. If...
by ivanovic
August 24th, 2013, 12:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: 1.10.7???
Replies: 3
Views: 1140

Re: 1.10.7???

Finally the announcement is done even though we don't have an OSX package yet. We might be lacking a packager for this plattform...

Please head over to this announcement post for some more info.
by ivanovic
August 24th, 2013, 12:32 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.6
Replies: 4
Views: 10411

Wesnoth 1.11.6

Wesnoth 1.11.6 is out! After about a month, the sixth release of the 1.11.x development branch is here! As it is the norm with development releases, it contain many more bugs than the latest stable release from the 1.10.x series. Additionally, 1.10.x content might not be compatible with 1.11.x due ...
by ivanovic
August 24th, 2013, 12:25 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.7
Replies: 19
Views: 13730

Wesnoth 1.10.7

Wesnoth 1.10.7 is out! This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions. Since the release of 1.10.6 several issues were fixed. Some of the most important ones follow: The cursor in GUI2 textboxes (e.g. Save Game dialog) now behaves correctly on som...
by ivanovic
August 24th, 2013, 12:00 pm
Forum: News
Topic: Wesnoth 1.11.6: Development release
Replies: 0
Views: 1250

Wesnoth 1.11.6: Development release

Wesnoth 1.11.6 has been released. This is the sixth release of the 1.11.x development series. Please have a look at this forum thread to get a rough idea of the changes. We offer two versions of the changelog: a rather nice to read players changelog that only includes changes every player will proba...
by ivanovic
August 24th, 2013, 12:00 pm
Forum: News
Topic: Wesnoth 1.10.7: Maintenance release
Replies: 0
Views: 1344

Wesnoth 1.10.7: Maintenance release

Wesnoth 1.10.7 has been released. This is a bugfix release for the stable 1.10 series. For information about other changes in this release, please visit this forum thread . We offer two versions of the changelog: a rather nice to read players changelog that only includes changes every player will pr...
by ivanovic
August 24th, 2013, 9:06 am
Forum: Translations & Internationalization
Topic: Tranlate to Persian (Farsi)
Replies: 3
Views: 1364

Re: Tranlate to Persian (Farsi)

Right now Espreon is on vacations. To start a new translation I need to know some things: 1) Do you need a special font or do things work with DejaVu Sans? If you need a special font you will have to find a suitable one first. 2) What is the locale code for Farsi? For traditional Chinese it is zh_TW...