Search found 40 matches
- March 17th, 2008, 12:13 pm
- Forum: Coder’s Corner
- Topic: wesnothd re-work
- Replies: 8
- Views: 3540
Re: wesnothd re-work
Think the document was clear to read if one knows programming. One thing I would like to point out that its probably better to have N shards where N is a function of the number of games or users for it to scale gracefully. Dynamically allocation and creating new shards should not be a big problem I ...
- March 16th, 2008, 2:39 am
- Forum: Users’ Forum
- Topic: State of the multiplayer server
- Replies: 68
- Views: 19089
Re: State of the multiplayer server
A simple solution for the server kicking out player would be to simply not allow more than X number of players at the same time - so that players dont get disconnected and has to re-login and thus putting extra load on the server. Cap it at 100 players should not be a big deal ? Or whatever number w...
- March 13th, 2008, 10:58 pm
- Forum: Technical Support
- Topic: Time to fix the 1,4 server ?
- Replies: 7
- Views: 1976
Re: Time to fix the 1,4 server ?
Ever occured to you that these restarts might be an side effect of introducing fixes? Usualy you have to restart something to see changes introduced in place. There is a lot of effort put into this issue at the moment, but it requires much testing and only place giving meaningful results is main se...
- March 13th, 2008, 10:36 pm
- Forum: Technical Support
- Topic: Time to fix the 1,4 server ?
- Replies: 7
- Views: 1976
Time to fix the 1,4 server ?
Is is just me or are people getting very tired of all the server resets that happens and all the spontanous disconnects that happens ? I find it very strange that the developers saw 1,4 ready for release with all those problems making it nearly impossible to play a game to finish withouth haveing to...
- February 23rd, 2008, 2:16 pm
- Forum: Ideas
- Topic: Technology Era
- Replies: 20
- Views: 5801
Why not make them all into gnomes ? Gnomes are know for their strange machines. Then it would fit with the other factions. Archer: gnome slinger - gnome balista - gnome catapult Throws rocks impact 6-2 9-2 12-2 Fighter: gnome worker - gnome engineer shovel (blade) 4-4 6-4 Mage gnome apprentice - gno...
- February 14th, 2008, 6:31 pm
- Forum: Technical Support
- Topic: 1.3.16 Assertion bug in Leader_of_the_Drakes campaign
- Replies: 1
- Views: 917
1.3.16 Assertion bug in Leader_of_the_Drakes campaign
In start of second scenario in Leader_of_the_Drakes from the Add-on server I get the following bug: wesnoth: actions.cpp:2323: bool unit_can_move(const gamemap::location&, const unit_map&, const gamemap&, const std::vector<team, std::allocator<team> >&): F?rs?kran "u_it != units...
- February 12th, 2008, 7:57 pm
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 24133
- February 5th, 2008, 8:23 am
- Forum: Ideas
- Topic: New elven unit
- Replies: 50
- Views: 9183
We already have 2 level 2 fighter units - elf captain and elf hero. The elf hero does 8-4 in melee damage. As for ambush capability so does the elf ranger have 7-3 in melee damage. Making a new fighter with ambush and no ranged at level 2 could not be given more damage than the hero so it will have ...
- January 28th, 2008, 6:02 pm
- Forum: Users’ Forum
- Topic: Spoilers: how does Heir To The Throne end?
- Replies: 59
- Views: 13414
- January 7th, 2008, 11:44 pm
- Forum: Technical Support
- Topic: 1.3.13 Linking issues
- Replies: 1
- Views: 951
1.3.13 Linking issues
Trying to compile latest development release under Slackware 12. I am getting the following error messages when compiling the program and trying to link it: g++: okänd flagga "-R/usr/lib" This is just some error in the makefile - should be easy to fix. However the following are the start ...
- December 12th, 2007, 7:16 am
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 59
- Views: 56799
Re: thoughts on "Son of the Black Eye"
This shows that early on, I should have picked quick orcs to level up. It would be nice if there was a way for me to mark individual units so that I could tell that I wanted to promote them fast. When you have a bunch of forces on the field, it is hard to remember which are "quick". One c...
- December 8th, 2007, 2:07 pm
- Forum: Ideas
- Topic: New tips of the day
- Replies: 26
- Views: 5842
- December 8th, 2007, 1:13 pm
- Forum: Technical Support
- Topic: ...ping... you're disconnected...
- Replies: 31
- Views: 6703
A ping command is needed. When the host of the game dies and the other clients dont see it - a ping could be used to get the game transferred to a new host instead of having to save the game and restart it. If the client dont reply to the ping command it should be removed as if it disconnected prope...
- December 6th, 2007, 8:28 pm
- Forum: Technical Support
- Topic: How to kick the host - when host no longer is playing ?
- Replies: 1
- Views: 890
How to kick the host - when host no longer is playing ?
I was just playing a game on the server when the host was removed from the game or rather his client died but it somehow continued to be the host im the game as far as the other clients was concered. So basically we had no host - and no host was playing. Thus we where hosed :-! We had no other choic...
- November 24th, 2007, 10:45 am
- Forum: Ideas
- Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
- Replies: 175
- Views: 25973
No matter what you call them I think people will still call them Northerners: orcs/northies Undead: Undead Drakes: Drakes Rebels: Elfs Knalgan Alliance: dwarfs/hodor Loyalists: Loyals ... Loyals could be easily changed to Royals Thats is what they are called - and how languages has evolved should h...