Search found 54 matches

by Herkum
May 19th, 2005, 12:02 am
Forum: Art Workshop
Topic: Aragwaith Unit Images 2.0
Replies: 314
Views: 69103

I like the potential of the units, but when I look at them they seemed to be a blurred shaped than of a specific unit. It makes it hard to see and identify. You need to reduce the amount of highlighting on the folds and make it appear more tangible. Shadow, I do like your work, you have done some go...
by Herkum
May 11th, 2005, 2:54 am
Forum: Art Contributions
Topic: Drake burner design
Replies: 57
Views: 7896

I like the fact you removed the horns on the first level critter. It makes it more humaniod looking and less like a dinosaur head stuck on top of a person's body. Also what about making the wings smaller, animals that fly are able to fold up their wings efficiently so that they are out of the way. T...
by Herkum
May 7th, 2005, 3:33 am
Forum: Developers’ Discussions
Topic: What to do with the Ulfserker?
Replies: 46
Views: 8500

If you want to get out of the Experience Leveling loop then you need to limit the number of units that a person can keep. There is no reason to stop leveling various units because a player will want to have a variety of units for different situations and can horde them in a unlimited manor. A sugges...
by Herkum
May 6th, 2005, 2:56 pm
Forum: Developers’ Discussions
Topic: Making defense and movement rates more obvious
Replies: 21
Views: 4948

Going back to the number of steps for MP cost; The footsteps are not always easy to see, the bright lettering that you used for the defense values are easy to read. For myself, it is more obvious if you use numbers instead of the number of foot steps. This would be especially true for beginners who ...
by Herkum
May 6th, 2005, 2:33 am
Forum: Developers’ Discussions
Topic: Making defense and movement rates more obvious
Replies: 21
Views: 4948

For moving onto the various hexes, could you include the MP cost as well? It cannot hurt.
by Herkum
April 4th, 2005, 1:54 am
Forum: Strategies & Tips
Topic: Blackwater Port
Replies: 6
Views: 2001

You can end up with more than 100 GP, but you do need money going into the scenario and having some good units also helps. It is important that you either, a) Go out and crush the enemy wiping them out. If you have the forces to do it. b) Turtleup on the Castle Walls, and minimize your spending. You...
by Herkum
April 1st, 2005, 10:49 pm
Forum: Faction & Era Development
Topic: Drake Pillagers
Replies: 34
Views: 10039

It is good to see Neoriceisgood back and participating. His ideas are certainly missed...

:D
by Herkum
March 24th, 2005, 4:51 am
Forum: Ideas
Topic: Dwarves need a ranged non-physical attack
Replies: 33
Views: 4041

I was thinking about the Dwarves and this "Healing Magic" thing. If Dwarves are so resilient and do not need healing magic as much. How about they get 3 HP back for standing still instead of 2?
by Herkum
March 23rd, 2005, 4:26 am
Forum: Multiplayer Development
Topic: Factional Balancing
Replies: 7
Views: 2279

One problem I have with the various factions is that units are pigeon-holed into having the same weapons. In most RTS's there is a strong Rock-Paper-Scissors selection of units which allow someone to have to think about the units they use and how to counter. For example, A faction would have light, ...
by Herkum
March 23rd, 2005, 12:49 am
Forum: Multiplayer Development
Topic: Loyalists, alas...
Replies: 16
Views: 4489

I don't think that a balancing formula is going to work well by itself. A script that has each unit fight with each other unit and come up with statistics that can be used to baseline costs. For example, if a Hvy Inf. can fight against other every other level 1 unit in a variety of terrian. The resu...
by Herkum
March 21st, 2005, 6:33 am
Forum: Multiplayer Development
Topic: The most unfair matchups?
Replies: 35
Views: 7901

Reading back in Jetryl said it is true, that the Loyalists do have some good advantages over undead. Thinking on it a bit more the problem is really with how the factions are balanced with resistances and weapon distributions. Undead are too focused as being resistant to pierce and highly vulnerable...
by Herkum
March 17th, 2005, 3:06 am
Forum: Multiplayer Development
Topic: The most unfair matchups?
Replies: 35
Views: 7901

Undead vs Loyalists The Undead have very good resistance against units that depend upon piercing and a lesser degree blade. This consists of Skeleton Skeleton Archer Ghoul (lesser resistance) Ghost They a few speciality units in Necromancer, Bats & Zombies but the core of their units are going to in...
by Herkum
March 5th, 2005, 3:53 am
Forum: Art Contributions
Topic: New Shyde.
Replies: 43
Views: 5054

Jetryl is just the man, I don't think that enough good things can be said about the work that he contributes towards Wesnoth.
by Herkum
March 1st, 2005, 5:40 pm
Forum: Ideas
Topic: Give Ghosts Skirmisher?
Replies: 49
Views: 4840

Summarize my comments, I think Ghosts are still too cheap at 20gp and should be raised to 22 GP with EP proposal. It is expensive but still less than the a Horseman.
by Herkum
March 1st, 2005, 3:45 am
Forum: Ideas
Topic: Ability Idea: Diehard
Replies: 15
Views: 2044

Sorry, my fault, confused Traits and abilities.