Search found 9561 matches

by zookeeper
Yesterday, 7:49 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 3
Views: 299

Re: HttT Revised

I took a look at the changes, and the story/dialogue ideas seem pretty solid. There's a lot of details to polish (typos, some of the language in general, some exchanges could perhaps be condensed), but overall I think it does improve some of the characterizations a lot. Some quick thoughts: - Ashevi...
by zookeeper
Yesterday, 5:42 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 5
Views: 76

Re: How to load a map from an array of variables?

If the map is at all large, then saving the map using nothing but [store_locations] would naturally create a gigantic array. You could avoid that by iterating through the columns and rows of the map and constructing a proper map data string that you could later apply using [terrain_mask] [replace_ma...
by zookeeper
June 14th, 2018, 11:25 pm
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 168
Views: 10775

Re: enclave's WML Macros questions Thread

enclave wrote:
June 14th, 2018, 8:05 pm
Can I add a new side to the game, after game started, during the game?
No, there's no way to do that. However, you can of course make some sides invisible and empty initially.
by zookeeper
June 14th, 2018, 9:01 am
Forum: Technical Support
Topic: Bug Report: The Rise of Wesnoth
Replies: 2
Views: 79

Re: Bug Report: The Rise of Wesnoth

Must be this one, right? It should already be fixed in 1.14.3.
by zookeeper
June 6th, 2018, 8:55 pm
Forum: WML Workshop
Topic: Flying unit resistant to melee
Replies: 4
Views: 184

Re: Flying unit resistant to melee

On the dummy melee attack, you should be able to just use a [disable] special to make it not even appear in the attack menu, and probably to make the AI not consider it either.
by zookeeper
June 4th, 2018, 9:36 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 180
Views: 9603

Re: ForestDragon's WML questions

That question doesn't really make sense. [terrain_graphics] defines the look of some type of terrain. It doesn't perform any action. If you want some animated terrain to appear in an event, what you would have to do is create a custom terrain with [terrain_type] that corresponds to a [terrain_graph...
by zookeeper
June 3rd, 2018, 10:39 am
Forum: Technical Support
Topic: Return to Oldwood bug at start
Replies: 2
Views: 152

Re: Return to Oldwood bug at start

Yes, same problem as here ; will be fixed in the next release. If you don't know how to edit savefiles to fix the problem as mentioned in my reply there, you could also use the debug mode to do it, but you'll have to do it after having lost Lady Outlaw but before starting Return to Oldwood (so, for ...
by zookeeper
June 2nd, 2018, 9:10 am
Forum: Heir to the Throne
Topic: Scenario 05b: Isles of the Damned
Replies: 89
Views: 38417

Re: Scenario 05b: Isles of the Damned

(7) for one I'd like to know what happened to the previous version of this I had played a long time back, there was a version where there was a secret enemy in the third temple, a Vampire Lady, still don't understand it, but I remembered in that version, after I awoke her, I saw she had a trait whe...
by zookeeper
June 2nd, 2018, 9:06 am
Forum: Coder’s Corner
Topic: How does wesnoth tiling system work?
Replies: 2
Views: 271

Re: How does wesnoth tiling system work?

As an experiment, I attempted to display wesnoth maps in the browser. As I was doing this, I was surprised by the involved complexity. This WML graphics with all its macros look crazy! ;P Yes, it's pretty unfeasible to try to implement a browser-based renderer that could draw terrains exactly the s...
by zookeeper
June 1st, 2018, 8:50 am
Forum: WML Workshop
Topic: What does "meant to be used as a suffix" mean for macros?
Replies: 6
Views: 355

Re: What does "meant to be used as a suffix" mean for macros?

That macro is used in hundreds of places in mainline campaigns, so if you search for some of those it should become clear how it's used.
by zookeeper
May 30th, 2018, 2:03 pm
Forum: WML Workshop
Topic: Clearing one specials id instead whole tag, but how to ?
Replies: 4
Views: 156

Re: Clearing one specials id instead whole tag, but how to ?

{CLEAR_VARIABLE enchanted_refresh[$i].attack.specials.chance_to_hit.id.enchanted } does not have any effect. Ive tried putting enchanted in place of .id directly, didnt bring anything. There is no [id] tag containing either [enchanted] or enchanted=whatever, which are the things that code would try...
by zookeeper
May 30th, 2018, 7:29 am
Forum: WML Workshop
Topic: Error with [/unit]
Replies: 7
Views: 219

Re: Error with [/unit]

What you have there needs to go inside a [multiplayer] tag.
by zookeeper
May 27th, 2018, 10:41 pm
Forum: Technical Support
Topic: I was playing the Wesnoth Foundation campaign when this error came up. Please help.
Replies: 2
Views: 383

Re: I was playing the Wesnoth Foundation campaign when this error came up. Please help.

Thanks, will be fixed in the next version.

In the meantime, here's a hotfixed savefile. For those who know how to edit savefiles, all you need is to change the [lady_store] hitpoints= from 0 to a positive value.
by zookeeper
May 27th, 2018, 8:48 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 24208

Re: Monsters!

Aww, the ant's looking cute good. And yes, the spider is a filtered photo. :whistle:
by zookeeper
May 26th, 2018, 7:39 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1301

Re: Unit genders

I'd start with a female variation of the elvish fighter Five unit types, three portraits... unadvisable, I'd say. The Thug line would be is a good choice, I'd imagine. Still needs portraits, but at least the female Bandit could potentially double as the female Bandit/Highwayman portrait for starter...