Search found 9589 matches

by zookeeper
April 14th, 2020, 11:14 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 123
Views: 272593

Re: Expanding The Great Continent - [Dunefolk Habitat]

The one thing I'd be wary of is making the new southern parts overly massive. I've noticed that when expanding maps, usually geographical features tend to get bigger and bigger; in this case, there's an absolutely gargantuan desert that's about as big as the whole previously known part of the contin...
by zookeeper
February 22nd, 2019, 12:11 pm
Forum: Scenario & Campaign Development
Topic: How do you compute the path on the background map ?
Replies: 4
Views: 1671

Re: How do you compute the path on the background map ?

If you're familiar with GIMP you might also be interested in this (with all the mentioned caveats withstanding).
by zookeeper
October 13th, 2018, 7:33 pm
Forum: WML Workshop
Topic: moveto event with "proximity check"
Replies: 4
Views: 2556

Re: moveto event with "proximity check"

For starters, use quotes around formula expressions: greater_than=$($henry_x-3) #no greater_than="$($henry_x-3)" #yes Otherwise you'll run into trouble with + signs being interpreted by the preprocessor as string concatenation, and possibly other issues. That might or might not be the (onl...
by zookeeper
October 4th, 2018, 10:11 pm
Forum: Technical Support
Topic: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
Replies: 6
Views: 4264

Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head

It's a known issue, problem is that it's cumbersome to fix since we still want some of the adjacent trees to get drawn over units. It hasn't been fixed yet pretty much because it happens very rarely. Although, admittedly, we could just tweak a few of the forest images to remove the small trees that ...
by zookeeper
September 30th, 2018, 9:17 pm
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 8730

Re: [In-depth Feedback] Sceptre Of Fire

You are correct, it's more or less what otzenpunk above mentioned. To quote myself Perhaps its a reason I blame the RnG, because I was frustrated at this scenario, trying to complete it with bad strategy, thinking its the scenario's RnG design that is broken, not my strategy. (well, at least now I ...
by zookeeper
September 29th, 2018, 7:08 am
Forum: Users’ Forum
Topic: [In-depth Feedback] Sceptre Of Fire
Replies: 15
Views: 8730

Re: [In-depth Feedback] Sceptre Of Fire

For what it's worth, I think the thread is fine; you've posted a link to the first scenario's feedback thread, so it's not like this can get magically lost in a few months. Anyway, one point in particular sounded odd: The main issue with this scenario is that it is really broken. Like, unlike the re...
by zookeeper
September 22nd, 2018, 7:53 am
Forum: Users’ Forum
Topic: 1 Big Map Of Wesnoth
Replies: 8
Views: 5913

Re: 1 Big Map Of Wesnoth

I'm afraid there isn't one.

EDIT: I seem to recall that someone did paste all the mainline maps together to create a collage of sorts, but of course it's pretty rough and I'm not sure how to find it anyway.
by zookeeper
September 17th, 2018, 5:37 pm
Forum: WML Workshop
Topic: [SOLVED] Rendering issue with [item] tag.
Replies: 3
Views: 1534

Re: Rendering issue with [item] tag.

It does. If it's a 72x72 image and you want it to get drawn behind units, use image= instead of halo=.
by zookeeper
September 17th, 2018, 8:33 am
Forum: Ideas
Topic: Do healing on turn 1
Replies: 7
Views: 4675

Re: Do healing on turn 1

I'm pretty sure the reason is kind of twofold: 1) If the scenario starts with wounded units on the map, healing would/could happen immediately at scenario start (possibly including rest healing?), which would feel weird in side 1's case. And if side 1 doesn't get healing on turn 1, then no other sid...
by zookeeper
September 14th, 2018, 7:05 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 2811

Re: Set remaining movement to 0

And in this case you don't even need to store the unit yourself; in events with a primary unit (such as enter_hex etc) you have the auto-stored $unit variable/container available, so something as simple as this would do: [set_variable] name=unit.moves value=0 [/set_variable] [unstore_unit] variable=...
by zookeeper
September 13th, 2018, 6:50 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 2811

Re: Set remaining movement to 0

Shiki wrote: September 13th, 2018, 3:53 pm

Code: Select all

  {VARIABLE $unit.moves 0}
Except that should be:

Code: Select all

  {VARIABLE unit.moves 0}
by zookeeper
August 31st, 2018, 10:44 am
Forum: Writers’ Forum
Topic: The Sleepless Sea
Replies: 11
Views: 28387

Re: The Sleepless Sea

This gave me an interesting idea. Is it possible to write around this, so there's no story conflict? So, what if a large portion of the Sleepless Sea periodically receeds for several decades and the seafloor is exposed, along with the ruins there. I don't see why not, besides possible objections so...
by zookeeper
August 5th, 2018, 2:46 pm
Forum: WML Workshop
Topic: Making a unit invisible after attacking/killing
Replies: 4
Views: 3003

Re: Making a unit invisible after attacking/killing

You probably need to manually (re)set the unit.status.uncovered status to "no" as well.