Search found 9567 matches

by zookeeper
Today, 7:07 am
Forum: Technical Support
Topic: Lich/Ghost flicker bug
Replies: 3
Views: 791

Re: Lich/Ghost flicker bug

Samonella wrote:
Yesterday, 11:04 pm
Out of curiosity, I used :choose_level to skip to Isle of the Damned, but nothing unusual happened there.
Same here. I haven't been able to reproduce this so far.
by zookeeper
July 20th, 2018, 6:59 am
Forum: Art Workshop
Topic: Female Pesant and Ruffian
Replies: 8
Views: 311

Re: Female Pesant and Ruffian

Gender variations are supposed to visually still look like the same unit at a glance (biggest mainline exception: Arch Mage). Same size, pose, and so on. Granted, it might make sense for the clothing of a female peasant to be different from the male peasant, but less so in the ruffian's case.
by zookeeper
July 18th, 2018, 8:12 pm
Forum: WML Workshop
Topic: Routes
Replies: 6
Views: 333

Re: Routes

I once wrote a little GIMP script that I've used for plotting a lot of journey markers. However, I've never bothered to properly finalize it, so it's kind of hacky, clumsy and undocumented and I don't promise to provide any kind of support for it, should one choose to try and use it. I think this is...
by zookeeper
July 17th, 2018, 8:40 am
Forum: WML Workshop
Topic: Routes
Replies: 6
Views: 333

Re: Routes

Yes, any image editing software will do, such as GIMP or Paint. They'll all show you the pixel coordinates of where the cursor is, somewhere.
by zookeeper
June 26th, 2018, 6:46 pm
Forum: Art Workshop
Topic: Do you even sprite bruh
Replies: 3
Views: 293

Re: Do you even sprite bruh

Frankensteining would be a perfectly good starting point, and will help you get the proportions of different body parts about the same as on the mainline sprites (which are often quite uniform). Mainline sprites provide you with a pretty good library of different poses, too, that you can then draw o...
by zookeeper
June 20th, 2018, 9:42 am
Forum: Writers’ Forum
Topic: A new history: need help
Replies: 46
Views: 5889

Re: A new history: need help

Ephraim wrote:
June 20th, 2018, 6:20 am
A new question:

Who is Moradin? There are some references about him in UtBS, but nothing is said about his life. Maybe the first dwarf? Also, in YW, is he alive?
It was just a filler D&D reference, and one that was actually removed a long time ago in 1.11.
by zookeeper
June 18th, 2018, 7:49 pm
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 5
Views: 1124

Re: HttT Revised

I took a look at the changes, and the story/dialogue ideas seem pretty solid. There's a lot of details to polish (typos, some of the language in general, some exchanges could perhaps be condensed), but overall I think it does improve some of the characterizations a lot. Some quick thoughts: - Ashevi...
by zookeeper
June 18th, 2018, 5:42 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 859

Re: How to load a map from an array of variables?

If the map is at all large, then saving the map using nothing but [store_locations] would naturally create a gigantic array. You could avoid that by iterating through the columns and rows of the map and constructing a proper map data string that you could later apply using [terrain_mask] [replace_ma...
by zookeeper
June 14th, 2018, 11:25 pm
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 174
Views: 13376

Re: enclave's WML Macros questions Thread

enclave wrote:
June 14th, 2018, 8:05 pm
Can I add a new side to the game, after game started, during the game?
No, there's no way to do that. However, you can of course make some sides invisible and empty initially.
by zookeeper
June 14th, 2018, 9:01 am
Forum: Technical Support
Topic: Bug Report: The Rise of Wesnoth
Replies: 2
Views: 411

Re: Bug Report: The Rise of Wesnoth

Must be this one, right? It should already be fixed in 1.14.3.
by zookeeper
June 6th, 2018, 8:55 pm
Forum: WML Workshop
Topic: Flying unit resistant to melee
Replies: 4
Views: 492

Re: Flying unit resistant to melee

On the dummy melee attack, you should be able to just use a [disable] special to make it not even appear in the attack menu, and probably to make the AI not consider it either.
by zookeeper
June 4th, 2018, 9:36 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 13817

Re: ForestDragon's WML questions

That question doesn't really make sense. [terrain_graphics] defines the look of some type of terrain. It doesn't perform any action. If you want some animated terrain to appear in an event, what you would have to do is create a custom terrain with [terrain_type] that corresponds to a [terrain_graph...
by zookeeper
June 3rd, 2018, 10:39 am
Forum: Technical Support
Topic: Return to Oldwood bug at start
Replies: 2
Views: 487

Re: Return to Oldwood bug at start

Yes, same problem as here ; will be fixed in the next release. If you don't know how to edit savefiles to fix the problem as mentioned in my reply there, you could also use the debug mode to do it, but you'll have to do it after having lost Lady Outlaw but before starting Return to Oldwood (so, for ...
by zookeeper
June 2nd, 2018, 9:10 am
Forum: Heir to the Throne
Topic: Scenario 05b: Isles of the Damned
Replies: 89
Views: 40585

Re: Scenario 05b: Isles of the Damned

(7) for one I'd like to know what happened to the previous version of this I had played a long time back, there was a version where there was a secret enemy in the third temple, a Vampire Lady, still don't understand it, but I remembered in that version, after I awoke her, I saw she had a trait whe...
by zookeeper
June 2nd, 2018, 9:06 am
Forum: Coder’s Corner
Topic: How does wesnoth tiling system work?
Replies: 2
Views: 713

Re: How does wesnoth tiling system work?

As an experiment, I attempted to display wesnoth maps in the browser. As I was doing this, I was surprised by the involved complexity. This WML graphics with all its macros look crazy! ;P Yes, it's pretty unfeasible to try to implement a browser-based renderer that could draw terrains exactly the s...