Search found 35 matches

by Tieom
February 9th, 2006, 4:06 am
Forum: Scenario & Campaign Development
Topic: Scenario DotW, FIXED VERSION. Other thread is bugged...
Replies: 30
Views: 11334

:?:
Are there supposed to be other files here, or something, Lunar2? If you took down the file for some reason, you could've at least said something about it when you edited the first post.
by Tieom
January 22nd, 2006, 6:01 pm
Forum: Developers’ Discussions
Topic: In regards to flying units:
Replies: 36
Views: 9172

A few people keep saying that flying units land after movement... so how does that explain them ending their turn over water? I can't imagine that bats float very nicely.
by Tieom
January 22nd, 2006, 8:59 am
Forum: Art Development
Topic: Status Bar improved GUI
Replies: 110
Views: 30386

How about putting the bars on the bottom? Could that work? Haven't seen it suggested / shot down yet...
by Tieom
August 28th, 2005, 6:42 am
Forum: Users’ Forum
Topic: About the AI
Replies: 17
Views: 2271

Re: AI hesitant to hit...

AI is overly hesitant to hit our units if it levels them up. This is a mistake -- the AI should level them up and then hit them with more units. Speaking of which... in 0.94 at least, the AI will avoid attacking units that are about to achieve an AMLA upgrade. E.g. it will usually attack a full-hea...
by Tieom
August 25th, 2005, 7:29 am
Forum: Ideas
Topic: Terrain specific skirmishing
Replies: 22
Views: 1698

would that mean shadows and nightguants skirmish on all terrain at night? With their Backstab attack, it would be a fair bit more useful than their current ability, IMO. Might balance out the choice between the Wraith and the Shadow a bit, too. Someone want to explain how the Shadow doesn't violate...
by Tieom
August 23rd, 2005, 6:31 am
Forum: Art Contributions
Topic: New Gryphon
Replies: 23
Views: 4074

Better than the old one, I say. The Dwarf rider could, perhaps, be made clearer by changing the hair color to something-other-than-grey.

Crude art-hackery follows.
by Tieom
August 14th, 2005, 5:14 am
Forum: Users’ Forum
Topic: Dwarven doors question on 9.4
Replies: 2
Views: 787

I recieved the Uncle Somf event playing 0.94, but... I had a Footpad recalled to say the dialogue at the beginning of the mission, not a Thug.
by Tieom
August 7th, 2005, 12:09 am
Forum: Ideas
Topic: Changable base income?
Replies: 9
Views: 1254

The base income is even further dwarfed by village income because (in my experience) most games use 2 gold per village.

Something more along the lines of 10-14 base income and 1 gpv would certainly cover it.

Or 40-60 base income and ZERO gpv... :shock:
by Tieom
June 17th, 2005, 4:22 am
Forum: Faction & Era Development
Topic: Hand duel fighter.
Replies: 28
Views: 4688

About the clerics they are proficient with all simple weapons which includes short sword at least, and probably a few other bladed weapons, Well, no, actually... http://www.d20srd.org/srd/equipment/weapons.htm#simpleWeapons is a list of what falls under 'simple weapons'... Short swords are listed u...
by Tieom
June 16th, 2005, 9:01 pm
Forum: Faction & Era Development
Topic: Hand duel fighter.
Replies: 28
Views: 4688

I think the whole "clerics don't fight with edged weapons" thing is just a myth created by D&D, most likely as a class balancing factor. You @**, you stupid dumb***. D&D didn't make that, nor is that even the case in D&D, because clerics can use edged weapons there. Well, in 3.5, Clerics aren't (by...
by Tieom
June 15th, 2005, 9:54 pm
Forum: Faction & Era Development
Topic: Hand duel fighter.
Replies: 28
Views: 4688

Monks learned to fight to protect their faraway monasteries from invasions, other than that, they were not in the battlefield. Clerics, OTOH, could be seen in the battlefield if they had the equipment, and they would fight with maces to not draw blood. I think the whole "clerics don't fight with ed...
by Tieom
April 2nd, 2005, 5:31 pm
Forum: Ideas
Topic: Saving in Single Player campaigns
Replies: 9
Views: 1036

If you desire some sort of "ironman" mode, which can is easily emulated using your own willpower right now, please do not force it on the rest of us. :?
by Tieom
March 13th, 2005, 7:45 pm
Forum: Ideas
Topic: Changes to mer and naga defense
Replies: 11
Views: 1113

IMO - Mermen Deep water: 60% -> 50% Shallow water: 70% OK Swamp: 70% -> 60% Sand: 30% OK Grassland: 30% ok Forest: 30% -> 20% Cave: 20% -> 10% Castle: 50% -> 40% and 1 MP Naga Deep water: 50% -> 40% Shallow water: 70% -> 60% Swamp: 60% OK Sand: 40% OK (Don't want to make em TOO good on desert) Grass...
by Tieom
March 12th, 2005, 6:10 am
Forum: Faction & Era Development
Topic: Alternative Upgrade for Necromancer
Replies: 77
Views: 11555

It seems kind of pointless to put in an alternate L3 advancement that's entirely useless unless your enemy is fielding vast amounts of paladins/white magi. I mean... Proposed Grand Necro HP: 66 Lich effective HP (vs. Blade): 73 Lich effective HP (vs. Pierce): 94 " " " (vs. Impact): 60 Considering th...
by Tieom
March 11th, 2005, 6:12 pm
Forum: Faction & Era Development
Topic: Alternative Upgrade for Necromancer
Replies: 77
Views: 11555

How about... Grand Necromancer HP: 66 (Same as Lich, but keep in mind different resistances) XP: -- Alignment: Chaotic Moves: 5 (Vs. Lich's 6) Resistance/Movement/Defence: As Necromancer Attacks: -Staff: Impact Melee 4-3 (Same as Necromancer) -Chill Wave Mk II: Cold Ranged 14-2 Magical (Vs. Lich's 1...