Search found 1797 matches

by Temuchin Khan
March 15th, 2024, 2:27 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 7945

Re: GSE + EoMa Crossover

I'd like to thank ForestDragon for creating such an innovative add-on. It is probably the first such "clever" add-on in existence. The technology and coding of this crossover are truly brilliant :) And because it's all GNU GPL you can freely modify it to create your own crossover add-on, ...
by Temuchin Khan
March 15th, 2024, 12:33 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 307
Views: 314966

Re: Rashy Era

Vyncyn wrote: March 15th, 2024, 5:39 am
IPS wrote: March 15th, 2024, 1:47 am Vyncyn, remember to update Rashy Era on 1.18 server in soon
There is a 1.18?
He means 1.17.26/11.18rc1.

Since 1.18 is coming soon, he just wants Rashy Era to be ready for it.
by Temuchin Khan
March 5th, 2024, 12:50 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1985
Views: 584550

Re: Ageless Era - Current Version: 4.32

3.- I plan a day to re-open as playable faction EOC - Summoners (or elementals) , as one time I was working in rebalancing them ... and then SOMEONE :roll: magically locked that faction even if in that momments it was having better balance than EOM - Elementals in 2018 times. I personally see no tr...
by Temuchin Khan
February 8th, 2024, 1:17 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

A fountain in the middle of a wilderness map would be quite silly indeed. Maybe the best thing is a choice of image? Fountains for map designers to place in a city and springs for the wild lands. How about a healing overlay? Would that add useful options? It could be used in conjunction with items ...
by Temuchin Khan
February 8th, 2024, 1:15 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

Atreides wrote: February 7th, 2024, 11:26 pm A fountain in the middle of a wilderness map would be quite silly indeed. Maybe the best thing is a choice of image? Fountains for map designers to place in a city and springs for the wild lands.
Yes, having both optionsnwould also be good!
by Temuchin Khan
February 6th, 2024, 2:32 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

I usually make such terrains with a place_image and a turn event. Caveat is that they do not appear as special hexes on the minimap. Not sure the fountain would be the best choice though. Seems a bit too urban to me, so they would fit well in a place where a house (village) would also fit. Great Tr...
by Temuchin Khan
February 3rd, 2024, 5:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.17.25
Replies: 4
Views: 2634

Re: Wesnoth 1.17.25

I have to wonder whether any other new terrains have been added in this update, such as a healing water fountain like the one discussed in my thread. Just wondering. File a Feature Request for the healing fountain terrain in the Wesnoth GitHub Repository to get it tracked. Normally things posted in...
by Temuchin Khan
February 3rd, 2024, 3:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.17.25
Replies: 4
Views: 2634

Re: Wesnoth 1.17.25

Nice to see progress here. I'll check out the Mac version whenever it's ready! Also, I noticed that the post says a new version of the windmill was included, while the changelog doesn't mention it. So, having recently posted a poll in the Multiplayer forum asking if people wanted a new terrain and g...
by Temuchin Khan
February 3rd, 2024, 3:32 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

Thanks for the positive responses, everyone! Glad to see people responding positively to this idea!
by Temuchin Khan
January 22nd, 2024, 11:58 am
Forum: Multiplayer Development
Topic: Temuchin Khan's maps
Replies: 65
Views: 49711

Re: Temuchin Khan's maps

Plus, I wanted to take advatage of some of the new terrains in 1.17 branch. Funny thing. When I said that, the new terrains I was interested in were bluff and gulch and ruined cave wall. But the new terrain I've actually been getting the most use out of is rocky sands. Very helpful for improving de...
by Temuchin Khan
December 28th, 2023, 1:16 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

FWIW I had a similar thought and repurposed ruined village terrain so it only provided shelter (defense and healing) but no economic benefits (no income or unit support). Let me know if this would be of use to you (apologies if I am slow to reply, am presently away from home). Cheers! -- Spannerbag...
by Temuchin Khan
December 27th, 2023, 6:44 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

FWIW I had a similar thought and repurposed ruined village terrain so it only provided shelter (defense and healing) but no economic benefits (no income or unit support). Let me know if this would be of use to you (apologies if I am slow to reply, am presently away from home). Cheers! -- Spannerbag...
by Temuchin Khan
December 26th, 2023, 3:26 am
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Re: Healing Terrains

Thank you for finding those! And yes, I was hoping something like this could be mainlined.
by Temuchin Khan
December 24th, 2023, 2:44 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 20
Views: 1945

Healing Terrains

Sometimes, while making maps, I have used an oasis to replace a village because I found it useful to have healing at that location, but not income. But oases, of course, are desert-specific, so that strategy seems a little weird sometimes. So, it might be nice to have some other type of healing terr...
by Temuchin Khan
October 29th, 2023, 6:44 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps
Replies: 65
Views: 49711

Re: Temuchin Khan's maps

That's probably true. Unfortunately, so far I have not figured out how to do that! Since they needed to be placed in an addon to work I made one quickly. Might as well upload that. Just copied another map pack and used the scenario file from merkwuerdigeliebe. So it's got the same teams as that. : ...