Search found 1715 matches

by Temuchin Khan
August 17th, 2018, 10:19 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 12
Views: 1625

Re: Eagle's combined MP modifications thread

I have tried several of your multiplayer modifications. These seem to work properly for me: Assimilation Mod Spoils of War Zombie Randomizer These, however, never seem to work for me: Raze and Rebuild Expendable Leaders Shipbuilding Mod The problem is always the same. Somehow, nothing appropriate to...
by Temuchin Khan
August 16th, 2018, 12:21 am
Forum: Off-Topic
Topic: chicken or the Orc?
Replies: 13
Views: 2039

Re: chicken or the Orc?

I have this uncanny suspicion that this thread is going to get me into trouble, but I just have to ask. Which came first? Heir to the Throne Campaign or In the Name of the King (Uwe Bhol movie)? the similarities are too many to suggest coincidence. What similarities? As far as I can tell, the only ...
by Temuchin Khan
August 9th, 2018, 2:02 pm
Forum: Faction & Era Development
Topic: Eagle_11's combined MP Factions thread
Replies: 12
Views: 1823

Re: Eagle_11's combined MP Factions thread

Yes, keep the Grenadier as it is. Even making the grenade a melee attack rather than a ranged attack sort of makes sense, since you can't throw a grenade as far as you can fire an arrow.
by Temuchin Khan
August 9th, 2018, 1:23 am
Forum: Faction & Era Development
Topic: Eagle_11's combined MP Factions thread
Replies: 12
Views: 1823

Re: Eagle_11's combined MP Factions thread

Hello, Eagle 11. Nice job on your version of the Dunefolk. I like that the Grenadier is more historically accurate than its mainline alternative. I also like the Athvari--assuming the Dunefolk once had mages, an order like the Athavari makes sense. And them going underground and becoming a secret so...
by Temuchin Khan
July 16th, 2018, 8:36 pm
Forum: Off-Topic
Topic: Hey there
Replies: 9
Views: 715

Re: Hey there

Sapient wrote:
July 16th, 2018, 1:18 pm
And check out Temuchin Khan, 2004, what an old-timer. ;)
I joined in August of 2014. It may sound trite, but it is hard to believe it's been this long.
by Temuchin Khan
July 14th, 2018, 7:59 pm
Forum: Off-Topic
Topic: Hey there
Replies: 9
Views: 715

Re: Hey there

Hello, JW. I'm still around, sometimes. These days, I mostly make maps. See the link in my signature.

Aside from that, I just finished law school and will be taking the Florida Bar the week after next. Wish me luck!

What have you been up to?
by Temuchin Khan
May 7th, 2018, 12:17 pm
Forum: Users’ Forum
Topic: Wesnoth as a simulator of reality.
Replies: 4
Views: 1021

Re: Wesnoth as a simulator of reality.

pedros wrote:
April 26th, 2018, 3:57 pm
Are there wesnoth maps of real locations?
Eastern Europe at War has a good map of Eastern Europe. And I made a map of Morocco: viewtopic.php?f=15&t=35053

I think there are a few other ones, but those are the ones I know best.
by Temuchin Khan
March 16th, 2018, 12:58 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 32272

Re: Dunefolk(previously Khalifate) race description

I must say, I like skeptical troll's description, too. It seems to hit all the right notes, while maintaining an air of mystery and leaving the details to the player's imagination. Good work, skeptical troll!
by Temuchin Khan
February 18th, 2018, 8:32 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - New and Updated
Replies: 38
Views: 13760

Re: Temuchin Khan's maps - New and Updated

I have updated eleven of my maps to take advantage of some of the new terrains available in 1.13 branch. These changes are purely aesthetic and do not effect gameplay, I just like the desert mountains and ruined desert villages. updated for 1.13.zip I have also made a new map. This one begins to exp...
by Temuchin Khan
December 30th, 2017, 11:50 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 243
Views: 45265

Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!

Sagez wrote:So, my dear Temuchin, no, not really, we just tried to represent those regular sailors.
Thanks. I learned something new today!
by Temuchin Khan
December 22nd, 2017, 4:25 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 243
Views: 45265

Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!

@Temuchin, Cool. Thank you, I'd love to add this map, the old one needed polishing, that's for sure. That''s a topic for a lenghty discussion... How do you like those Brandenburgers, please tell. Feel free to use my experimental version of the EEaW map in place of the existing one or alongside it. ...
by Temuchin Khan
December 18th, 2017, 2:40 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 243
Views: 45265

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

Nice to have Brandenburg-Prussia! In honor of this new faction, I have made an experimental new version of the EEaW map. In it, I have expanded Berlin and, to hopefully enable the computer to use the Ottomans more effectively, (a) altered and slightly expanded Constantinople and (b) altered and slig...
by Temuchin Khan
December 14th, 2017, 9:17 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 17900

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

In the past, I've always argued for keeping the Khalifate's name as it is. I could, however, get to like the name "Dunefolk."
by Temuchin Khan
November 18th, 2017, 6:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 26175

Re: Wesnoth 1.13.10 (1.14 beta 2)

I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything. Here is the error message my Mac posts:

Link to error
by Temuchin Khan
November 11th, 2017, 11:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 26175

Re: Wesnoth 1.13.10 (1.14 beta 2)

I currently have Macintosh Sierra 10.12.6, and I cannot even open Wesnoth on my computer. Here's the report my computer gave, as I can't really access anything in game: Process: Wesnoth [1148] Path: /Applications/Wesnoth.app/Contents/MacOS/Wesnoth Identifier: org.wesnoth.Wesnoth Version: 1.13.10a (1...