Search found 1709 matches

by Temuchin Khan
May 7th, 2018, 12:17 pm
Forum: Users’ Forum
Topic: Wesnoth as a simulator of reality.
Replies: 4
Views: 810

Re: Wesnoth as a simulator of reality.

pedros wrote:
April 26th, 2018, 3:57 pm
Are there wesnoth maps of real locations?
Eastern Europe at War has a good map of Eastern Europe. And I made a map of Morocco: viewtopic.php?f=15&t=35053

I think there are a few other ones, but those are the ones I know best.
by Temuchin Khan
March 16th, 2018, 12:58 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 26242

Re: Dunefolk(previously Khalifate) race description

I must say, I like skeptical troll's description, too. It seems to hit all the right notes, while maintaining an air of mystery and leaving the details to the player's imagination. Good work, skeptical troll!
by Temuchin Khan
February 18th, 2018, 8:32 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - New and Updated
Replies: 38
Views: 12975

Re: Temuchin Khan's maps - New and Updated

I have updated eleven of my maps to take advantage of some of the new terrains available in 1.13 branch. These changes are purely aesthetic and do not effect gameplay, I just like the desert mountains and ruined desert villages. updated for 1.13.zip I have also made a new map. This one begins to exp...
by Temuchin Khan
December 30th, 2017, 11:50 am
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 40040

Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!

Sagez wrote:So, my dear Temuchin, no, not really, we just tried to represent those regular sailors.
Thanks. I learned something new today!
by Temuchin Khan
December 22nd, 2017, 4:25 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 40040

Re: Eastern Europe at War (EEaW) - TEH PRUSSIANS ARE DA!

@Temuchin, Cool. Thank you, I'd love to add this map, the old one needed polishing, that's for sure. That''s a topic for a lenghty discussion... How do you like those Brandenburgers, please tell. Feel free to use my experimental version of the EEaW map in place of the existing one or alongside it. ...
by Temuchin Khan
December 18th, 2017, 2:40 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 236
Views: 40040

Re: Eastern Europe at War (EEaW) - NEW FACTION IS COMING!

Nice to have Brandenburg-Prussia! In honor of this new faction, I have made an experimental new version of the EEaW map. In it, I have expanded Berlin and, to hopefully enable the computer to use the Ottomans more effectively, (a) altered and slightly expanded Constantinople and (b) altered and slig...
by Temuchin Khan
December 14th, 2017, 9:17 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15515

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

In the past, I've always argued for keeping the Khalifate's name as it is. I could, however, get to like the name "Dunefolk."
by Temuchin Khan
November 18th, 2017, 6:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 22661

Re: Wesnoth 1.13.10 (1.14 beta 2)

I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything. Here is the error message my Mac posts:

Link to error
by Temuchin Khan
November 11th, 2017, 11:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 22661

Re: Wesnoth 1.13.10 (1.14 beta 2)

I currently have Macintosh Sierra 10.12.6, and I cannot even open Wesnoth on my computer. Here's the report my computer gave, as I can't really access anything in game: Process: Wesnoth [1148] Path: /Applications/Wesnoth.app/Contents/MacOS/Wesnoth Identifier: org.wesnoth.Wesnoth Version: 1.13.10a (1...
by Temuchin Khan
September 10th, 2017, 11:07 am
Forum: Technical Support
Topic: OS X crash to desktop 1.13.8
Replies: 8
Views: 768

Re: OS X crash to desktop 1.13.8

I've been experiencing multiple crashes to desktop, usually at the same point in a game. The files for this one are for turn six during the AI's turn. If I go back a turn and end it without moving any units, the crash does not occur during the AI turn. I've had similar crashes in other scenarios an...
by Temuchin Khan
August 8th, 2017, 8:22 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps - New and Updated
Replies: 38
Views: 12975

Re: Temuchin Khan's maps - Agaia Polar Orcs

Well, I had ideas for two more Agaia maps. I know! Enough already! But I think there's a place for these. One fleshes out the furthest north a little more, and the other explores the seas to the east. The former I will post here today, the latter I will save until the map editor is working for the M...
by Temuchin Khan
July 25th, 2017, 12:56 pm
Forum: Writers’ Forum
Topic: More Races/Factions
Replies: 17
Views: 3649

Re: More Races/Factions

and on the TES subject, something like the Khajiit. Actually basing a group off them is interesting, they have enough variants to make something. There's two main strains of the typical cat-person build, one more lithe and agile, there's a type that looks more or less human, armored tiger warriors,...
by Temuchin Khan
June 28th, 2017, 12:17 pm
Forum: Faction & Era Development
Topic: Abandoned factions
Replies: 12
Views: 1829

Re: Abandoned factions

As I suspected, most of the higher quality factions continue to be preserved in some shape or form on the current wesnoth version so my scavenging quest is getting harder. However I found this era on 1.6 http://units.wesnoth.org/1.6/C/Hammers_era.html It contains two interesting factions Imperium a...
by Temuchin Khan
April 8th, 2017, 3:55 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 119
Views: 23949

Re: Imperial Era

Nice to see a new version out! I'll check it out when I can, but I don't have as much time as I used to these days. Law school, after all. 1) IIRC, 'energy' attacks were the result of a philosophical battle that was happening amongst the orbivm devs at a time in the long lost past, the result of whi...
by Temuchin Khan
April 8th, 2017, 3:44 pm
Forum: Users’ Forum
Topic: Are humans overfeatured?
Replies: 28
Views: 5246

Re: Are humans overfeatured?

In my opinion, the best way to resolve any concerns about humans being too dominant in Wesnoth would be to revive, complete, and mainline the factions from the old Battle for Meridia project: https://forums.wesnoth.org/viewtopic.php?f=19&t=30754 I don't think I've seen a Wesnoth project, other than ...