Search found 1104 matches
- February 6th, 2011, 4:26 pm
- Forum: WML Workshop
- Topic: Warning the user about missing dependencies
- Replies: 9
- Views: 2268
Re: Warning the user about missing dependencies
Does it mean that the result of the #ifhave evaluation on the host is transferred to the other clients, idependently from whether these actually have or not have the particular file, so that the use case from above (using UMC music only if it's there) would result in stderr message about missing mu...
- February 6th, 2011, 6:48 am
- Forum: WML Workshop
- Topic: Warning the user about missing dependencies
- Replies: 9
- Views: 2268
Re: Warning the user about missing dependencies
Also note that, for a multiplayer game, the #ifhave directive works only for the host, not for the other clients.Anonymissimus wrote:Btw, in TEG and TSoG the #ifhave directive is used to use the UMC music addon, but only if it is present (so it's not required!).
- January 27th, 2011, 1:47 pm
- Forum: WML Workshop
- Topic: insert_tag doesn't work inside filter_location ?
- Replies: 8
- Views: 1836
Re: [insert_tag] doesn't work inside [filter_location] ?
The [and] tag inserted by [insert_tag] is apparently ignored here: How do you know it is ignored? What is the content of the "and_tag" container? That's because [insert_tag] is an action tag . No it isn't. It can be used in any place where variable substitution (e.g. $something) would wor...
- January 25th, 2011, 2:13 pm
- Forum: WML Workshop
- Topic: Custom ranges in 1.9
- Replies: 8
- Views: 1964
Re: Custom ranges in 1.9
This could present a problem for a multiplayer scenario that uses the default era and has an object to add an attack with a non-standard range. Just to make things clear, the UNTLB thing dates from around 2006, so it's nothing new. But perhaps it has been broken when the [language] block was improv...
- January 25th, 2011, 1:36 pm
- Forum: WML Workshop
- Topic: Custom ranges in 1.9
- Replies: 8
- Views: 1964
Re: Custom ranges in 1.9
I'm sure it is "range_secret=" instead of just "secret=". What I'm not sure is whether you have to use "[language]" or "[+language]". I suggest you try both. (If both works, I suggest using "[language]".)Velensk wrote:have I gotten something wrong about it?
- January 25th, 2011, 1:17 pm
- Forum: WML Workshop
- Topic: Custom ranges in 1.9
- Replies: 8
- Views: 1964
Re: Custom ranges in 1.9
I'd like to request that ranges become translatable before 1.10. I didn't get to try it nor do I know if it is the correct way of enabling it, but theoretically it's already translatable in 1.9. You might try adding a language block to your campaign: [language] #or perhaps [+language]? range_whatev...
- January 25th, 2011, 12:52 pm
- Forum: WML Workshop
- Topic: Custom ranges in 1.9
- Replies: 8
- Views: 1964
Re: Custom ranges in 1.9
I recently noticed that in wesnoth 1.9.4 when you are using a unit with a range other than 'melee' or 'ranged' it will insert UNTLB range_ in front of the name of the custom range. This looks rather ugly/awkward. I figure that it is intended to make it easier to notice when you do something like ty...
- January 22nd, 2011, 8:02 pm
- Forum: Lua Labs
- Topic: monochromatic's lua thread
- Replies: 42
- Views: 12103
Re: elvish_sovereign and Lua
cool! But how would you factor in the padding_radius? That's why I hesitated in using table.remove. Right, you can't. So you indeed have to use get_locations and you are back to how to concat WML tables. Here is a way to do it in your case: possible_locations = wesnoth.get_locations { { "and&q...
- January 22nd, 2011, 5:59 pm
- Forum: Lua Labs
- Topic: monochromatic's lua thread
- Replies: 42
- Views: 12103
Re: elvish_sovereign and Lua
It's still not working :hmm: Here's the revised code: local possible_locations = wesnoth.get_locations( filter_location , { "not" , { rand_position[1] , rand_position[2] , radius = padding_radius } }) This line at least contains several errors. First it starts with "local", whic...
- January 19th, 2011, 8:24 am
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41475
Re: Elvish_Hunter's Lua thread
Only thing that I noticed is that sometime, after running wesnoth.transform_unit, the unit sprite doesn't change (even with redraw) until I select it. Yes, I have noticed this glitch too. There must be some animation cache somewhere that "redraw" doesn't know about. It's on my TODO list t...
- January 19th, 2011, 6:51 am
- Forum: WML Workshop
- Topic: Variable help
- Replies: 19
- Views: 3883
Re: Variable help
A bit more testing shows that the order of storing seems to be the one in which the leader units have been CREATED. (I did "overwrite" one of them in the above thus my confusion.) This makes sense and explains what you see Pent, assuming that the four leaders are the ones created in [side...
- January 18th, 2011, 6:09 am
- Forum: WML Workshop
- Topic: Creating new unit statuses and getting them to show
- Replies: 19
- Views: 11994
Re: Creating new unit statuses and getting them to show
It is in 1.9.4 and mentioned here: http://forums.wesnoth.org/viewtopic.php?f=58&t=31022.bigkahuna wrote:Is there something I missed, is it a hidden update, or was it forgotten?
- January 17th, 2011, 11:15 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41475
Re: Elvish_Hunter's Lua thread
Finally, it is just me, or when a unit advances, in 1.9.4+svn the remaining XP aren't carried anymore? Example: let's say that a unit has 49 XP out of 50, and kills a level 1. Before, it advanced, and retained 7 XP; now, it advances and starts with 0 XP (if it's interesting, I noticed it while play...
- January 14th, 2011, 9:55 pm
- Forum: Lua Labs
- Topic: monochromatic's lua thread
- Replies: 42
- Views: 12103
Re: elvish_sovereign and Lua
@silene Cool! So it should look a little like this: Yes. But note that the string you are trying to translate does not exist in the "wesnoth" textdomain, so you have to modify the code a bit. Elvish_hunter has taken care of that issue in his snippet; he also avoids printing the label if t...
- January 14th, 2011, 6:25 pm
- Forum: Lua Labs
- Topic: monochromatic's lua thread
- Replies: 42
- Views: 12103
Re: elvish_sovereign and Lua
By the way, I suggest using "ipairs" instead of "pairs" when writing LuaWML; it makes clear that the same iteration order is chosen for all the hosts and replays. Uh, what ? So pairs is a candidate for causing OOS errors ? Once you know what "pairs" actually does, it b...