Search found 56 matches

by DragonLord
February 3rd, 2004, 1:15 am
Forum: Developers’ Discussions
Topic: Guns in Wesnoth?
Replies: 54
Views: 11898

Do you know how unbalanced that would make this game?!? Please THINK BEFORE YOU POST!!! That would take a whole lot away from the Humans on multiplayer... if anything, we need MORE human units, not less! Why don't we make a 3rd lvl fencer called a Swordsmaster or something who loses the ranged attac...
by DragonLord
January 19th, 2004, 2:29 am
Forum: Developers’ Discussions
Topic: Unique monsters and a scenario idea
Replies: 9
Views: 2746

Absolutely! Excellent plan...
by DragonLord
January 18th, 2004, 8:22 pm
Forum: Developers’ Discussions
Topic: Horsemen
Replies: 1
Views: 940

Horsemen

Since when did Elves get their horsemen back? It seemed much more "in character" to have Elvish Scouts... Plus, Horsemen were a good addition to the Human army.
by DragonLord
December 30th, 2003, 7:27 pm
Forum: Art Contributions
Topic: Some fast concept art.
Replies: 30
Views: 5915

That Swordsmaster is elite...
by DragonLord
December 28th, 2003, 6:35 pm
Forum: Art Contributions
Topic: Human castle WIP
Replies: 43
Views: 11066

Your castle is most excellent... keep up the good work! By the way, your pic rocks as well.
by DragonLord
December 28th, 2003, 6:28 pm
Forum: Strategies & Tips
Topic: Multiplayer Strategy
Replies: 3
Views: 3406

Versus Undead, I always build a huge force of Heavy Soldiers, which own almost any Undead unit. I also don't get spearmen, which have no value versus Undead scum...
by DragonLord
December 15th, 2003, 1:43 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.6 RC
Replies: 29
Views: 9212

What were the bugs???
by DragonLord
December 14th, 2003, 8:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.6 RC
Replies: 29
Views: 9212

Is there a 0.6.1?
by DragonLord
December 14th, 2003, 7:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.6 RC
Replies: 29
Views: 9212

What server do you use for 6.0RC3?
by DragonLord
December 13th, 2003, 6:23 pm
Forum: Developers’ Discussions
Topic: Shock Troopers
Replies: 11
Views: 2679

You mean the Princess' Battlefield, right?

Oh yeah, after playtesting again, I realized that the Shock Trooper's slow speed makes up for his incredible attack...
by DragonLord
December 13th, 2003, 5:00 pm
Forum: Developers’ Discussions
Topic: Shock Troopers
Replies: 11
Views: 2679

Is there any point to them on multiplayer, though?
by DragonLord
December 13th, 2003, 4:38 pm
Forum: Developers’ Discussions
Topic: Shock Troopers
Replies: 11
Views: 2679

Shock Troopers

Umm... is there some sort of bug in the game that lists the Shock Trooper's attack as 21-2? That's huge damage... also, what's the point of building mermen if there are no water villages?
by DragonLord
December 13th, 2003, 12:14 am
Forum: Art Contributions
Topic: New sprite proposal : Orcish shaman
Replies: 11
Views: 5969

Better, but the face seems to blend with the robe... make it lighter like the other Orc faces.
by DragonLord
December 13th, 2003, 12:13 am
Forum: Users’ Forum
Topic: Features for 0.7?
Replies: 161
Views: 33016

More units, and more animation...
by DragonLord
December 10th, 2003, 11:36 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.6 RC
Replies: 29
Views: 9212

Thank you, o venerated one...