Search found 1000 matches

by appleide
July 15th, 2009, 9:46 am
Forum: Strategies & Tips
Topic: Blitzkrieg! (the value of speed in Wesnoth)
Replies: 172
Views: 20690

Re: Blitzkrieg! (the value of speed in Wesnoth)

I still find it impossible to use against a good drake player. :( Against other races, provided I'm not knalgans, works fine. I have no replay I want to post right now. (you can find some in the 1v1 replay archive thread, though.)
by appleide
July 15th, 2009, 9:43 am
Forum: Release Announcements, Compiling & Installation
Topic: Bug? report for trunk
Replies: 11
Views: 1969

Re: Bug? report for trunk

Okay it's been a couple of months... but I'm really curious. Why are warnings allowed into the Wesnoth source code? In uni we're taught to try to eliminate as many warnings as possible, yet that doesn't seem to be what you guys are doing with Wesnoth.
by appleide
July 15th, 2009, 9:35 am
Forum: Game Development
Topic: Conquest Public Beta (indie student game project)
Replies: 43
Views: 7762

Re: Conquest Public Beta (indie student game project)

There's got to be someone with a mac in the university! :evil:
This looks good so I'll wait for a mac binary.
by appleide
July 14th, 2009, 1:43 pm
Forum: Users’ Forum
Topic: iPhone port started!
Replies: 162
Views: 13842

Re: iPhone port started!

I'll be inclined to think wesnoth-on-iPhone players will form enough of a player-base to deserve a server for themselves. That way iphone versions won't have to be maintained. ;) Of course that reduces total playing time as eventually new user made content become incompatible...
by appleide
July 14th, 2009, 1:36 pm
Forum: Users’ Forum
Topic: No more "unknown unit" in multiplayer, please.
Replies: 30
Views: 3006

Re: No more "unknown unit" in multiplayer, please.

It really depends on the game. I used to have these N64 racing games (X-Zone?? can't remember)... They hid vehicles I could potentially use later when I win some races. At first my vehicles were crap. It wasn't easy to win races, and when I did get new vehicles I got were only marginally better; but...
by appleide
July 10th, 2009, 10:47 am
Forum: Users’ Forum
Topic: iPhone port started!
Replies: 162
Views: 13842

Re: iPhone port started!

I've got a iPod Touch 16gb. It's applications only fill up a couple of hundred megabytes, so I don't think file size matters that much.. Just wondering, how much are you going to charge at the iTunes store, if at all? I'd prefer it to be free... But if you charge at $0.99 you could probably get away...
by appleide
July 8th, 2009, 7:02 am
Forum: Game Development
Topic: Free war / strategy board games
Replies: 28
Views: 6486

Re: Free war / strategy board games

Everything's an individual preference. However, I believe certain activities are objectively better than others. If you want to peck a memo out on a typewriter, or walk when you could bike … I guess I'm just gonna shake my head in bewilderment. Have fun with that. Hey... I can't paint my own units ...
by appleide
July 8th, 2009, 4:35 am
Forum: Multiplayer Development
Topic: Why Thunderers are Broken in Colosseum
Replies: 4
Views: 839

Re: Why Thunderers are Broken in Colosseum

steadfast is also pretty useless; In most cases you have to buy extra resistances for it to work; and the resistances are too expensive too; The only time resists are useful is when you have a ghost; but when you have a ghost you arent allowed to buy any... Regeneration is also not worth it, conside...
by appleide
July 1st, 2009, 11:04 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 120197

Re: 1v1 Replays! (THE ARCHIVE)

Here's one where I was drakes and my opponent is undead. I miscalculated my first attack attempt.... (didn't take into possible submerged units in water), and was severely disadvantaged. I got away as my opponent was trying to regroup. The next night I was overwhelmed when he attacked on all sides a...
by appleide
July 1st, 2009, 7:48 am
Forum: Strategies & Tips
Topic: Blitzkrieg! (the value of speed in Wesnoth)
Replies: 172
Views: 20690

Re: Blitzkrieg! (the value of speed in Wesnoth)

I've tried recruiting more fast units after reading this thread, and the speed does provide alot more flexibility so I can quickly overwhelm a position and then pullback. I haven't tried this against really good players yet, though. When my opponents manage to form a single front quickly and attack ...
by appleide
July 1st, 2009, 3:53 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 120197

Re: 1v1 Replays! (THE ARCHIVE)

Here's one showing how attacking at the wrong TOD can be strategically advantageous. =D
by appleide
June 30th, 2009, 3:12 am
Forum: Users’ Forum
Topic: Luck In Wesnoth
Replies: 16
Views: 1305

Re: Luck In Wesnoth

I watched my own replay, and luck wasn't the cause Though you're horsemen were incredibly accurate, that does not detract from how badly I played. My main mistake was not retreating at turn 14, which allowed your horse army to charge down my disorganized attack. I also had no fallback plans in case...
by appleide
June 30th, 2009, 1:18 am
Forum: Users’ Forum
Topic: Saurians
Replies: 39
Views: 2782

Re: Saurians

And dragons are just giant flying fire breathing lizards; i.e descending from lizards.
by appleide
June 30th, 2009, 12:33 am
Forum: Users’ Forum
Topic: Luck In Wesnoth
Replies: 16
Views: 1305

Re: Luck In Wesnoth

Whilst I'm expressing an opinion I can attach something to my message, appleide, your a forum regular? I never realised that troll whelp who died in the Colloseum had been around for long :D Have you ever heard of a map called "DotW"? Me, this guy called "Lunar", and Elvish_Pillager made the first ...
by appleide
June 29th, 2009, 3:08 pm
Forum: WML Workshop
Topic: Support for Lua scripts in 1.7
Replies: 22
Views: 2951

Re: Support for Lua scripts in 1.7

*doing the thing Mr. Burns does with his hands* excellent.....

Haven't been doing any WML whatsoever for a long time.... Time to take a look again now that Lua WML is even better equipped. =D