Search found 88 matches
- January 4th, 2010, 11:49 pm
- Forum: Multiplayer Development
- Topic: What makes a good map?
- Replies: 2
- Views: 1098
Re: What makes a good map?
Jarkko - I'd highly recommend actually playing a few MP games first. Check out the games list on the MP lobby. See what maps are popular/interesting/fun. See how much different the games are on small vs. large, standard vs. special maps. It seems to be popular (as a non-mapmaker myself but from what...
- January 4th, 2010, 11:39 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
One thing I noticed is that while playing Wesnoth 1.16, the game crashed when I tried to board a unit. Is this the boarding bug that some of you were talking about on page 7? What causes this specifically (it seems as if some of you know but I couldn't make out what it is from the discussion)? Is th...
- January 4th, 2010, 4:33 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Just wanted to say that I love these maps/mods! Played Europe a few times and Wesnoth a couple times. I think I prefer Wesnoth but both are very fun. I just downloaded your recent file Mabuse so I will let you know what I think. I love the idea of undead units for flavor and a new region, although w...
- December 29th, 2009, 10:35 pm
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102395
Re: PapaSmurf's MP Maps: New Maps: Seasons World, Archipelago
Hi Papa I just downloaded this era and am testing it out. Very cool! I love the units and all the interesting attacks, traits, etc. Visually very nice. Will have to play a bit to get the hang of all the different new tactics, and I imagine it's only after extensive playtesting that I can really comm...
- December 16th, 2008, 1:54 am
- Forum: Multiplayer Development
- Topic: Lost Friendship, a small 2p map
- Replies: 13
- Views: 4276
Re: Lost Friendship, a small 2p map
Thank you for the help Ghanji! I just played your map vs. AI. Fun, quick little map and it looks cool. Now I will try to find some human opponents online
- December 12th, 2008, 11:15 pm
- Forum: Multiplayer Development
- Topic: Lost Friendship, a small 2p map
- Replies: 13
- Views: 4276
Re: Lost Friendship, a small 2p map
Hi, I think this map looks great. Could someone help me with using it? I downloaded it but I'm not sure where it goes for MP use...thanks!
- December 12th, 2005, 8:18 pm
- Forum: Ideas
- Topic: Two terrain type ideas
- Replies: 18
- Views: 3648
- December 12th, 2005, 8:17 pm
- Forum: Art Contributions
- Topic: Swamp-village for humans
- Replies: 12
- Views: 4180
- November 29th, 2005, 5:26 pm
- Forum: Strategies & Tips
- Topic: What seperates the best players from the newbies?
- Replies: 83
- Views: 27385
...It seems that rather then basing their tactics around such things as terrain and the day/night cycle, some newbies simply apply their favorite tactics regardless. So a naturally defensive newbie will set up their lines wherever they wish, rather then where the terrain is suitable. One the other ...
- August 11th, 2005, 2:15 pm
- Forum: Art Contributions
- Topic: More (aquatic) portraits
- Replies: 31
- Views: 9721
- August 10th, 2005, 8:43 pm
- Forum: Developers’ Discussions
- Topic: Music input from development team.
- Replies: 14
- Views: 3881
- August 10th, 2005, 8:31 pm
- Forum: Developers’ Discussions
- Topic: Music input from development team.
- Replies: 14
- Views: 3881
- August 10th, 2005, 8:29 pm
- Forum: Faction & Era Development
- Topic: Roman legion type faction
- Replies: 284
- Views: 53254
- August 9th, 2005, 1:47 pm
- Forum: Art Contributions
- Topic: Ghoul Portrait
- Replies: 19
- Views: 6433
- August 4th, 2005, 2:03 am
- Forum: Mainline Campaign Development
- Topic: The Sceptre of Fire
- Replies: 367
- Views: 173209