Search found 1468 matches
- May 6th, 2010, 9:47 pm
- Forum: Art Workshop
- Topic: Saurian Campaign: Fossil (ART NEEDED!)
- Replies: 93
- Views: 22855
Re: Saurian Campaign: Fossil (ART NEEDED!)
The original Chamaleon sprite was made by Neoriceisgood (As half of all other old sprites that people poste areound here) I just took it as a base to create my Icecrab.
- April 24th, 2010, 3:34 am
- Forum: Art Contributions
- Topic: Other artists inspirations and References
- Replies: 87
- Views: 132124
Re: Other artists inspirations and References
Condensed human figure tutorial from http://coelasquid.deviantart.com/art/Ho ... -104342407
Edit:Added spoiler tags to save space
Spoiler:
- March 26th, 2010, 2:59 pm
- Forum: Art Workshop
- Topic: Telaron's Art
- Replies: 145
- Views: 31006
Re: Anybody got any work for me to do?
While healing you can make an animation of a wounded soldier walking to formation and removing bandages if you are getting extra ones.
Well you will really need 3 of those animations..
Well you will really need 3 of those animations..
- March 12th, 2010, 1:46 pm
- Forum: Art Workshop
- Topic: Attack Icons
- Replies: 31
- Views: 7800
Re: Attack Icons
I have a zip file with some icons from older aeons...
Creator names on subfolders.
Creator names on subfolders.
- March 1st, 2010, 4:19 am
- Forum: Art Workshop
- Topic: Sur.nhm's art
- Replies: 3
- Views: 1815
Re: Sur.nhm's art
The perspective in all units made them look to the south-east hex (lower rigth, pink arrow) Practice ye lightsource. Actually just find a lightsource. Even pillowing would seem more realistic than this. Usually all wesnoth units are illuminated from the upper rigth (yellow arrow) See the sample (unf...
- February 19th, 2010, 8:48 pm
- Forum: Art Contributions
- Topic: Descent into Darkness Campaign: Giant Rat Revision
- Replies: 104
- Views: 27962
Re: Descent into Darkness Campaign: Giant Rat Revision
You can keep both anims and show one of them randomly
- January 23rd, 2010, 5:10 pm
- Forum: Faction & Era Development
- Topic: Era of the Future Development
- Replies: 1227
- Views: 184628
Re: Era of the Future Development
Try nordhund.
You also have to think in those nordic and german translators... the unit will be caled just "dog"?.
You also have to think in those nordic and german translators... the unit will be caled just "dog"?.
- January 21st, 2010, 9:40 pm
- Forum: Art Workshop
- Topic: How long would it take me to make the art for a faction ?
- Replies: 29
- Views: 5834
Re: How long would it take me to make the art for a faction ?
My timing is more or less 1 image per hour or two.
A unit has 1 stance, 1 defend and 3-4 attack images per attack minimum (it's really 2-3 hours per base image, less in the others).
You could need more images if you the unit has some extra facings or standing animations (bats).
A unit has 1 stance, 1 defend and 3-4 attack images per attack minimum (it's really 2-3 hours per base image, less in the others).
You could need more images if you the unit has some extra facings or standing animations (bats).
- January 21st, 2010, 9:35 pm
- Forum: Art Workshop
- Topic: Loyalist Crossbowman Possibility
- Replies: 88
- Views: 17083
Re: Loyalist Crossbowman Possibility
?????? No idea about what you are trying to ask. Let's try a few tips (Keep in mind that my GIMP version is not in English so the menu names could be slightly different than my translation): To have transparency in a single layer you need to have the alpha channel enabled in the layer (right click o...
- January 21st, 2010, 3:09 am
- Forum: Art Workshop
- Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
- Replies: 147
- Views: 30501
Re: Aura's Sprite Realm - New 18/1/10, Amazon Centaur, Wizardess
Of all adviced given, Blarumyrran's really could help you to improve. (Horse riding make up comments really doesnt give hints about how to fix things) I did a quick edit to help you. MagiV5vsV6.png 1 . You need a ligth source. Most if not all units have it in the upper rigth side (yellow point) 3. Y...
- January 20th, 2010, 3:18 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 152624
Re: Kalifa facelift
Wow, ok. But is the frame useful? Else I would start over without it. You don't start with a frame and try to fit it later. You should start with a plan for the animation, a sequence of frames with simple shapes or blocks, and the polish them to "frames". If you start with just editing on...
- January 20th, 2010, 3:19 am
- Forum: Art Workshop
- Topic: Free sprites
- Replies: 22
- Views: 14668
Re: Free sprites
You can do it, but just not here (nor distribute it using the addon server)
- January 9th, 2010, 10:46 pm
- Forum: Art Contributions
- Topic: Descent into Darkness Campaign: Giant Rat Revision
- Replies: 104
- Views: 27962
Re: Descent into Darkness Campaign: Giant Rat Revision
Added a bit more of contrast and shadows.
- January 9th, 2010, 6:48 pm
- Forum: Music & Sound Development
- Topic: Brome's music
- Replies: 8
- Views: 2730
Re: Brome's music
If you don't have better ideas for the demo, you can try to compose something for the UMC people*.
Lets say shorts themes based on the classical elements (Earth, Air, Fire, Water)
Someone (or just me) could find those useful.
* User Made Content, nothing official.
Lets say shorts themes based on the classical elements (Earth, Air, Fire, Water)
Someone (or just me) could find those useful.
* User Made Content, nothing official.
- January 9th, 2010, 6:29 pm
- Forum: Art Contributions
- Topic: New attack icon topic
- Replies: 166
- Views: 56310
Re: New attack icon topic
Improvements on the metal thing of the saurian staff. I consider it done, but if anyone could point me how to improve it further I'll continue to work on it. Also some new stuff on the golden sceptre. Dolphins and a top bluish jewel. As always if anyone wants to try to edit those feel free to share ...