Search found 33 matches

by Alpha
February 16th, 2009, 9:06 am
Forum: Strategies & Tips
Topic: Knalgan guide
Replies: 32
Views: 13806

Re: Knalgan guide

Having an ulf on 1st recruit can be ok in my opinion, and rather fun. If that matters, I am personnaly against putting an official advice discouraging to do so. Well, if you are playing to win, then it seems like a risky thing to do. What happens if you are grunt rushed? Or even if you are not rush...
by Alpha
May 19th, 2008, 8:21 am
Forum: Users’ Forum
Topic: RNG superstitions
Replies: 44
Views: 11407

Re: RNG superstitions

- When attacking a ghost (or any other unit with drain) it will most likely end up with more health at the end of the battle than it had at the beginning.
by Alpha
May 8th, 2008, 11:46 am
Forum: Users’ Forum
Topic: Sam_waz_thread
Replies: 54
Views: 7219

Re: Sam_waz_thread

Call me a nerd going over the pointless but I always read the unit descriptions; I like to know why these orcs want to attack me or why these elves are helping me but all too often I know the answer. It's because orcs are the enemies of humans and elves are trying to maintain the balance, how monot...
by Alpha
April 24th, 2008, 11:30 am
Forum: Users’ Forum
Topic: Why do people quit playing?
Replies: 180
Views: 23491

Re: Why do people quit playing?

To be honest, I don't know if you can group many people's various reasons for giving up on Wesnoth, simply because each person plays and interprets the game differently. When I was first introduced to Wesnoth I played the game frequently, often neglecting other aspects in my life that used to be imp...
by Alpha
April 24th, 2008, 8:32 am
Forum: Users’ Forum
Topic: On what version did you first play Wesnoth?
Replies: 305
Views: 65099

Re: On what version did you first play Wesnoth?

0.7 or so. :)

Although there was a large gap in time where I completely forgot about the game, and have only started playing again recently since 1.2 or so.
by Alpha
April 17th, 2008, 1:12 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 71
Views: 29614

Re: New campaign: Return from Captivity, for 2 players

Hi there, this is Sangel's brother. :D Let me first respond by telling you how glad I am you made this campaign, as I love the idea and hope you will continue with it. I'd also like to point out benefit of how you centered the first scenario around the single leaders (apart from the mages), as it re...
by Alpha
March 1st, 2006, 3:13 am
Forum: Users’ Forum
Topic: On what version did you first play Wesnoth?
Replies: 305
Views: 65099

0.7.4 I think it was. I haven't played for two years now. I just downloaded 1.1. Wesnoth has changed so much since I was last here...
by Alpha
May 13th, 2005, 9:28 pm
Forum: Ideas
Topic: Cooperative campaigns
Replies: 6
Views: 1293

I'd love to see a co-operative feauture, but I'm not a programmer so I probably shouldn't talk. I understand that you would not be able to play over network, but a co-operative campaign on one computer would open Wesnoth up to other ideas as well. I won't go into detail......
by Alpha
December 17th, 2004, 2:52 am
Forum: Users’ Forum
Topic: Swamp of Esten
Replies: 3
Views: 999

Swamp of Esten

Is it just me or does The Swamp of Esten level in The Rise of Wesnoth seem a little hard? I have tried it several times on easy and every time failed miserably. I may not be a very good Wesnoth player but surely that is what the "Easy" difficulty is for? When I played, the Undead seemed to have incr...
by Alpha
August 7th, 2004, 2:52 am
Forum: Ideas
Topic: new unit to the undead
Replies: 34
Views: 3991

I think i prefer Neorice's idea. :wink:
by Alpha
August 7th, 2004, 2:36 am
Forum: Ideas
Topic: make a new campaign
Replies: 10
Views: 1698

Speaking of campaigns, is anybody working on a dwarven campaing right now? I would definately enjoy a dwarven campaign.
by Alpha
August 7th, 2004, 2:32 am
Forum: Ideas
Topic: Mages of the Rainbow
Replies: 53
Views: 6588

I guess it would have to be, to stop the game generating the unit with the trait "loyal". Seems a little strange though, a mage that makes money. It could be very useful. Just have him sit by the keep all scenario. :)
by Alpha
August 6th, 2004, 6:02 am
Forum: Ideas
Topic: Mages of the Rainbow
Replies: 53
Views: 6588

This relates my idea of an upgrade for the silver mage. A mage that is invisible in villages, is not very strong, but has high defenesive values. It may also teleport between villages like it's predecesor (excuse my spelling if I'm wrong). Name: (Debatable) Level:4 Cost:110 Race: Human Abilities: Te...
by Alpha
June 29th, 2004, 6:18 am
Forum: Ideas
Topic: tribute?
Replies: 13
Views: 2321

He's a traitor! :evil: We have to chase him down! :x Tell us all your secrets, or else..... :twisted:
by Alpha
June 29th, 2004, 5:46 am
Forum: Ideas
Topic: Silver Mage-Upgrade
Replies: 12
Views: 2749

Alright then, if you're so smart, you tell me what the stats are! :? Just joking! :wink: I still think the upgrade would be rather good. It would be good to have a unit that is very hard to hit. Being invisible in villages, I don't really care about that but it would be pretty cool too.