Search found 197 matches

by shevegen
Today, 12:41 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 43542

Re: Era of High Sorcery

I am always staying on the most recent stable. Dev versions I shy away from, despite any new feature, mostly because I don't want to run into problems such as the game crashing; and 1.12 did seem too old for me compared to 1.14. But I am curious about the version past 1.14 (like 1.16; no idea when i...
by shevegen
Today, 12:39 pm
Forum: Technical Support
Topic: Game lags
Replies: 8
Views: 165

Re: Game lags

The only lag I may experience every now and then is if there are really lots of units on the map and the computer is doing turns for the factions.
by shevegen
October 12th, 2018, 1:30 pm
Forum: Technical Support
Topic: A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth
Replies: 1
Views: 96

A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth

Hello wesnoth-devs, Some months ago I was able to compile wesnoth on my first try (on slackware); wesnoth-1.14.2 or something like. Since then I did some changes on my system and right now I can not compile wesnoth. The reason is my old nemesis aka ... boost. Anyway, I did lots of changes on my syst...
by shevegen
October 6th, 2018, 10:46 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1187

Re: Building an alternative to ActionWML

I know too little about the internals and 90% of my experience writing code is in Ruby, so this is not wholly applicable at all (although ruby or mruby is not that dissimilar in lua, to some extent; at the least I would consider them to be in the same family). I personally never liked WML, so I don'...
by shevegen
October 6th, 2018, 10:30 am
Forum: Art Contributions
Topic: The Gimp could rotate it
Replies: 2
Views: 238

Re: The Gimp could rotate it

I think this is a general problem. I lately had a similar one when I was playing that campaign with octopusses ... well cuttlefish. They appear quite different depending on the depth of the ocean/water and I remember mixing up units sometimes, in particular when the colour was similar. I don't have ...
by shevegen
October 6th, 2018, 10:28 am
Forum: Art Workshop
Topic: Scottiand's Art Thread
Replies: 11
Views: 900

Re: Scottiand's Art Thread

Can't wait for rat-scenarios!
by shevegen
October 3rd, 2018, 1:12 pm
Forum: Strategies & Tips
Topic: What are some strategies & tips regarding LVL 0 units in multiplayer?
Replies: 3
Views: 406

Re: What are some strategies & tips regarding LVL 0 units in multiplayer?

This is true. I have a hard time determining in which turns such an attrition war may happen, e. g. when more units die in certain turns than in others; and then a scenario suddenly becomes beatable, or unwinnable. It's a very strange part of wesnoth to me. The game is quite simple but it can lead t...
by shevegen
October 3rd, 2018, 10:43 am
Forum: Users’ Forum
Topic: Amiga Wesnoth Version 1.8.6 question
Replies: 6
Views: 129

Re: Amiga Wesnoth Version 1.8.6 question

This may seem awkward, but the manual steps confused me too. For the most part because I was unfamiliar with the directory structure of wesnoth. As awkward as it may sound but if anyone has some spare time, it may be nice to enable this within the GUI itself too. E. g. whereas users can get confused...
by shevegen
September 30th, 2018, 1:11 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 1 - A Bargain is Struck
Replies: 31
Views: 8151

Re: Scenario Review: SoF 1 - A Bargain is Struck

I think Sceptre of Fire was quite ok. Of course after having played some add-ons with where you can can pick different abilities for your heroes, I prefer the "customizable hero" paths to the point where I try to avoid (re)playing campaigns without that, even the default ones. The main storyline cam...
by shevegen
September 26th, 2018, 6:26 pm
Forum: Ideas
Topic: Loading and Saving Scenarios/Campaigns
Replies: 5
Views: 157

Loading and Saving Scenarios/Campaigns

This is an idea about possible (small?) improvements to the handling of loading files, aka autosave files and so forth. - First, I have noticed that the widget that shows the load scenario is not showing the full line horizontally. That is - scroll wheels appear on the bottom and the right side. But...
by shevegen
September 13th, 2018, 9:01 pm
Forum: Off-Topic
Topic: What other turn-based strategy games do you remember?
Replies: 1
Views: 329

What other turn-based strategy games do you remember?

Being probably one of the ... older accounts here (gosh I am getting old), I used to play quite some old DOS games. I thought perhaps others did too (the old folks). Anyone of these turn-based variants that you liked? ------ I go with my list first: (1) Battle Isle I liked them all. The graphics of ...
by shevegen
September 8th, 2018, 12:26 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 203
Views: 32411

Re: The Reign of the Lords

I am all for empowering bats!

They are fun units. A bit weak but very fast/mobile.
by shevegen
September 8th, 2018, 12:26 pm
Forum: Users’ Forum
Topic: Thank you
Replies: 6
Views: 484

Re: Thank you

> I play this game more than the ones I have purchased I think this is only one part of the larger issue (payment/monetization). The other part is that ... if you look at the games that are available today, most of them are about some 3D element - ego shooters, or even this game where you are mostly...
by shevegen
September 5th, 2018, 10:47 pm
Forum: Off-Topic
Topic: Movies discussion
Replies: 489
Views: 57705

Re: Movies discussion

I never liked the action-bond that they turned the franchise into. I understand that they seek to attract a younger audience but it makes for a completely different style. The only one I actually watched from that was Quantum of Solace, and boy was this bad. (Should have probably watched Casino Roya...
by shevegen
September 1st, 2018, 10:33 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 8662

Re: Edwylm's sprite alterations

Looks quite cute. They become a bit less defined when they fatten up, I mean, when they get more wood. Like the smaller ones look at bit humanoid, the larger ones look at bit more like trees (excluding the top thorn wose). I am not saying which one I prefer, mind you. One can reason either way. Look...