Search found 175 matches

by shevegen
Today, 10:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 56
Views: 5317

Re: Wesnoth 1.14.4

It could probably just be packaged on the release/ location of the given github page.

But perhaps heavy git-users forgot how to provide oldschool tarballs ... need all
their brain power to remember the git commands. ;)
by shevegen
Today, 10:42 am
Forum: Strategies & Tips
Topic: Let's Play Voyage of a Drake
Replies: 2
Views: 192

Re: Let's Play Voyage of a Drake

Drake-related campaigns are very very weird ... the storylines are often strange. Take that other one where a drake flies away from humans chasing him ... then suddenly walks into a cave. Hmmmm. Where there are dragon slaying dwarves. Hmmmmmmmmmmm. So when I look at that then I am not surprised abou...
by shevegen
August 13th, 2018, 5:43 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 329
Views: 45276

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Some more feedback, mostly small: - The falcon helped me in a few scenarios a LOT. Reason being that he is so fast; and lateron you can buy him a +2 movement potion. In one scenario in particular, the falcon helped me block in that female enemy that could un-petrify objects. So the flying light thin...
by shevegen
August 13th, 2018, 12:37 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 329
Views: 45276

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Just found out that the bandit leader is on the map, just invisible. It may help to mention this during the discussion because without that knowledge I missed him several times - I only found him by accident when attacking another unit. Then suddenly he appeared and I knew how t solve the level; wit...
by shevegen
August 13th, 2018, 12:28 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 329
Views: 45276

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

> It's not that it is hard, it's just so long and boring and when I have finally managed to reach the objective, I was told I > have to reach the other end of the map (cave map) and I had 2 turns until the end. I had a similar problem - in particular I had no idea WHERE the sign was. The objective s...
by shevegen
August 13th, 2018, 12:25 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 329
Views: 45276

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

It's a very good campaign so far. My only gripe is with the scenario where a bandit or thief leader has to be found. The map doesn't give enough information IMO and the amount of turns is also a bit too limited. There is even some sewer entrance where I can walk to but then nothing happens and I don...
by shevegen
August 10th, 2018, 1:15 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 75
Views: 24425

Re: Undead Campaign: Danse Macabre

The campaign is quite nice; the idea is great. I wish there would be more scenarios. There is one thing that distracts, though, and this is that the dialogue is partially ... not only contrived, but not quite fitting to the scene at hand. For example, there are lots of: "What the [censored]?" And it...
by shevegen
August 8th, 2018, 9:47 pm
Forum: Art Workshop
Topic: The Official Neorice topic.
Replies: 56
Views: 7207

Re: The Official Neorice topic.

Anyone knows if Neoriceisgood is still active? If he moved to other things, any news as to what he is doing?

I am purely interested in regards to the art work (aka to see what he has been up to with art-related content).
by shevegen
August 8th, 2018, 9:45 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 33
Views: 3192

Re: Making a browser version of wesnoth?

> It sure is one hell of a hard task to port a pre-existing game to a browser version! I agree but - it should be possible. For example, take the language called Dart by Google. I do not like Dart nor do I like Google, but the idea may be to tap into its javascript-generation code and end up with a ...
by shevegen
August 8th, 2018, 9:40 pm
Forum: Users’ Forum
Topic: Hello
Replies: 1
Views: 108

Re: Hello

Hello.

Do not forget to give a little bit of feedback after you have played the game - feedback from new people helps the main devs a lot.
by shevegen
August 8th, 2018, 9:39 pm
Forum: Ideas
Topic: Poison mechanic
Replies: 2
Views: 168

Poison mechanic

Presently poison sort of works like this: - Some units have the poison attack type. - If they hit a target unit successfully, the unit gets poisoned (poisoned state, with that green icon on the top right of the unit description). When a unit is poisoned, it constantly loses hp per turn, but it will ...
by shevegen
August 6th, 2018, 12:58 pm
Forum: Add-on Feedback
Topic: Flight to Freedom
Replies: 6
Views: 2644

Re: Flight to Freedom

Could the map "River of skulls" be changed a bit? I don't mind a challenging fight, but it's annoying that there are so many different challenges all at the same time. My units fly through the space, except for that fat pirate who can not fly and is a liability, fight through dwarven bosses who all ...
by shevegen
August 6th, 2018, 12:52 pm
Forum: Strategies & Tips
Topic: Basic strategy for Flight to Freedom
Replies: 3
Views: 1117

Re: Basic strategy for Flight to Freedom

Old thread but I am currently stuck at River of skulls. The flight to freedom campaign was quite interesting, but the river of skulls is too awful. I know at the least one path how to quickly go to the lava but then there are too many dwarven units coming in, and the silly naga that stay to block th...
by shevegen
August 4th, 2018, 2:19 pm
Forum: Ideas
Topic: New feature "replay/recall last event/dialogue" (that is, review what was said by units)
Replies: 1
Views: 91

New feature "replay/recall last event/dialogue" (that is, review what was said by units)

I suggest a new feature which I will call: "Replay last event." What is this doing: - When the user/player invokes this functionality, the last (non-interactive) dialogue scene/event is repeated . In other words, this serves as a memory/recall function . (The reason why I suggest to not allow this f...
by shevegen
August 3rd, 2018, 6:21 pm
Forum: Strategies & Tips
Topic: Any tips on knalgan defense?
Replies: 5
Views: 2170

Re: Any tips on knalgan defense?

I love the dwarvish guardsman - it's like the supertank. Dwarven scouts are nice for mobility; fighters are both the offence and can act as tanks, though not as good as the guardsman. Thunderers are both strong but also ... weird. It's a strange unit type. I don't like that they can shoot only once,...