Search found 247 matches

by shevegen
January 7th, 2020, 12:07 pm
Forum: Users’ Forum
Topic: Cleave special for bows and crossbows
Replies: 1
Views: 120

Cleave special for bows and crossbows

This is mostly for campaign developers - please consider the wording. "Cleave" is often associated with melee weapons. That is, someone stands nearby a group of enemies, then uses his axe (to give an example), and whirlwinds about (or perhaps not doing a full whirlwind strike), and then cleaving mor...
by shevegen
January 2nd, 2020, 9:47 pm
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 3099

Re: Unit Names

I think even aside from gender, this idea is a bit problematic. Ideally the unit name provides the player with simple means to remember what a unit may do or excel at. Like "archer". We could assume that this would be someone with a bow. Then we could have human archer, elvish archer, orcish archer....
by shevegen
December 29th, 2019, 2:01 pm
Forum: Users’ Forum
Topic: I last visited this forum over 10 years ago
Replies: 5
Views: 1124

Re: I last visited this forum over 10 years ago

Yeah I am also an old timer. It's good to see that wesnoth has survived.

MANY other games did not, it's quite sad actually (for the games that did not).
So it's good that wesnoth is still going strong.
by shevegen
December 29th, 2019, 1:59 pm
Forum: Users’ Forum
Topic: Happy skeletons in water with a bridge!
Replies: 4
Views: 859

Re: Happy skeletons in water with a bridge!

> It's a really good way to buff Undead if you don't want too much fungus on the map. lol I should collect epic quotes - I would use your quote here too. Because it is such an amusing UI decision. ;) Reminds me of a german ... uhm ... sexy story that became a meme back in the days. "aber warum„liegt...
by shevegen
December 29th, 2019, 1:55 pm
Forum: Strategies & Tips
Topic: Anyone still playing Wesnoth?
Replies: 6
Views: 906

Re: Anyone still playing Wesnoth?

I play it every once in a while, but only solo player because I don't have time for multiplayer. I think you are not correct if you think that nothings happens; there IS quite some activity, also on github etc... not everything is easily visible. One day I may create an add-on too, if time permits ....
by shevegen
December 29th, 2019, 1:53 pm
Forum: Game Development
Topic: [Item handling and Crafting]
Replies: 2
Views: 210

[Item handling and Crafting]

I recently discovered that some changes happened at the least in one very long campaign, in regards to the user interface handling of items and crafting. First: this is GOOD. It is now MUCH more convenient to handle items. There are separate slots for the armours and these are shown as an overview a...
by shevegen
December 27th, 2019, 11:40 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 343
Views: 91265

Re: 1.14 SP Campaign: Trinity

I am having a hard time with Tri2-Bitter Truth Turn 113. In general I think the riddles are ... not great. It's much better and simpler to e. g. have a challenge on the battlefield than, say, have to fulfil conditions which, to me, are not obvious. I just defeated that mechanical cyborg thingy walki...
by shevegen
December 21st, 2019, 6:26 am
Forum: Game Development
Topic: Are Programers inherently better game designers?
Replies: 4
Views: 389

Re: Are Programers inherently better game designers?

> Do you think that programmers are inherently better game designers than say artists? writers? music composers? bug reporters? I think the problem is that it is a generic question, and a generic question is difficult to answer correctly. It is also a bit cliched. Instead, I think I can relate some ...
by shevegen
December 21st, 2019, 6:05 am
Forum: Game Development
Topic: Wesnoth: Future?
Replies: 2
Views: 305

Wesnoth: Future?

This thread is mostly meant as a question. The question is: - What can be expected for wesnoth for the future, say, 1-3 years? I know that a few guys are trying to use/switch to godot, but aside from this I was wondering what kind of bigger to medium changes may come. I am not asking for a detailled...
by shevegen
December 13th, 2019, 7:18 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 18617

Re: Dunefolk Rework - Base Units

> In addition to mentioned above, Swordmaster, Blademaster and Paragon are also reworked (they are clear samurais > now). Which I really like because I do not like that 'fat with thin legs' Zerovisus's style for high-level units. I like the whole dune folks in general, but since you mentioned samura...
by shevegen
December 13th, 2019, 7:15 am
Forum: Users’ Forum
Topic: New Portrait Mods?
Replies: 2
Views: 1040

Re: New Portrait Mods?

> feel free to slit my throat with your swords Dude, come on ... Different portraits could be fun though. Like a hobbit theme - all main chars replaced with different hobbits. Or something like that. You know, when you play wesnoth while drunk ... perhaps add in some fairies too ... and elves wearin...
by shevegen
December 13th, 2019, 7:13 am
Forum: Users’ Forum
Topic: Etiquette on using Official Portraits in UMC
Replies: 3
Views: 278

Re: Etiquette on using Official Portraits in UMC

I, as a user, would not mind, but for main characters it may indeed be confusing. Ideally art could exist for all non-default mainline campaigns. Some of the add-ons are even better than the mainline campaigns too. However had, art work such as portraits, while nice to see, is secondary to me - game...
by shevegen
December 3rd, 2019, 11:10 pm
Forum: Users’ Forum
Topic: [POLL] What Operating Systems do you use Wesnoth on?
Replies: 59
Views: 17817

Re: [POLL] What Operating Systems do you use Wesnoth on?

> It'd still be more accurate to compare the Steam download count vs the sum of the non-Steam download methods, I'd guess. That would not work either so I agree with gfgtdf. Of course a poll is also biased, since many people won't participate. But I have never used steam and never will, so I would n...
by shevegen
December 3rd, 2019, 11:06 pm
Forum: Technical Support
Topic: I downloaded battle for wesnoth today and i got a game bvreaking glitch
Replies: 6
Views: 560

Re: I downloaded battle for wesnoth today and i got a game bvreaking glitch

> Press L, choose language, and enter. I don't think this helps. Why? First - newcomers won't know this. I did not know either. But how many MORE will not come to the forum and read it? So these may not want to try the game again (perhaps their loss, but this is also about making a good first impres...
by shevegen
November 10th, 2019, 3:26 pm
Forum: Users’ Forum
Topic: New to game -- which mods are essentials?
Replies: 5
Views: 952

Re: New to game -- which mods are essentials?

I don't have a particular listing of mods that are necessary, but from having played lots of different campaigns there are some things I love. - Hero advancement is awesome. I liked the campaign with the dwarf that would ride on a bear mount. That was hilarious. And certain abilities are awesome ......