Search found 300 matches

by shevegen
December 29th, 2020, 12:13 am
Forum: Game Development
Topic: Free Imperialism remake project
Replies: 9
Views: 19962

Re: Free Imperialism remake project

The, to me, more interesting thing is - what makes some project success, and others fail.
by shevegen
December 29th, 2020, 12:12 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 7
Views: 2115

Re: FOSS games, what else is out there?

> Wesnoth is only 23/31, by some guy's measure. I would not put too much emphasis on that. It is actually more surprising to see wesnoth is still around! :-) So many other open source games vanished over the years ... some of which I miss. I think one thing that really keeps interest in wesnoth aliv...
by shevegen
December 26th, 2020, 12:40 am
Forum: Users’ Forum
Topic: How about showing your worst luck in game?
Replies: 9
Views: 2182

Re: How about showing your worst luck in game?

I don't have anything saved (my play style is usually quick fire and forget) but I remember getting annoyed to no ends by berserk abilities before. The only hilarious one was an almost infinite loop where units would also heal up when doing attacks or something. One day I need to try to find an infi...
by shevegen
December 11th, 2020, 11:47 am
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 263
Views: 77485

Re: Inky's Quest - The Cuttlefish Campaign

I liked that campaign. It's not one in my top 3 or top 5 of all times, but I liked Inky, and the idea of cuddlefish. I like cuddlefish too. Ok they are spelled cuttlefish but you get the idea. As for animations: I usually try to minimize all delays as much as possible without making it too unreasona...
by shevegen
December 11th, 2020, 11:44 am
Forum: Users’ Forum
Topic: Mainline campaign inclusions?
Replies: 1
Views: 136

Mainline campaign inclusions?

I think I asked this, or a related question before. A few add-ons I always thought could be included into the mainline campaigns, such as the one with Grogg or whatever the name of the troll was. I assume it may not be trivial to add more campaigns to the mainline, due to maintainers. Is there some ...
by shevegen
December 11th, 2020, 11:41 am
Forum: Users’ Forum
Topic: Mount & Blade : Battle for Wesnoth
Replies: 22
Views: 4027

Re: Mount & Blade : Battle for Wesnoth

I like the idea. In general I like it when people are creative and try to explore new avenues. For example there was another guy who tried to explore water-based scenarios / campaigns and unit types. Here the rider / mount scenario. Undead cavalry for the win! Ride these pesky human villages down!!!...
by shevegen
December 11th, 2020, 11:36 am
Forum: Users’ Forum
Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
Replies: 8
Views: 355

Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?

If orcs don't like elves then insults make sense. The terms seem a bit different, though. For example, most people probably know what an orc and an elf refer to, or should refer to in most cases. I have not heard the word "wose" before, though. And I think many others have not, either. Not...
by shevegen
December 11th, 2020, 11:32 am
Forum: Users’ Forum
Topic: Customizability of generic units? [Discussion / Suggestions]
Replies: 1
Views: 102

Customizability of generic units? [Discussion / Suggestions]

This topic is about making generic units more "customized". With that I mean something like ... take a sword fighter. They may use generic swords, say they have one attack at power 4. Next there is some tile on the game map, or perhaps a city, with the option to upgrade that sword, to lead...
by shevegen
October 1st, 2020, 3:51 pm
Forum: Users’ Forum
Topic: top 10 best units
Replies: 9
Views: 4174

Re: top 10 best units

I agree with MoonyDragon that comparisons should be by level, to make things fair. From the regular type, my favourite ones are still the elven units. From undead I only really like ghosts; even if they don't have enough damage output, being able to heal on attacks, and flying, makes them sooooo con...
by shevegen
September 23rd, 2020, 8:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem to compile wesnothd server in 1.14.14
Replies: 6
Views: 510

Re: Problem to compile wesnothd server in 1.14.14

I am not sure if this is necessarily related to an old GCC. From experience compiling wesnoth from source, boost tends to give me a LOT more problems than GCC typically does. 4.9.2 is quite old indeed though, I also don't trust old systems. It often means that people have a hard time upgrading these...
by shevegen
September 23rd, 2020, 8:20 pm
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 7
Views: 639

Re: Interception, an Experiment on Tension

May be useful to get some kind of in-game highlighter, some button perhaps or so, "check what is new or recommended". Not everyone is visiting the forums; I only saw this here just now. (Can currently not play in general, but I will keep it in mind when I have more time to play again.) Edi...
by shevegen
September 22nd, 2020, 1:26 am
Forum: Art Contributions
Topic: Aragwaithi portrait
Replies: 6
Views: 1718

Re: Aragwaithi portrait

I know next to nothing about the topic here. The images, for a strange reason I can not explain, or perhaps the thread linked
in reminds me a bit of the three kingdoms saga. But I have no idea why I came up with that. The banner sort of reminded me
of that.
by shevegen
September 22nd, 2020, 1:21 am
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 12
Views: 5654

Re: Looking for Strategy Guide on Undead

For me undead is quite difficult. I like ghosts; the other undead units I am not so sure. It was mentioned to use adepts, but I don't quite like them; always lose them too easily. With ghosts escape is simpler. Skeleton archers are ok though. Undead is definitely not my strong faction - I much prefe...
by shevegen
September 16th, 2020, 1:39 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 246
Views: 71543

Re: LordBob's random stuff : Nagas

I like the artwork. I am not sure how Naga "should" look in Wesnoth. Perhaps they tend to be a bit bulkier than on the portrait? Scales and stilts a bit less profound? But I have to admit that I really don't know - my only impression is from sea-units within the game itself. This could alw...