Search found 292 matches

by shevegen
October 1st, 2020, 3:51 pm
Forum: Users’ Forum
Topic: top 10 best units
Replies: 9
Views: 3718

Re: top 10 best units

I agree with MoonyDragon that comparisons should be by level, to make things fair. From the regular type, my favourite ones are still the elven units. From undead I only really like ghosts; even if they don't have enough damage output, being able to heal on attacks, and flying, makes them sooooo con...
by shevegen
September 23rd, 2020, 8:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem to compile wesnothd server in 1.14.14
Replies: 6
Views: 345

Re: Problem to compile wesnothd server in 1.14.14

I am not sure if this is necessarily related to an old GCC. From experience compiling wesnoth from source, boost tends to give me a LOT more problems than GCC typically does. 4.9.2 is quite old indeed though, I also don't trust old systems. It often means that people have a hard time upgrading these...
by shevegen
September 23rd, 2020, 8:20 pm
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 7
Views: 485

Re: Interception, an Experiment on Tension

May be useful to get some kind of in-game highlighter, some button perhaps or so, "check what is new or recommended". Not everyone is visiting the forums; I only saw this here just now. (Can currently not play in general, but I will keep it in mind when I have more time to play again.) Edit: When I ...
by shevegen
September 22nd, 2020, 1:26 am
Forum: Art Contributions
Topic: Aragwaithi portrait
Replies: 6
Views: 1467

Re: Aragwaithi portrait

I know next to nothing about the topic here. The images, for a strange reason I can not explain, or perhaps the thread linked
in reminds me a bit of the three kingdoms saga. But I have no idea why I came up with that. The banner sort of reminded me
of that.
by shevegen
September 22nd, 2020, 1:21 am
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 12
Views: 5052

Re: Looking for Strategy Guide on Undead

For me undead is quite difficult. I like ghosts; the other undead units I am not so sure. It was mentioned to use adepts, but I don't quite like them; always lose them too easily. With ghosts escape is simpler. Skeleton archers are ok though. Undead is definitely not my strong faction - I much prefe...
by shevegen
September 16th, 2020, 1:39 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 226
Views: 65425

Re: LordBob's random stuff : Nagas

I like the artwork. I am not sure how Naga "should" look in Wesnoth. Perhaps they tend to be a bit bulkier than on the portrait? Scales and stilts a bit less profound? But I have to admit that I really don't know - my only impression is from sea-units within the game itself. This could always become...
by shevegen
September 16th, 2020, 1:32 am
Forum: Art Contributions
Topic: Ghouls
Replies: 17
Views: 2798

Re: Ghouls

Oh - the first portrait was perhaps a bit too human-like, a chubby big guy. I understand that they should retain the human-esque part, so they should be identifiable as "humanoids", whatever that means, but they should also be undead, so I liked the progression. It should be a balance between human ...
by shevegen
September 16th, 2020, 1:31 am
Forum: Art Contributions
Topic: Ghouls
Replies: 17
Views: 2798

Re: Ghouls

These are some serious skills you got there! I like the pictures and the progression a lot. That's really great. HOWEVER had, I believe that one problem is that it does not seem 1:1 inspired into (or for) the game wesnoth as such. For example, the big jaw - I guess you wanted to be creative there. :...
by shevegen
August 6th, 2020, 8:08 pm
Forum: Ideas
Topic: [HotSeat] KDEConnect integration
Replies: 2
Views: 691

Re: [HotSeat] KDEConnect integration

Does this work yet, and if so, how can it be used? I compile KDE from source via a set of ruby scripts. Latest KDE connect I can see is this tarball: https://download.kde.org/stable/release-service/20.04.2/src/kdeconnect-kde-20.04.2.tar.xz Compiled fine here, but what is the next step then? Edit: Yo...
by shevegen
July 3rd, 2020, 12:54 am
Forum: Users’ Forum
Topic: Enlarged Story Line Text?
Replies: 23
Views: 6905

Re: Enlarged Story Line Text?

20 years into it (sort of) I also have eyesight-related issues. So any in-game magnification is useful. Actually I think the biggest improvement would be if we could increase the font size of the text messages. Edit: actually, would it be possible to integrate this into wesnoth eventually? To simpli...
by shevegen
July 3rd, 2020, 12:53 am
Forum: Users’ Forum
Topic: Addons & Dunefolk, a conspiracy?
Replies: 3
Views: 561

Re: Addons & Dunefolk, a conspiracy?

> You just wrecked a perfectly good conspiracy theory. ;) Well - I think while the above explanation is probably 95% correct, another reason may simply be that people are not that much interested in it, compared to other things e. g. elves. There is one add-on that is nice with modified dunefolks or...
by shevegen
July 3rd, 2020, 12:51 am
Forum: Users’ Forum
Topic: First Multiplayer Map
Replies: 1
Views: 306

Re: First Multiplayer Map

Hmm. I would make it a bit larger; and perhaps make the terrain a bit more unique e. g. the right one more forest, left one more hills and vice versa. Could allow for slight tactical adjustments. Also perhaps extend the river a bit or make the lake a bit larger (may be simpler for a slightly larger ...
by shevegen
July 3rd, 2020, 12:49 am
Forum: Users’ Forum
Topic: [Loose Idea] Online campaign creator/maker for wesnoth?
Replies: 2
Views: 373

[Loose Idea] Online campaign creator/maker for wesnoth?

So ... I recently thought a bit how to attract people to wesnoth AND add more campaigns. - How about an online-campaign creator? With that I mean that people could just begin to create a campaign in their browser. Now, there are some problems here, but let's ignore them for a moment. People could pl...
by shevegen
June 30th, 2020, 11:23 pm
Forum: Users’ Forum
Topic: A campaign that no longer exists?
Replies: 4
Views: 872

Re: A campaign that no longer exists?

I think some were abandoned. Campaigns is quite a lot of work - the initial creation part is probably more fun. I don't have a great solution for getting more people to maintain campaigns; perhaps if contributing to campaigns could be simplified. E. g. if people could invest only a bit of their time...