Search found 282 matches

by shevegen
July 3rd, 2020, 12:54 am
Forum: Users’ Forum
Topic: Enlarged Story Line Text?
Replies: 23
Views: 5921

Re: Enlarged Story Line Text?

20 years into it (sort of) I also have eyesight-related issues. So any in-game magnification is useful. Actually I think the biggest improvement would be if we could increase the font size of the text messages. Edit: actually, would it be possible to integrate this into wesnoth eventually? To simpli...
by shevegen
July 3rd, 2020, 12:53 am
Forum: Users’ Forum
Topic: Addons & Dunefolk, a conspiracy?
Replies: 3
Views: 280

Re: Addons & Dunefolk, a conspiracy?

> You just wrecked a perfectly good conspiracy theory. ;) Well - I think while the above explanation is probably 95% correct, another reason may simply be that people are not that much interested in it, compared to other things e. g. elves. There is one add-on that is nice with modified dunefolks or...
by shevegen
July 3rd, 2020, 12:51 am
Forum: Users’ Forum
Topic: First Multiplayer Map
Replies: 1
Views: 142

Re: First Multiplayer Map

Hmm. I would make it a bit larger; and perhaps make the terrain a bit more unique e. g. the right one more forest, left one more hills and vice versa. Could allow for slight tactical adjustments. Also perhaps extend the river a bit or make the lake a bit larger (may be simpler for a slightly larger ...
by shevegen
July 3rd, 2020, 12:49 am
Forum: Users’ Forum
Topic: [Loose Idea] Online campaign creator/maker for wesnoth?
Replies: 2
Views: 146

[Loose Idea] Online campaign creator/maker for wesnoth?

So ... I recently thought a bit how to attract people to wesnoth AND add more campaigns. - How about an online-campaign creator? With that I mean that people could just begin to create a campaign in their browser. Now, there are some problems here, but let's ignore them for a moment. People could pl...
by shevegen
June 30th, 2020, 11:23 pm
Forum: Users’ Forum
Topic: A campaign that no longer exists?
Replies: 4
Views: 559

Re: A campaign that no longer exists?

I think some were abandoned. Campaigns is quite a lot of work - the initial creation part is probably more fun. I don't have a great solution for getting more people to maintain campaigns; perhaps if contributing to campaigns could be simplified. E. g. if people could invest only a bit of their time...
by shevegen
June 17th, 2020, 8:46 am
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 59
Views: 13128

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left, nothing happens when any unit touches the two-crossed-sword hexagon on the map. If it is a new bug or not fixed yet, I would like to recommend two things: (1) make the rescue condition more exp...
by shevegen
May 30th, 2020, 5:17 am
Forum: Strategies & Tips
Topic: Under the Burning Suns - who should get the speed ring?
Replies: 3
Views: 622

Re: Under the Burning Suns - who should get the speed ring?

I try to give it to taurochs since they are my main tanks. But I think giving it to
a hero is better because they are more important than regular units.
by shevegen
May 30th, 2020, 5:14 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 4278

Re: When are Javelineers useful?

I think they are ok. They are not as good as the other advancements I think, but from what I remember playing with them, they are quick to level up and fairly cheap then. I view them as a bit cheap and expendable level 2 units. Don't even care much when they die. Elvish Rangers is my favourite unit ...
by shevegen
May 30th, 2020, 5:11 am
Forum: Strategies & Tips
Topic: A different way to look at the Intelligent trait (SP)
Replies: 11
Views: 2771

Re: A different way to look at the Intelligent trait (SP)

I don't like the intelligence trait. While there may some benefits, I just don't like it. My favourite trait is quickness by far. While it may not be as powerful, I just love having quick units in general. It's also often a reason I try to get flying units. Leadership can be very useful for cheap ex...
by shevegen
May 30th, 2020, 5:06 am
Forum: Users’ Forum
Topic: Hi one, Favourite and Least Favourite Unit?
Replies: 15
Views: 2276

Re: Hi one, Favourite and Least Favourite Unit?

From the classical units it is the elven ranger. I just prefer it over elvish fighter and elvish marksman. From the add-on units I think it is some flying unit that can heal. Flying is so overpowered in general. Wraith/spectre are quite good too. I also like healing units. Trolls are cool too due to...
by shevegen
May 4th, 2020, 5:17 am
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 533

Re: Thoughts on additional mainline MP Campaigns?

Have the adventures of Grog been added yet? That big troll dude. I remember that this was one of those that I liked. And it was not that big so could probably be added; or "unlocked", after the mainline has been played through. :D Perhaps maintenance burden may be an issue why not more mainline camp...
by shevegen
May 4th, 2020, 5:15 am
Forum: Users’ Forum
Topic: Epicness - epic campaigns - we need more epicness
Replies: 1
Views: 401

Epicness - epic campaigns - we need more epicness

This is just a thread about epicness - aka campaigns and add-ons that are epic. This is evidently biased to my opinion but you can list your own thoughts about any campaign, including those not mentioned. It is a free-form thread. So my ranking list: 1) The arabian nights is still my favourite one. ...
by shevegen
May 1st, 2020, 5:00 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 3904

Re: Engine support for real ranged attacks

Too many comments here, so I will not go into the replies, but instead focus just on a FEW points mentioned by the threadstarter, sorry. These are just my opinions. > 1. Should the target unit be able to retaliate (provided it has an attack with the required range)? In principle yes. I would, howeve...
by shevegen
May 1st, 2020, 4:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 1774

Re: godot: wesnoth on godot

> for what works it says that hasnt been updated since '18 The github repository is active, so I am not sure why you think it has not changed since 2018. https://github.com/wesnoth/haldric IMO it is probably a bit too ambitious. While perhaps you can finish most of the core functionality, I know fro...
by shevegen
May 1st, 2020, 4:47 pm
Forum: Users’ Forum
Topic: Random faction add-on idea
Replies: 3
Views: 473

Re: Random faction add-on idea

I like the idea. Would be nice to more easily integrate such functionality from within the GUI itself; not everyone reads the forum for instance.