Search found 157 matches

by shevegen
July 8th, 2018, 10:08 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 28
Views: 1896

Re: Making a browser version of wesnoth?

> I also have the impression the WML is "overcomplexified" in many places, but is hard to change because of compatibility reasons. I am glad to see that I am not the only one. However had, deprecation does not necessarily have to happen in a brute way. For example, one could try to find an alternati...
by shevegen
July 2nd, 2018, 10:23 pm
Forum: Ideas
Topic: REQ: Add filter drop-down for unit lists
Replies: 3
Views: 262

Re: REQ: Add filter drop-down for unit lists

I remembered I suggested a search-functionality (box) for the help menu interface some time ago, so I am all up for improving the sorting in wesnoth in general. Also the recall interface often confused me when I used it; I preferred certain units over others almost always. Some scenarios require fas...
by shevegen
June 29th, 2018, 7:54 pm
Forum: Lua Labs
Topic: Using a translatable string from Vanilla
Replies: 16
Views: 1707

Re: Using a translatable string from Vanilla

> suppose I've been put off by having to figure out how to generate those po files, but I should probably get round to > it and do that later. I myself am a native german speaker but I only ever only play in english. I understand that it makes sense to want to broaden the user base for wesnoth, so t...
by shevegen
June 23rd, 2018, 5:21 pm
Forum: Ideas
Topic: Remove Berserk - Add Fatigue
Replies: 5
Views: 660

Remove Berserk - Add Fatigue

This suggestion is two in one, sort of. So first, berserk. Berserk is that ability where one until will die in the end. I hate this. It is the single ability I really really hate the most. The reason is threefold: - It annoys me to lose units to berserk suicide kamikaze runs. - I find that berserk l...
by shevegen
June 21st, 2018, 3:17 pm
Forum: Users’ Forum
Topic: User Interface suggestion - please display the name of the campaign somewhere in the interface
Replies: 1
Views: 340

User Interface suggestion - please display the name of the campaign somewhere in the interface

I am currently playing an interesting add-on; it had the biggest download size and a long story, with different mechanics ... etc.. something like arabian knights, with flying carpet summoners and lots of stuff. Right now I don't remember the name, and I wanted to give feedback about it - but I have...
by shevegen
June 10th, 2018, 2:06 pm
Forum: Game Development
Topic: Good reading about professional art direction
Replies: 17
Views: 2281

Re: Good reading about professional art direction

> The fact that there aren't many female warriors in most factions points to a > deep-rooted sexism in Wesnothian societies The gender-related aspects (if there is one) most definitely won't apply to factions where gender isn't (obviously) of much relevance. Trolls and undead come to mind here. You ...
by shevegen
June 4th, 2018, 11:40 pm
Forum: Ideas
Topic: Stacking units - smaller proposal
Replies: 3
Views: 380

Stacking units - smaller proposal

I remember a few times how stacking units were suggested. The suggestions were turned down as far as I remember. I think it was mostly due to balance consideration which is fair enough (like 1 cavalry unit versus 3 cavalry units or so which is quite a huge improvement). However had, what if stacking...
by shevegen
June 4th, 2018, 11:33 pm
Forum: Ideas
Topic: Inventory
Replies: 8
Views: 822

Inventory

I would like to have an inventory for units that carry items. Rings, staff etc... Right now in a campaign I got a staff. But I may forget which unit has had the item. So I propose an inventory. A bag or backpack icon could be shown. Could be a small icon. When the mouse hovers over it, we could disp...
by shevegen
June 2nd, 2018, 12:48 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 8. Out of the Frying Pan...
Replies: 79
Views: 23894

Under the Burning Suns - Out of the Frying Pan (Feedback)

There is a scenario called "Out of the Frying Pan". It's a pretty long scenario. One part of it involves intercepting a "messenger". Well - that messenger is not alone but comes with like three more bodyguard units of high level. Like hp 70+. This force is almost as strong as the main force that "de...
by shevegen
May 27th, 2018, 3:05 pm
Forum: Ideas
Topic: Ammunition
Replies: 3
Views: 515

Ammunition

I have not found another thread so I'll add one here. What bothers me slightly is ammunition for bows, crossbows ... partially also javelins/spears, rocks, and dwarven thunderer. I think the units should not have an infinite number of ammunition there largely because it is not realistic. Of course m...
by shevegen
May 26th, 2018, 9:18 pm
Forum: Website
Topic: server statistics on status.wesnoth.org
Replies: 2
Views: 776

Re: server statistics on status.wesnoth.org

What would also be nice is to show some statistics about amount of downloads for each release, just as a rough estimate (e. g. 5k, 6k etc...); just to see what is going on.
by shevegen
May 25th, 2018, 10:30 pm
Forum: Coder’s Corner
Topic: Developing an AI using C++
Replies: 2
Views: 1225

Re: Developing an AI using C++

The AI in the game is somewhat limited in that there are a few ways to trigger it, in order to make it easier to win. For example, sacrificing certain units with low health or low level can be placed as cannon fodder to attract enemy units, which can then more easily be picked off as you baited them...
by shevegen
May 25th, 2018, 10:28 pm
Forum: Writers’ Forum
Topic: In-Game help (encyclopedia) - Feedback
Replies: 2
Views: 622

In-Game help (encyclopedia) - Feedback

Not sure if this is the (a) right place to put - if not, please feel free to move this to a corresponding entry. I have noticed that the in-game encyclopedia is quite nice; in particular clicking on stuff to get more information. I noticed that there is no explanation for a "Zone of Control". In par...
by shevegen
May 22nd, 2018, 9:48 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 3735

Re: A mod to make Wesnoth's RNG a little less frustrating

> Arguing about RNG is pointless and doesn't lead to anything productive. Instead it would be > better for everyone involved, if they either provide some tested game feedbacks on the new > alternative prng mod as Dave wants or just ignore this altogether. I think it is great to have alternatives in ...
by shevegen
May 22nd, 2018, 9:45 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 3735

Re: A mod to make Wesnoth's RNG a little less frustrating

I have not yet tried any mods - just testing wesnoth again after many years. In general it would be nice if all these modifications and possibilities would also exist for review, by the user, within the game. Including alternatives to the default rules set. I have no problem with the default but it ...