Search found 86 matches

by l'ultimo cruco
January 29th, 2008, 10:33 am
Forum: Scenario & Campaign Development
Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
Replies: 165
Views: 36543

So it should be ok. Scenario 1 + 2 work fine, but the game crashes in "The Meeting" immedeately after the orc leader says call forward the warrior Jaghuar the game scrolls on Jaghuar (I suppose as I didn't have time to see) and than BfW quits without further notice you can try for yoursel...
by l'ultimo cruco
January 26th, 2008, 11:40 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

Well, I'm out of ideas. :? Until I get that bug worked out, you can always edit your save file manually and change his type from "Marauder Sea Wolf" to "Alfhelm Lord". Ok, I hacked the save file. As soon as I'll have played through the rest of the campaign (PART III), I'll give ...
by l'ultimo cruco
January 25th, 2008, 2:40 pm
Forum: Scenario & Campaign Development
Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
Replies: 165
Views: 36543

gotrek860 wrote:And finally what , you have been waiting for (well not really) the Griffoon Lads campaign's first working scenario!
...
For which version of BfW is this one intended/tested?
In BfW 1.3.14 I get the following message after choosing the difficulty:
by l'ultimo cruco
January 25th, 2008, 12:08 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

Try deleting the lines [variable] equals="no" name="alfisfire" [/variable] Deleted it from the fizzling torch.cfg and replayed starting with "The Siege Begins". Same result: Fizzling Torch: Alfhelm/Lord becomes a Alfhelm/Sea Wolf Betrayal: Alfhelm is still a Sea Wolf T...
by l'ultimo cruco
January 23rd, 2008, 12:34 am
Forum: Scenario & Campaign Development
Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
Replies: 165
Views: 36543

Thanks a lot. Here is my processus Just a few comments on your map: - to simulate impassable walls use deep water with a castle wall behind: you get the wanted result and have a quite credibile look; - it was unusual to find big unused open spaces inside the city walls - walls are a lot of work and...
by l'ultimo cruco
January 23rd, 2008, 12:17 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

turin wrote:That's... odd. :? I looked at the code and can't see any real explanation. I'll play through the campaign to that point and see if it happens for me.
It's odd indeed. A save game is attached; hope this helps...
by l'ultimo cruco
January 22nd, 2008, 8:13 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

I figured out the boatsman-switch thing, it basically had to do with confused unit types. The fix will be in the next version, as will the fix for the wildfire thing. Ehm, sorry, but now (BfW 1.3.14, Alfhelm 0.3.2) Alfhelm doesn't swich back to Marauder Lord after "Fizziling Torch". I loo...
by l'ultimo cruco
January 19th, 2008, 6:07 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign - Epic of Vaniyera
Replies: 54
Views: 21116

feature or bug?

Hi, first of all: nice to have another imperial campaign. That said in "Remnants of the past" the keep disappears after your first turn, which means you can only recruit/recall three units. Is this intended, or is this a bug? If it is intended, you might want to add a sentence in the start...
by l'ultimo cruco
December 18th, 2007, 5:53 pm
Forum: Scenario & Campaign Development
Topic: A Prince's Tale
Replies: 32
Views: 8073

... Now, when you fight Evil, I would like him to die, and reappear in a second form, and then a third form. But that's sorta hard for me, not sure how to code it. ... I'm no coder, but I think you should be ok with a "die event": if EVIL - 1st form is killed then create EVIL 2nd form cha...
by l'ultimo cruco
December 13th, 2007, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

Re: some more cents...

turin wrote: Cool idea.
Glad you like it.
by l'ultimo cruco
December 13th, 2007, 12:37 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

some more cents...

As I'm at it: I was remembering an episode of the Battle of Adrianopoli (376aC), which marked the beginning of the end of the roman empire as the dominating force of the mediterranean region. The Huns (the barbarian invading force) had a continous flow of information and "troops" by desert...
by l'ultimo cruco
December 12th, 2007, 7:01 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 26166

the torch doesn't burn and the boat doesn't swim

Hi Turin, just wanted to give you some homework for the holidays :wink: Currently - BfW 1.3.12 - the campaign is broken in "A Fizzling Torch"; after the intro Alfheim isn't turned into a Boatsmen, which means he has to storm the walls to get to the warehouse to set on fire...risulting bein...
by l'ultimo cruco
November 14th, 2007, 11:51 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 134
Views: 114879

Re: Purpose of the death of the Runesmiths.

... Well, yeah, the hammer's properties can't really be toned down much if these requirements remain. well, it is not really necessary that the hammer, or anything that is done to it, causes the world to end or the dwarven race being bound in enslavement: it is enough that the charakters of the cam...
by l'ultimo cruco
October 22nd, 2007, 5:58 pm
Forum: Scenario & Campaign Development
Topic: New undead campaign
Replies: 8
Views: 2920

Re: New undead campaign

I've thought of an idea for a campaign and this is roughly the story: A "good" guy dies and gets raised form the dead by a necromancer, but, retains his free will and runs away. As he travels, he tries to raise an army to fight the necromancer who raised him. I've thought that he could st...
by l'ultimo cruco
October 9th, 2007, 1:32 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 151398

elves and undead

Hi, there I just started to replay your campaign right from the beginning and noticed that you are able to recruit Undead right from the start. Is this intended or is this a bug? In case it is intended, maybe you should drop a line of explanation about it. Something like: "Through the master of...