Search found 86 matches
- January 29th, 2008, 10:33 am
- Forum: Scenario & Campaign Development
- Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
- Replies: 165
- Views: 36543
- January 26th, 2008, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
- January 25th, 2008, 2:40 pm
- Forum: Scenario & Campaign Development
- Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
- Replies: 165
- Views: 36543
- January 25th, 2008, 12:08 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
- January 23rd, 2008, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
- Replies: 165
- Views: 36543
Thanks a lot. Here is my processus Just a few comments on your map: - to simulate impassable walls use deep water with a castle wall behind: you get the wanted result and have a quite credibile look; - it was unusual to find big unused open spaces inside the city walls - walls are a lot of work and...
- January 23rd, 2008, 12:17 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
- January 22nd, 2008, 8:13 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
- January 19th, 2008, 6:07 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21116
feature or bug?
Hi, first of all: nice to have another imperial campaign. That said in "Remnants of the past" the keep disappears after your first turn, which means you can only recruit/recall three units. Is this intended, or is this a bug? If it is intended, you might want to add a sentence in the start...
- December 18th, 2007, 5:53 pm
- Forum: Scenario & Campaign Development
- Topic: A Prince's Tale
- Replies: 32
- Views: 8073
- December 13th, 2007, 2:17 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
Re: some more cents...
Glad you like it.turin wrote: Cool idea.
- December 13th, 2007, 12:37 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
some more cents...
As I'm at it: I was remembering an episode of the Battle of Adrianopoli (376aC), which marked the beginning of the end of the roman empire as the dominating force of the mediterranean region. The Huns (the barbarian invading force) had a continous flow of information and "troops" by desert...
- December 12th, 2007, 7:01 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign: Alfhelm the Wise
- Replies: 68
- Views: 26166
the torch doesn't burn and the boat doesn't swim
Hi Turin, just wanted to give you some homework for the holidays :wink: Currently - BfW 1.3.12 - the campaign is broken in "A Fizzling Torch"; after the intro Alfheim isn't turned into a Boatsmen, which means he has to storm the walls to get to the warehouse to set on fire...risulting bein...
- November 14th, 2007, 11:51 am
- Forum: Mainline Campaign Development
- Topic: The Hammer of Thursagan
- Replies: 134
- Views: 114879
Re: Purpose of the death of the Runesmiths.
... Well, yeah, the hammer's properties can't really be toned down much if these requirements remain. well, it is not really necessary that the hammer, or anything that is done to it, causes the world to end or the dwarven race being bound in enslavement: it is enough that the charakters of the cam...
- October 22nd, 2007, 5:58 pm
- Forum: Scenario & Campaign Development
- Topic: New undead campaign
- Replies: 8
- Views: 2920
Re: New undead campaign
I've thought of an idea for a campaign and this is roughly the story: A "good" guy dies and gets raised form the dead by a necromancer, but, retains his free will and runs away. As he travels, he tries to raise an army to fight the necromancer who raised him. I've thought that he could st...
- October 9th, 2007, 1:32 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 151398
elves and undead
Hi, there I just started to replay your campaign right from the beginning and noticed that you are able to recruit Undead right from the start. Is this intended or is this a bug? In case it is intended, maybe you should drop a line of explanation about it. Something like: "Through the master of...