Search found 1854 matches
- September 12th, 2006, 1:48 am
- Forum: Multiplayer Development
- Topic: A quicker way to test MP scenarios?
- Replies: 4
- Views: 1816
why not a local game?
You may be able to make it a [test] scenario, in which case you can launch the scenario directly by typing 'wesnoth -t'.
Hmm... if you are trying to test OOS errors or something, I don't think there is a shortcut.
You may be able to make it a [test] scenario, in which case you can launch the scenario directly by typing 'wesnoth -t'.
Hmm... if you are trying to test OOS errors or something, I don't think there is a shortcut.
- September 9th, 2006, 3:02 pm
- Forum: Users’ Forum
- Topic: how exactly is ev worked out?
- Replies: 16
- Views: 4742
EV is the expected damage for the strikes that are actually in a fight, counting overkill. For example, if a unit with a 12-2 attack attacks a unit with 1 health left, 60% defense, then - if he hits the first time, damage is 12, EV damage is 4.8 - if he misses the first time and hits the second, dam...
- September 9th, 2006, 12:19 am
- Forum: WML Workshop
- Topic: Remove/subordinate attacks
- Replies: 2
- Views: 1399
Code: Select all
[effect]
[filter]
x,y=$x2,$y2
[/filter]
apply_to=attack
name={NAME}
defense_weight=0
[/effect]
- September 5th, 2006, 10:39 pm
- Forum: Ideas
- Topic: Order of calculating damage bonuses of the strong trait
- Replies: 3
- Views: 1474
- August 28th, 2006, 8:03 pm
- Forum: WML Workshop
- Topic: removing a unit from the recall list
- Replies: 10
- Views: 4127
Try this:
Code: Select all
[set_variable]
name=unitname_store.x
value=14
[/set_variable]
[set_variable]
name=unitname_store.y
value=15
[/set_variable]
[unstore_unit]
variable=unitname_store
[/unstore_unit]
- August 26th, 2006, 2:28 pm
- Forum: WML Workshop
- Topic: removing a unit from the recall list
- Replies: 10
- Views: 4127
- August 26th, 2006, 1:04 pm
- Forum: WML Workshop
- Topic: removing a unit from the recall list
- Replies: 10
- Views: 4127
Re: thanks, and more help?
Was there a defeat message? If the leader is not present in a scenario you automatically lose...troodon wrote:Could it have anything to do with me unstoring the unit in a scenario in which my leader wasn't there?
- August 25th, 2006, 7:18 pm
- Forum: WML Workshop
- Topic: removing a unit from the recall list
- Replies: 10
- Views: 4127
- August 25th, 2006, 6:32 pm
- Forum: WML Workshop
- Topic: removing a unit from the recall list
- Replies: 10
- Views: 4127
- August 24th, 2006, 4:18 pm
- Forum: Ideas
- Topic: Recruitable Sub-Leaders
- Replies: 25
- Views: 5601
Re: Damn! Too slow!
That's theoretically impossible.wiscados wrote:it should maybe be balanced so that it IS a good idea.
- August 24th, 2006, 4:12 pm
- Forum: Users’ Forum
- Topic: Predicting luck by looking at the RNG
- Replies: 13
- Views: 3631
- August 24th, 2006, 1:02 am
- Forum: Scenario & Campaign Development
- Topic: debugging
- Replies: 1
- Views: 1118
In debug mode , type ':n' to skip a scenario... (Warning: this does not always work if the scenario branches. In this case, create units next to the enemy leader to kill it.) Of course, there's also the option of editing a file (for example, the campaign file) to set the scenario you want as the nex...
- August 24th, 2006, 12:53 am
- Forum: Ideas
- Topic: WML switch tag
- Replies: 15
- Views: 3699
#define SWITCH VARIABLE [set_variable] name=switch to_variable={VARIABLE} [/set_variable] [set_variable] name=switch_done value=no [/set_variable] #enddef #define CASE VALUE [if] [variable] name=switch equals={VALUE} [/variable] [then] [set_variable] name=switch_done value=yes [/set_variable] #endd...
- August 23rd, 2006, 5:11 pm
- Forum: Ideas
- Topic: Idea for UMCs on gold carryover and Recall lists
- Replies: 11
- Views: 2539
Re: Idea for UMCs on gold carryover and Recall lists
-It probably would be desirable to have an end of scenario option to allow players to prune their recall list prior to the carryover being calculated. It seems like a menu to determine which units to keep would be more appropriate, since each one has a cost. Or maybe have level 1 units dismissed by...
- August 22nd, 2006, 5:05 pm
- Forum: Ideas
- Topic: WML switch tag
- Replies: 15
- Views: 3699