Search found 129 matches
- August 31st, 2007, 11:56 am
- Forum: Strategies & Tips
- Topic: Need help on Warmaster Campaign!
- Replies: 8
- Views: 2707
- December 5th, 2006, 5:18 pm
- Forum: Strategies & Tips
- Topic: Northern Rebirth
- Replies: 14
- Views: 5047
There's a long way to go after the Pursuit. The trickiest part of Pursuit is knowing that you need to break into the Dungeon first in order to rescue the prisoners, and then figuring out how to break through the defenses on the E and W sides, which are hard. It's a very touchy, luck based level with...
- July 12th, 2006, 7:09 pm
- Forum: The South Guard
- Topic: South Guard 9a - Vengeance
- Replies: 78
- Views: 178009
1) What difficulty levels and game versions have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challenge...
- July 12th, 2006, 7:01 pm
- Forum: The South Guard
- Topic: South Guard 7a. Into the Depths
- Replies: 82
- Views: 113177
1. Hard 1.1.7 2. 9 - I had to restart multiple times. Undead are fierce in caves, liches are hard to kill with Royal Guardsmen and Swordsmen, and the Mage of Light doesn't move fast enough to be everywhere he needs to be. Plus, those damned Spectres and Wraiths picking off anything weak. At least th...
- July 12th, 2006, 6:50 pm
- Forum: The South Guard
- Topic: South Guard 6a. Tidings Good and Ill
- Replies: 37
- Views: 33240
1. Hard 1.1.7 2. 5 - a little tricky but it's not like there's a lot of options 3. Very clear 4. I'm not exactly understanding why the two parties split up, but whatever. And was there something to do with the Ogre? I couldn't tell. It didn't seem to want to attack, so I ignored it for most of the s...
- July 12th, 2006, 6:46 pm
- Forum: The South Guard
- Topic: South Guard 5. Choice in the Fog
- Replies: 53
- Views: 59940
1. Hard 1.1.7 2. 5 - played it through in one pass, I think, but with some sweat. 3. Clear enough. 4. I understood what was going on. 5. I was never sure where I needed to be going, so my forces spent a lot of their time scattered all over the map. Having a few Elvish Scouts would have been a big he...
- July 12th, 2006, 6:40 pm
- Forum: The South Guard
- Topic: South Guard 4. Vale of Tears
- Replies: 49
- Views: 45542
- July 12th, 2006, 6:34 pm
- Forum: The South Guard
- Topic: South Guard 3. A Desperate Errand
- Replies: 43
- Views: 40346
1. Hard 1.1.7 2. 8 - took 3 replays and some luck to figure out 3. 8 - very clear 4. storyline was clear 5. recruiting enough forces to fight the thief leader, but getting out of the castle quickly enough to make it north. 6. 6 - it's not bad, but not amazing. 7. knowing I could recruit cavalry on t...
- July 10th, 2006, 6:42 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 116013
- July 7th, 2006, 7:24 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 116013
I like the large battles, to an extent. The Eastern Flank was about as a large as a battle should be, though. It took about 15 minutes per turn for me to play that. It was a little dull in parts, but bearable. Showdown is just ridiculous. Each game turn would go something like: 2 minutes: retreat po...
- July 6th, 2006, 10:12 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 116013
If you're going to redo Showdown, could you reduce the amount of gold involved? I'm playing it on Medium and each Orc lord recruits full castles for 7 turns. There's over 400 units involved in the battle! My computer is an Athlon 64 3000+ and a gig of memory, and it still takes the computer 45+ minu...
- June 29th, 2006, 6:32 pm
- Forum: The South Guard
- Topic: South Guard 2. Proven by the Sword
- Replies: 49
- Views: 41700
(1) Hard 1.1.15 (2) 6 - had to replay it once because I ran out of time. Stupid elusivefoot on castles. (3) 9 (4) 8 (5) Recruiting fast enough to get forces across the bridge before the time limit. The first time I played, I moved off my keep and had to spend 2 turns killing the footpad so I could r...
- June 29th, 2006, 6:27 pm
- Forum: The South Guard
- Topic: South Guard 1. Born to the Banner
- Replies: 61
- Views: 61685
(1) Hard (aka Normal?) in 1.1.15 (2) 4 - had to replay it once because I didn't realize the importance of the river village. (3) 8 (4) 6 (5) Balancing the need to bring the army commander forward with keeping reinforcements flowing. (6) 7 - it wasn't anything special, but it was a good game. (7) Mak...
- July 15th, 2004, 6:41 pm
- Forum: Strategies & Tips
- Topic: valley of stone
- Replies: 5
- Views: 2544
- July 8th, 2004, 9:57 pm
- Forum: Strategies & Tips
- Topic: Mountain pass - run or fight?
- Replies: 9
- Views: 3423