Search found 81 matches

by Radic
January 13th, 2005, 5:42 am
Forum: Art Contributions
Topic: Desert environment
Replies: 43
Views: 6568

It's nice to see that my tent has finally found a nice home. There are a couple of other ones that I made, they would make a nice contribution to a random desert village group. EDIT: the shadow doesn't look too good, whoever did the one on the previous tent should give this one a try. DOUBLE EDIT: a...
by Radic
December 2nd, 2004, 6:36 am
Forum: Art Contributions
Topic: Desert Villages?
Replies: 12
Views: 3729

Yes I can.
by Radic
November 9th, 2004, 4:37 am
Forum: Art Contributions
Topic: Lineart
Replies: 12
Views: 2610

They are too childish. They need more defenition, especially the faces.
by Radic
November 5th, 2004, 6:10 am
Forum: Art Contributions
Topic: Desert Villages?
Replies: 12
Views: 3729

I have made several tents, maybe one of them can be used as a sand village.

http://wesnoth.slack.it/?RadicContrib
by Radic
August 20th, 2004, 6:11 pm
Forum: Art Contributions
Topic: Crowns for Leaders
Replies: 6
Views: 1605

How about having the background of the unit picture change if that unit is in fact a leader. (or somekind of overlay where a big crown is semi-transparent over the unit)
by Radic
August 14th, 2004, 8:00 pm
Forum: Art Contributions
Topic: Grasslands
Replies: 8
Views: 1816

sexy!!!! very sexy.

EDIT: It would be nice if the transition between the forest and the new grasslands merged the two kind of colors. I will post an example soon.
by Radic
August 12th, 2004, 11:28 pm
Forum: Art Contributions
Topic: forest/grass(large png)
Replies: 45
Views: 6580

As a side note the transitions between the grass and the road in billard.png are kind of cool and should be left as-is if billard gets integrated in the game,
by Radic
July 1st, 2004, 6:09 am
Forum: Art Contributions
Topic: Where do the dead come from?
Replies: 101
Views: 14194

turin wrote:tombstones have too much of a front-on view, and are too perfect. make them scary!
I haven't seen very many positive posts from you.
by Radic
June 21st, 2004, 5:43 am
Forum: Art Contributions
Topic: encampment
Replies: 36
Views: 6312

i have lost interest in the encampment, someone can take over if they want. Radic, I'd just like to apologize for the length of time and difficulty it has taken us to get these encampment graphics included. We appreciate your work. It's just that this is a new and relatively complex feature, and it...
by Radic
June 10th, 2004, 8:46 am
Forum: Release Announcements, Compiling & Installation
Topic: The cvs version is looking impressive
Replies: 13
Views: 3779

I was not looking for a date, just a heads-up as to what this next release was about. I will probably try out the CVS Head. I just wanted to point out a lot of good work that was going on!
by Radic
June 10th, 2004, 7:44 am
Forum: Release Announcements, Compiling & Installation
Topic: The cvs version is looking impressive
Replies: 13
Views: 3779

The cvs version is looking impressive

I am wondering when the next version will be released, i looked at the changelog and its huge. I am guessing that it will be released when all of the units and campaigns are adjusted to the new AI?

I couldn't overlook the encampment, whoever polished it so that it is tileable good stuff!
by Radic
June 7th, 2004, 6:55 am
Forum: Art Contributions
Topic: encampment
Replies: 36
Views: 6312

i have lost interest in the encampment, someone can take over if they want.
by Radic
June 2nd, 2004, 11:01 pm
Forum: Art Contributions
Topic: encampment
Replies: 36
Views: 6312

Here is the .xfc file.
by Radic
June 2nd, 2004, 3:56 am
Forum: Art Contributions
Topic: encampment
Replies: 36
Views: 6312

quartex wrote:Radic, but can't we discuss it for another few hundred posts? i think there are some important nuances we can hash over again, and again, and again. ;-)
i doubt a few hundred will be enough, a million on the other hand should be.
by Radic
June 2nd, 2004, 3:45 am
Forum: Art Contributions
Topic: encampment
Replies: 36
Views: 6312

Not sure if we want pallisaides to be worse defensively than castles. It is considered hard to defend "walls" in wesnoth and we don't want to have piece conducting sieges over walls so thats why castles has the same defense inside as they do along the walls. If pallisaides didn't it would...