Search found 136 matches
- February 18th, 2012, 4:23 am
- Forum: Off-Topic
- Topic: Abobo's Big Adventure
- Replies: 1
- Views: 1355
Abobo's Big Adventure
I think many people here will be familiar with a picture similar to this one
This picture does not belong to Double Dragon series, but to a new crossover game, that some people may find funny:
http://www.kongregate.com/games/pestofo ... -adventure
This picture does not belong to Double Dragon series, but to a new crossover game, that some people may find funny:
http://www.kongregate.com/games/pestofo ... -adventure
- August 20th, 2009, 10:18 am
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 330406
Re: SLOW Performance Issues: post here to Help
The first scenario of the campaign Brent (available on 1.7.x addons server) is very slow. Apparently the problem is on AI's turn, when it is trying to move units, although it is not clear to me as it takes a long time to change the flag from red to AI color. I tried it on different dual core worksta...
- August 6th, 2009, 11:35 am
- Forum: Scenario & Campaign Development
- Topic: The tutorial -- too hard?
- Replies: 35
- Views: 7069
Re: The tutorial -- too hard?
This could be an advertisement point:
BfW: The only game where 60% of the players lose the tutorial. Are you up for the challenge?
BfW: The only game where 60% of the players lose the tutorial. Are you up for the challenge?
- July 11th, 2009, 11:33 am
- Forum: Multiplayer Development
- Topic: The Archive of HODOR
- Replies: 186
- Views: 68544
Re: The Archive of HODOR
It looks like you are asking for someone to rebate that. Ok, what is the minimum map size in which you think that Wosor won't work.
- July 10th, 2009, 7:37 pm
- Forum: Game Development
- Topic: Good format for game data
- Replies: 5
- Views: 2434
Re: Good format for game data
How about txt? It's an easy format to read and it is standard for web storage in systems like dokuwiki. XML will be more useful if you want to use other dynamic web interfaces.
- July 3rd, 2009, 6:25 pm
- Forum: Strategies & Tips
- Topic: Bats: Flying Wonders?
- Replies: 148
- Views: 33404
Re: Bats: Flying Wonders?
There is no conservation of mass/energy in Wesnoth. Look at Trolls. They supposedly eat very little according to their race description, yet they have enough left-over protein mass to regenerate at such a rapid pace. In no place of the description it says anything about trolls having proteins. Trol...
- July 3rd, 2009, 4:48 pm
- Forum: Strategies & Tips
- Topic: Bats: Flying Wonders?
- Replies: 148
- Views: 33404
Re: Bats: Flying Wonders?
there are still fish. water environments actually will usually have much more life in them than land areasof the same size. also, wouldnt that also then mean that ghost would have an even harder time moving over desert areas since almost nothing live in a desert? But in the water, the living forms ...
- July 2nd, 2009, 7:58 pm
- Forum: Strategies & Tips
- Topic: How to play Drakes
- Replies: 95
- Views: 63555
Re: How to play Drakes
Secondly, drakes are all about keeping your units alive. A drake burner worth 21g is *not* a sacrifice, never. Units eventually die. How you let them die is what will decide the outcome of the game. Sacrifices can be useful, no matter how expensive is the unit. 1. Drakes are all about tactics. You ...
- July 2nd, 2009, 5:27 pm
- Forum: Strategies & Tips
- Topic: Bats: Flying Wonders?
- Replies: 148
- Views: 33404
Re: Bats: Flying Wonders?
How do you thinks that ghosts move? Do you think that they generate energy? No, they don't. In Wesnoth one of the possible forms of energy is arcane energy. Ghosts exist because they drain arcane energy that is generated in other living forms. This is created through psykick powers, and a typical ma...
- June 28th, 2009, 9:10 pm
- Forum: Multiplayer Development
- Topic: The Archive of HODOR
- Replies: 186
- Views: 68544
Re: The Archive of HODOR
I rarely played hodor style, but I think you are missing the main point: swarming Hodor is not about building your defence. It is about advancing. Sometimes without caring if the unit is going to be killed, but if it does get killed, it would be because the the enemy gets exposed. Remember the cost ...
- June 20th, 2009, 9:04 pm
- Forum: Multiplayer Development
- Topic: Damage System MOD(or Less Luck MOD) by A&J
- Replies: 43
- Views: 12219
Re: Damage System MOD(or Less Luck MOD) by A&J
This is the replay:
- June 7th, 2009, 1:10 pm
- Forum: Strategies & Tips
- Topic: Tactical uses of units
- Replies: 18
- Views: 5511
Re: Tactical uses of units
I dislike placing units in categories, as they are not unidimensional and what you are saying is basically what you learn after using the unit for the first time. But trying to follow that scheme I would change: -Creating a category for a unit or 2 does not make sense. Support units are included in ...
- June 3rd, 2009, 9:03 am
- Forum: Users’ Forum
- Topic: Fastest game type?
- Replies: 26
- Views: 4925
Re: Fastest game type?
The fastest game type is the royal rumble and derivatives.
Beyond that, you can set turn limit to 1minute. And although sometimes I have problems to deal with turns of 2:30 minutes, it is possible to play much faster, although not as wellas you can do with more time.
Beyond that, you can set turn limit to 1minute. And although sometimes I have problems to deal with turns of 2:30 minutes, it is possible to play much faster, although not as wellas you can do with more time.
- June 2nd, 2009, 6:47 pm
- Forum: Strategies & Tips
- Topic: Ruffians?
- Replies: 17
- Views: 4771
Re: Ruffians?
I wonder how do you play Wesnoth if you only take into account 2 parameters. Do you wait for the enemy to surrender after you state your brute superiority?
- May 31st, 2009, 8:58 am
- Forum: Users’ Forum
- Topic: To old friends!
- Replies: 9
- Views: 3031
Re: To old friends!
To be (alive) or not to be.
Hmmm. Why not both?
Hmmm. Why not both?