Search found 69 matches

by Combatjuan
March 23rd, 2006, 8:03 pm
Forum: Users’ Forum
Topic: Penny Arcade exposure?
Replies: 5
Views: 1070

About a year ago (probably 0.7ish) I emailed a http://www.wesnoth.org link and synopsis of the game to "Tycho". He emailed me back saying that it looked interesting (though not having indicated the he actually downloaded or tried to play it). He also said that since they get lots of requests like th...
by Combatjuan
November 3rd, 2005, 2:35 pm
Forum: Technical Support
Topic: Install issues: SDL Image
Replies: 6
Views: 1202

You need the development libraries of SDL, Image, Mixer, Network, and TTF if I remember right. I'm not sure about Suse's naming conventions, but look for packages with similar names as SDLImage but with a -dev tacked on the end. These are the ones that contain the headers and libraries that fmunoz w...
by Combatjuan
October 25th, 2005, 3:53 pm
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 22755

It's been a while since I've taken a significant stroll through the Wesnoth source code, but if you guys are really serious about creating Spacenoth, I'd recommend working out how the sci-fi system would layer over the existing fantasy system. What I mean is that you'll need to find ways to replace ...
by Combatjuan
October 18th, 2005, 3:11 pm
Forum: Technical Support
Topic: Suggested Simple AI Change
Replies: 4
Views: 772

My suggested change to the algorithm (in theory) would not make an AI controlled character change direction each turn, because generally the AI has "reasons" for going a particular direction. Presumably some kind of weighted A* algorithm is being used for pathfinding such that an AI player will plac...
by Combatjuan
October 17th, 2005, 3:32 pm
Forum: Technical Support
Topic: Suggested Simple AI Change
Replies: 4
Views: 772

Suggested Simple AI Change

I play a lot of human vs. AI games (I don't have many friends). My favorite types of maps to play are large and varied continents with many different AI players here and there. I've noticed that the AI has a general trend to go North. Presumably this is because the pathfinding algorithm starts looki...
by Combatjuan
August 29th, 2005, 4:42 pm
Forum: Faction & Era Development
Topic: The Marauders
Replies: 55
Views: 9995

Pillager: Bent shovels? Did I miss a reference or was that just the first random thing that came off the top of your head? As far as the ranged weapon goes, two things really fit the whole marauder concept to me: 1.) Hatchets - The downside being that dwarven units use them and though they're not ne...
by Combatjuan
August 25th, 2005, 5:33 pm
Forum: Ideas
Topic: "Advances from" in the unit help
Replies: 12
Views: 3265

I would love to have this feature. I also think it would be nice if the AdvancesTo link also had a picture of the advances to unit (which was also a hyperlink). If I remember right, on Wesnoth load, all the config files are read and their data is thrown into hundreds of dynamically allocated data st...
by Combatjuan
August 9th, 2005, 10:57 pm
Forum: Faction & Era Development
Topic: Roman legion type faction
Replies: 284
Views: 34327

Nice job Turin! They look pretty good. I think that I actually /do/ like the blue on the skirmisher line. It makes them a little easier to identify. Now I'm dying for a whole set of Classic-Earth era armies to play with. Barbarians (Marauders) Vs. Romans would be an awesome start even without full a...
by Combatjuan
August 8th, 2005, 5:58 pm
Forum: Technical Support
Topic: Saurian AI Bug
Replies: 2
Views: 518

Saurian AI Bug

This bug seems to be in Wesnoth 0.94 AI: I've played a diverse array of maps in the "Classic" era against Saurians and a multitude of other races. What I've found is that a problem seems to exist with the AI that affects Saurians dramatically and Dwarves just a bit. The AI players who are Saurians o...
by Combatjuan
August 4th, 2005, 10:04 pm
Forum: Ideas
Topic: Unit history
Replies: 31
Views: 4141

I really like this idea. My inner statistician smiles with glee thinking about all the interesting comparisons you could do with such data. Think of the pretty graphs! Besides that, I /like/ being attached to my units. I don't mind a good cry when my shyde dies healing and defending a weaker comrade...
by Combatjuan
August 3rd, 2005, 5:22 pm
Forum: Art Contributions
Topic: Some "anime style" portraits
Replies: 18
Views: 4027

Very nice drawings. If I might gripe for just a small paragraph, though, all the portraits look like they are of 13 year olds. While I have nothing against 13 year olds, and most of them are very nice people, I envision my Wesnoth army as being composed of something closer to adults. I know that bot...
by Combatjuan
August 2nd, 2005, 5:02 pm
Forum: Faction & Era Development
Topic: The Dark Elves
Replies: 465
Views: 69076

Wow. A year and a half later and my Dark Elves are still struggling for existence, although it seems they have a new champion. Astounding. I have to say that I preferred my dark skinned, gold and purple wearing dark elves and their spider and blob allies. They had more character. But hey, it's all g...
by Combatjuan
August 2nd, 2005, 3:35 pm
Forum: Art Contributions
Topic: Necromancer portrait
Replies: 14
Views: 3318

Is it just me or does this necromancer have a striking resemblance to Senator Palpatine/The Emperor of the Star Wars universe? It could be this perception of mine that makes me think that the necromancer should look slightly more disfigured or grayish or nasty looking. I know the description says th...
by Combatjuan
August 1st, 2005, 9:12 pm
Forum: Art Contributions
Topic: Archers
Replies: 17
Views: 2654

I'd like to see the new proposed level 1 archer next to the current rest of the loyalist army (especially the spearman) for size and consistency's sake. Also, while undecided about the purple on the level 3 archer, I think that on both versions, his bow could use a visual upgrade--perhaps some metal...
by Combatjuan
August 1st, 2005, 9:08 pm
Forum: Art Contributions
Topic: Elvish Lancer
Replies: 7
Views: 2202

Conceptually, it doesn't seem like a very woods-elfy thing to do to me. Artistically, I think that the green is too bright. But I'm one of those nuts who always welcomes new units. Someone will certainly want to use it! And the horse is pretty. In other news, this is my first post in about a year. I...