Search found 66 matches
- April 25th, 2004, 10:33 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 568
- Views: 349361
All right, and here is another release. This time it is 0.3.1. changes: new scenario Lake Vrug fixed Orcish Training scenario so you can recruit Young Ogres at the end of it balanced Elven Alliance, Northern Outpost, Two Paths and Tribal Warfare I think you need to add a small file in the scenarios...
- April 23rd, 2004, 2:22 am
- Forum: Technical Support
- Topic: CVS problems
- Replies: 4
- Views: 1675
- April 22nd, 2004, 10:25 pm
- Forum: Technical Support
- Topic: CVS problems
- Replies: 4
- Views: 1675
- April 22nd, 2004, 8:54 pm
- Forum: Technical Support
- Topic: CVS problems
- Replies: 4
- Views: 1675
- April 22nd, 2004, 6:55 pm
- Forum: Technical Support
- Topic: CVS problems
- Replies: 4
- Views: 1675
CVS problems
Using the CVS of approx 8am today, I've been encountering problems. Initially there was a "hanging" problem apparently similar to my earlier ones - ie hanging on the defender's first response to an attack. Having checked that the problem was not present in the recent 0.7.3 release, I tried...
- April 15th, 2004, 1:59 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 568
- Views: 349361
Comments - scenarios "Two Paths" to "Ogre&quo
Based on "Easy" mode, recent CVS (0.7.3) and Loyalist campaign release of approx 12 April (version 5 I think). Disclaimer - by this stage of the campaign, the selection of units available for recall can vary substantially in size and quality, changing the difficulty of the scenarios. Two P...
- April 15th, 2004, 9:41 am
- Forum: Developers’ Discussions
- Topic: New Races
- Replies: 4
- Views: 1514
well, I don't know exactly what the concept of race does, codewise... I think it only choose the random name generator.... Dave, is the name generator WML enabled, or do you have to code the new names in C++ ? Looks like it's in WML in the files in /data: In appropriate races in game.cfg there is a...
- April 15th, 2004, 3:24 am
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 568
- Views: 349361
is having those Cuttle Fish too hard? i could easily change the amount of cuttle fish. also, i have fixed some of the bugs reported here, but i'm too lazy to post a new version. to fix, go to the 'Crossing.cfg' file and change id=crossing to id=Crossing. Yes, I think the number of cuttlefish should...
- April 14th, 2004, 11:17 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 568
- Views: 349361
- April 13th, 2004, 11:11 am
- Forum: Scenario & Campaign Development
- Topic: Naming of Humanoid Dragons
- Replies: 65
- Views: 18395
- April 12th, 2004, 5:04 pm
- Forum: Developers’ Discussions
- Topic: Castle patch, now 0.1.0 [Was: Castle patch, version 0.0.1]
- Replies: 59
- Views: 10452
Disable option/method ?
Whilst this is a great improvement in most cases, there are a few scenarios where it would be useful to disable it.
For example, drawing castle walls and turrets round the starting hex in "Inside the Tower" in the Undead campaign spoils the atmosphere.
For example, drawing castle walls and turrets round the starting hex in "Inside the Tower" in the Undead campaign spoils the atmosphere.
- April 12th, 2004, 7:15 am
- Forum: Art Contributions
- Topic: New House Image
- Replies: 88
- Views: 20066
Initial reactions, before seeing it in game (or in screenshot): Perspective and shadow look good. It seems too far to the left - I think the shadow area falls right up against the mask, and probably slightly outside it. Try moving three or four pixels to the right. Colours look rather dark - might b...
- April 10th, 2004, 8:12 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Orcish campaign
- Replies: 149
- Views: 63081
Further comments
Based on the current version of Wesnoth (0.7.2 and later CVS in some cases), and a setting of "easy", I've been replaying the start of the Orcish Campaign to see how it has changed. I've also converted Kapou'e to a multi-level character, using stats similar to Konrad's, to see how that cha...
- April 10th, 2004, 1:10 pm
- Forum: Art Contributions
- Topic: Diagonal bridges
- Replies: 1
- Views: 1672
Diagonal bridges
As observed by Christophe33 recently in his "cavewall terrain" thread, the diagonal bridge terrain is rather badly aligned - see for example the first map in the Undead campaign. I therefore created and tested a terrain tile outlining what I consider to be better alignment of the diagonal ...
- April 9th, 2004, 11:15 pm
- Forum: Developers’ Discussions
- Topic: Racial resistance
- Replies: 6
- Views: 2016
Potentially misleading ?
I find the use of the term "resistance" or "resistance modifier" here to be awkward, and potentially misleading. The term is used in the unit config files, and is displayed in the movetype table at http://wesnoth.slack.it/movetypes.cgi The problem is the way it features in the da...