Search found 66 matches

by Loriel
April 25th, 2004, 10:33 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 564
Views: 95028

All right, and here is another release. This time it is 0.3.1. changes: new scenario Lake Vrug fixed Orcish Training scenario so you can recruit Young Ogres at the end of it balanced Elven Alliance, Northern Outpost, Two Paths and Tribal Warfare I think you need to add a small file in the scenarios...
by Loriel
April 23rd, 2004, 2:22 am
Forum: Technical Support
Topic: CVS problems
Replies: 4
Views: 882

After making suitable additions to the Makefile, the CVS fix seems to solve the label undraw segfault problem.

Thanks.
by Loriel
April 22nd, 2004, 10:25 pm
Forum: Technical Support
Topic: CVS problems
Replies: 4
Views: 882

Unfortunately the current CVS (as of approx 10.00pm GMT) does not make, finishing as follows : g++ -I/usr/local/include/SDL -D_REENTRANT -DWESNOTH_PATH=\"/usr/local/share/wesnoth\" -g -O2 -DDEBUG -ggdb3 -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -lpthread -lSDL_image -lSDL_mixer -lSDL_net -lSD...
by Loriel
April 22nd, 2004, 8:54 pm
Forum: Technical Support
Topic: CVS problems
Replies: 4
Views: 882

Dave wrote:Thanks for the bug report.

I have reproduced this problem, resolved it, and committed the fix to CVS.

It'd be greatly appreciated if you could test it and tell me if it's fixed.

David
Thanks.

Will do - expect a report in about an hour.
by Loriel
April 22nd, 2004, 6:55 pm
Forum: Technical Support
Topic: CVS problems
Replies: 4
Views: 882

CVS problems

Using the CVS of approx 8am today, I've been encountering problems. Initially there was a "hanging" problem apparently similar to my earlier ones - ie hanging on the defender's first response to an attack. Having checked that the problem was not present in the recent 0.7.3 release, I tried the CVS v...
by Loriel
April 15th, 2004, 1:59 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 564
Views: 95028

Comments - scenarios "Two Paths" to "Ogre&quo

Based on "Easy" mode, recent CVS (0.7.3) and Loyalist campaign release of approx 12 April (version 5 I think). Disclaimer - by this stage of the campaign, the selection of units available for recall can vary substantially in size and quality, changing the difficulty of the scenarios. Two Paths Fairl...
by Loriel
April 15th, 2004, 9:41 am
Forum: Developers’ Discussions
Topic: New Races
Replies: 4
Views: 905

well, I don't know exactly what the concept of race does, codewise... I think it only choose the random name generator.... Dave, is the name generator WML enabled, or do you have to code the new names in C++ ? Looks like it's in WML in the files in /data: In appropriate races in game.cfg there is a...
by Loriel
April 15th, 2004, 3:24 am
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 564
Views: 95028

is having those Cuttle Fish too hard? i could easily change the amount of cuttle fish. also, i have fixed some of the bugs reported here, but i'm too lazy to post a new version. to fix, go to the 'Crossing.cfg' file and change id=crossing to id=Crossing. Yes, I think the number of cuttlefish should...
by Loriel
April 14th, 2004, 11:17 pm
Forum: Mainline Campaign Development
Topic: Eastern Invasion
Replies: 564
Views: 95028

I played the campaign yesterday evening. I got an error when the necromancer in the "Undead Crossing" level summons the "Cuttlefish". It has said that wesnoth couldn't insert it. Im currently at work and can't post the exact message here. Yes, looks like "Cuttlefish" needs to be changed to "Cuttle ...
by Loriel
April 13th, 2004, 11:11 am
Forum: Scenario & Campaign Development
Topic: Naming of Humanoid Dragons
Replies: 65
Views: 12964

Single words and short phrases cannot usually be copyrighted.

However, they can be registed as tradmarks, and protected that way. See Windows/Lindows/Lindash for a current example.
by Loriel
April 12th, 2004, 5:04 pm
Forum: Developers’ Discussions
Topic: Castle patch, now 0.1.0 [Was: Castle patch, version 0.0.1]
Replies: 59
Views: 6663

Disable option/method ?

Whilst this is a great improvement in most cases, there are a few scenarios where it would be useful to disable it.

For example, drawing castle walls and turrets round the starting hex in "Inside the Tower" in the Undead campaign spoils the atmosphere.
by Loriel
April 12th, 2004, 7:15 am
Forum: Art Contributions
Topic: New House Image
Replies: 88
Views: 13283

Initial reactions, before seeing it in game (or in screenshot): Perspective and shadow look good. It seems too far to the left - I think the shadow area falls right up against the mask, and probably slightly outside it. Try moving three or four pixels to the right. Colours look rather dark - might b...
by Loriel
April 10th, 2004, 8:12 pm
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 46176

Further comments

Based on the current version of Wesnoth (0.7.2 and later CVS in some cases), and a setting of "easy", I've been replaying the start of the Orcish Campaign to see how it has changed. I've also converted Kapou'e to a multi-level character, using stats similar to Konrad's, to see how that changes the b...
by Loriel
April 10th, 2004, 1:10 pm
Forum: Art Contributions
Topic: Diagonal bridges
Replies: 1
Views: 1228

Diagonal bridges

As observed by Christophe33 recently in his "cavewall terrain" thread, the diagonal bridge terrain is rather badly aligned - see for example the first map in the Undead campaign. I therefore created and tested a terrain tile outlining what I consider to be better alignment of the diagonal bridge. Ad...
by Loriel
April 9th, 2004, 11:15 pm
Forum: Developers’ Discussions
Topic: Racial resistance
Replies: 6
Views: 1069

Potentially misleading ?

I find the use of the term "resistance" or "resistance modifier" here to be awkward, and potentially misleading. The term is used in the unit config files, and is displayed in the movetype table at http://wesnoth.slack.it/movetypes.cgi The problem is the way it features in the damage calculation - a...