Search found 1212 matches

by fabi
June 14th, 2018, 12:40 pm
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 3292

Re: MacOSX Tester Searched

Thank you, ghype and IIIO_METAL.

It is supposed to show a black loading screen and then a game menu similar to the old Wesnoth's one but with only two buttons.
'Exit' and 'Demo'

But you can have a look for yourself, it should already start when executed from the command-line.
by fabi
June 11th, 2018, 12:33 pm
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 3292

Re: MacOSX Tester Searched

i can test it later this day. running 10.13.2 EDIT: I am not exactly sure what I am supposed to do though. The zip needs to be unpacked. The contents should be a runnable Applikation. I am not sure how to start it, knowing little about the MacOSX operating system. The issue I am interrested in is i...
by fabi
June 10th, 2018, 10:22 am
Forum: Game Development
Topic: MacOSX Tester Searched
Replies: 7
Views: 3292

MacOSX Tester Searched

Hello, please help me testing if https://github.com/fendrin/wesnoth-love/releases/download/test/wesnoth-love-macos.zip runs on MacOSX. It contains an early tech-demo of my port of Wesnoth to the love2d engine. MattSC already confirmed that an earlier package starts properly when executed from the co...
by fabi
May 9th, 2016, 8:12 pm
Forum: WML Workshop
Topic: Coding Conventions
Replies: 17
Views: 1466

Re: Coding Conventions

Yeah, I guess we get a bit off topic here.
by fabi
May 9th, 2016, 7:40 pm
Forum: WML Workshop
Topic: Coding Conventions
Replies: 17
Views: 1466

Re: Coding Conventions

Celtic_Minstrel wrote:Underscores are perfectly valid in Lua table key identifiers.
Indeed. Whitespace is also valid. It just needs to be escaped.
by fabi
May 9th, 2016, 4:59 pm
Forum: WML Workshop
Topic: Coding Conventions
Replies: 17
Views: 1466

Re: Coding Conventions

Using CamelCase and capitalizing the part after "Pre" or "Post" feels fine. How do you determine what feels fine? That is not exactly a precise question, so let me elaborate a little bit more. I guess most people would answer that determining what feels fine means hearing about some noise in your g...
by fabi
April 27th, 2016, 11:00 am
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 3842

Re: Heavy repository

I have asked for a split of the repository ever since it was converted into a git one.

I hope you have more luck than me :-)
by fabi
April 26th, 2016, 10:02 pm
Forum: Users’ Forum
Topic: rooster/owl sound
Replies: 9
Views: 1264

Re: rooster/owl sound

I like them.
But that might be because I am biased.

They were introduced (iirc by Zookeeper) after I suggested them.
It was the first idea of mine that made it into Wesnoth.
by fabi
April 26th, 2016, 9:24 pm
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 10255

Re: Irdya - Wesmere Reference Implementation

So, if I'm understanding this correctly, if I declare a non-global function foo() in the folder AddOn1/Test1, then that function would not be available to Irdya once it starts reading the folder AddOn1/Test2? Or AddOn2/Test3? And the same is true for any non-global variable? Sorry, let's try that a...
by fabi
April 25th, 2016, 8:06 am
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 10255

Re: Irdya - Wesmere Reference Implementation

So, if I'm understanding this correctly, if I declare a non-global function foo() in the folder AddOn1/Test1, then that function would not be available to Irdya once it starts reading the folder AddOn1/Test2? Or AddOn2/Test3? And the same is true for any non-global variable? Well, Irdya would not r...
by fabi
April 21st, 2016, 1:06 am
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 10255

Re: Irdya - Wesmere Reference Implementation

Okay, I have learned that I haven't communicated well enough how WesMods and WSL works. Let me try again. Irdya reads all its content in the form of WesMods. After loading a few of them finally a scenario is started. Irdya can't do much more. Load WesMods and play scenarios. When you have a host tha...
by fabi
April 17th, 2016, 6:17 pm
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 10255

Re: Irdya - Wesmere Reference Implementation

Does that mean variables can be declared just about anywhere? Not quite. It means Lua/MoonScript can be coded anywhere. Declaring variables is only one of the options. Let's have another example to show what is possible. last = 10 for i=1, last scenario id: "scenario_number_#{i}" next_scenario: i !...
by fabi
April 17th, 2016, 4:33 pm
Forum: Game Development
Topic: Irdya - Wesmere Reference Implementation
Replies: 41
Views: 10255

Re: Irdya - Wesmere Reference Implementation

So to have everything be "add-on local", I would just need to wrap all the WSL in my add-on in an event that happens before the events I'm using? I don't know the exact shape of your add-on. I guess the music player comes as a mp modification? The trick is not to wrap it into events but to have the...
by fabi
April 15th, 2016, 5:01 pm
Forum: WML Workshop
Topic: Coding Conventions
Replies: 17
Views: 1466

Re: Coding Conventions

What about "movetype"?

movetype.name is also used as id.