Search found 37 matches

by malthaussen
May 2nd, 2024, 7:19 pm
Forum: Scenario & Campaign Development
Topic: 3rd Army campaign ready for playtest
Replies: 1
Views: 905

3rd Army campaign ready for playtest

I've decided to open the campaign I'm working on, "3rd Army," for players to test. Currently has 4 scenarios (more intended), Human v Orc battles. Each scenario is simulating a different kind of military operation. Scenario 1, "First Contact," is a meeting engagement on a pretty ...
by malthaussen
April 15th, 2024, 8:45 pm
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 1256

Re: Let the gold rain down!

@ lhybrideur: I've tested it, and it is working. Have to agree with Ravana here.

-- Mal
by malthaussen
April 15th, 2024, 8:43 pm
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 1256

Re: Let the gold rain down!

@Ravana: That explains why I see both methods in the .cfgs I've been reviewing.

-- Mal
by malthaussen
April 15th, 2024, 2:21 am
Forum: WML Workshop
Topic: Setting multiple objectives
Replies: 5
Views: 437

Re: Setting multiple objectives

I don't suppose you'd care to unpack that a little. How do I perform these checks? Inside what event?

-- Mal
by malthaussen
April 14th, 2024, 11:38 pm
Forum: WML Workshop
Topic: Setting multiple objectives
Replies: 5
Views: 437

Setting multiple objectives

I'd like to set multiple objectives which all must be met for a side's victory. eg, take cities a AND b, AND kill the enemy leader. It appears from what I've been looking at that all objectives are mutually exclusive, eg take city a OR b, OR kill the enemy leader. I want victory to happen when all t...
by malthaussen
April 14th, 2024, 4:53 am
Forum: WML Workshop
Topic: What happens if a leader is promoted?
Replies: 2
Views: 567

Re: What happens if a leader is promoted?

Ah, very good. Thank you.

-- Mal
by malthaussen
April 14th, 2024, 12:02 am
Forum: WML Workshop
Topic: What happens if a leader is promoted?
Replies: 2
Views: 567

What happens if a leader is promoted?

Supposing a side's leader earns enough XP during a scenario to advance in rank. But the next scenario has him set up as his previous rank. How does the game handle this? eg, suppose Side 1's leader is a Dragoon but kills enough bad guys to qualify for Cavalier. But the next scenario's .cfg has him a...
by malthaussen
April 13th, 2024, 12:47 am
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 1256

Re: Let the gold rain down!

Yeah, I saw that. It doesn't give an example of the code, though.

-- Mal
by malthaussen
April 13th, 2024, 12:04 am
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 1256

Re: Let the gold rain down!

@uncle: actually not a safe assumption, as I have only been fooling with this game for about three days. But maybe I worked it out, the scenario doesn't warn me anything is wrong:

Code: Select all

	[event]
		name=side_2_turn_20
			[gold]
				side=2
				amount=100
			[/gold]
	[/event]
-- Mal
by malthaussen
April 12th, 2024, 11:13 pm
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 1256

Let the gold rain down!

I want to give Side 2 a one-time infusion of 100 gold on Turn 20. Not finding any simple syntax to accomplish this, and everything I search just takes me farther down a rabbit hole.

Any ideas?

-- Mal
by malthaussen
April 12th, 2024, 9:55 pm
Forum: WML Workshop
Topic: Next next question
Replies: 3
Views: 597

Re: Next next question

Turns out it was a capitalization issue. But of course, other issues then appeared. using "music=" with the appropriate path played the call. But it wouldn't stop. using "sound=" with the appropriate path played the call. But the background music wouldn't stop. used "music=s...
by malthaussen
April 12th, 2024, 5:51 pm
Forum: WML Workshop
Topic: Next next question
Replies: 3
Views: 597

Next next question

I want to play a short bugle call and show a picture on the scenario start screen. Picture works fine. (well, it won't scale; can the picture's size be changed? The text window covers the bottom, would like the pic not to overflow into the text window) Music won't play. It was placed in the "ad...
by malthaussen
April 12th, 2024, 5:44 pm
Forum: WML Workshop
Topic: Next question: how to trigger a "sighted" event.
Replies: 5
Views: 802

Re: Next question: how to trigger a "sighted" event.

I'll try that. Thanks.

On edit: triggers when a side 2 unit spots a side 1 unit. So Side 2 is reporting contact to Side 1's commander. Still, it looks to be in the ballpark.

-- Mal
by malthaussen
April 12th, 2024, 4:33 pm
Forum: WML Workshop
Topic: Next question: how to trigger a "sighted" event.
Replies: 5
Views: 802

Next question: how to trigger a "sighted" event.

I'd like to have a short dialogue when Side 1 first spots an enemy unit. Used the following code, but the event triggers as soon as a unit is recruited, even though there are no enemies in sight. [event] name=sighted first_time_only=yes [filter] side=1 [/filter] [message] speaker=unit message= _ &qu...
by malthaussen
April 12th, 2024, 4:28 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 923

Re: Now THIS is funny

I was 17 when I first tried to persuade a computer to do what I wanted. It was a FACIT computer with 1k of memory, programmed in machine code (naturally). I failed, and it's been downhill ever since. That was (counts, runs out of fingers and toes)... um, 51 years ago in September.

-- Mal