Search found 37 matches
- May 2nd, 2024, 7:19 pm
- Forum: Scenario & Campaign Development
- Topic: 3rd Army campaign ready for playtest
- Replies: 1
- Views: 905
3rd Army campaign ready for playtest
I've decided to open the campaign I'm working on, "3rd Army," for players to test. Currently has 4 scenarios (more intended), Human v Orc battles. Each scenario is simulating a different kind of military operation. Scenario 1, "First Contact," is a meeting engagement on a pretty ...
- April 15th, 2024, 8:45 pm
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 1256
Re: Let the gold rain down!
@ lhybrideur: I've tested it, and it is working. Have to agree with Ravana here.
-- Mal
-- Mal
- April 15th, 2024, 8:43 pm
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 1256
Re: Let the gold rain down!
@Ravana: That explains why I see both methods in the .cfgs I've been reviewing.
-- Mal
-- Mal
- April 15th, 2024, 2:21 am
- Forum: WML Workshop
- Topic: Setting multiple objectives
- Replies: 5
- Views: 437
Re: Setting multiple objectives
I don't suppose you'd care to unpack that a little. How do I perform these checks? Inside what event?
-- Mal
-- Mal
- April 14th, 2024, 11:38 pm
- Forum: WML Workshop
- Topic: Setting multiple objectives
- Replies: 5
- Views: 437
Setting multiple objectives
I'd like to set multiple objectives which all must be met for a side's victory. eg, take cities a AND b, AND kill the enemy leader. It appears from what I've been looking at that all objectives are mutually exclusive, eg take city a OR b, OR kill the enemy leader. I want victory to happen when all t...
- April 14th, 2024, 4:53 am
- Forum: WML Workshop
- Topic: What happens if a leader is promoted?
- Replies: 2
- Views: 567
Re: What happens if a leader is promoted?
Ah, very good. Thank you.
-- Mal
-- Mal
- April 14th, 2024, 12:02 am
- Forum: WML Workshop
- Topic: What happens if a leader is promoted?
- Replies: 2
- Views: 567
What happens if a leader is promoted?
Supposing a side's leader earns enough XP during a scenario to advance in rank. But the next scenario has him set up as his previous rank. How does the game handle this? eg, suppose Side 1's leader is a Dragoon but kills enough bad guys to qualify for Cavalier. But the next scenario's .cfg has him a...
- April 13th, 2024, 12:47 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 1256
Re: Let the gold rain down!
Yeah, I saw that. It doesn't give an example of the code, though.
-- Mal
-- Mal
- April 13th, 2024, 12:04 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 1256
Re: Let the gold rain down!
@uncle: actually not a safe assumption, as I have only been fooling with this game for about three days. But maybe I worked it out, the scenario doesn't warn me anything is wrong:
-- Mal
Code: Select all
[event]
name=side_2_turn_20
[gold]
side=2
amount=100
[/gold]
[/event]
- April 12th, 2024, 11:13 pm
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 1256
Let the gold rain down!
I want to give Side 2 a one-time infusion of 100 gold on Turn 20. Not finding any simple syntax to accomplish this, and everything I search just takes me farther down a rabbit hole.
Any ideas?
-- Mal
Any ideas?
-- Mal
- April 12th, 2024, 9:55 pm
- Forum: WML Workshop
- Topic: Next next question
- Replies: 3
- Views: 597
Re: Next next question
Turns out it was a capitalization issue. But of course, other issues then appeared. using "music=" with the appropriate path played the call. But it wouldn't stop. using "sound=" with the appropriate path played the call. But the background music wouldn't stop. used "music=s...
- April 12th, 2024, 5:51 pm
- Forum: WML Workshop
- Topic: Next next question
- Replies: 3
- Views: 597
Next next question
I want to play a short bugle call and show a picture on the scenario start screen. Picture works fine. (well, it won't scale; can the picture's size be changed? The text window covers the bottom, would like the pic not to overflow into the text window) Music won't play. It was placed in the "ad...
- April 12th, 2024, 5:44 pm
- Forum: WML Workshop
- Topic: Next question: how to trigger a "sighted" event.
- Replies: 5
- Views: 802
Re: Next question: how to trigger a "sighted" event.
I'll try that. Thanks.
On edit: triggers when a side 2 unit spots a side 1 unit. So Side 2 is reporting contact to Side 1's commander. Still, it looks to be in the ballpark.
-- Mal
On edit: triggers when a side 2 unit spots a side 1 unit. So Side 2 is reporting contact to Side 1's commander. Still, it looks to be in the ballpark.
-- Mal
- April 12th, 2024, 4:33 pm
- Forum: WML Workshop
- Topic: Next question: how to trigger a "sighted" event.
- Replies: 5
- Views: 802
Next question: how to trigger a "sighted" event.
I'd like to have a short dialogue when Side 1 first spots an enemy unit. Used the following code, but the event triggers as soon as a unit is recruited, even though there are no enemies in sight. [event] name=sighted first_time_only=yes [filter] side=1 [/filter] [message] speaker=unit message= _ &qu...
- April 12th, 2024, 4:28 pm
- Forum: WML Workshop
- Topic: Now THIS is funny
- Replies: 9
- Views: 923
Re: Now THIS is funny
I was 17 when I first tried to persuade a computer to do what I wanted. It was a FACIT computer with 1k of memory, programmed in machine code (naturally). I failed, and it's been downhill ever since. That was (counts, runs out of fingers and toes)... um, 51 years ago in September.
-- Mal
-- Mal