Search found 221 matches

by Ave
June 3rd, 2009, 5:54 pm
Forum: Technical Support
Topic: TRoW: A new land
Replies: 0
Views: 550

TRoW: A new land

OS: Ubuntu
Wesnoth version: 1.4 (this is what is available for apt-get)

When letting the merman attacked, the scenario doesn't end properly because the merman swims away. The battle continues.
I realize that i'm way back with the version, so excuse me if this was already fixed.
by Ave
February 21st, 2007, 7:20 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 104519

I listed the 3 units for #3 :) Or i don't know what you meant. I don't have any other campaign, except the official ones, i think. Rogue_Mage.cfg (filesize is 2171 bytes) has this around line 63: [attack] name=missile type=cold range=ranged special=magical damage=6 number=2
by Ave
February 16th, 2007, 9:56 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 104519

I found the following problems: 1. missing unit: Arendian Horse Master 2. error config: an animation uses the deprecated [sound] tag, please include sound in the [frame] tag 3. error config: [attack] uses special=magical, which is now deprecated. Use the macros provided in abilities.cfg. Rogue_Mage....
by Ave
February 15th, 2007, 6:06 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 104519

Thanks, i thought i have to kill only two :) and thought it is buggy when i found the third. (Don't ask me why i thought it is only two).
by Ave
February 14th, 2007, 8:52 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 104519

Is this stuff still actively developed?
Cannot go past the training.
Killed 3 bandits when going to nearby villages, but what to do then???
Going back to the 'training camp' didn't help.
by Ave
November 11th, 2005, 11:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Moving to Gna! (bug reporters should read this)
Replies: 5
Views: 3226

Hello. Gna! wrote: You are not allowed to post comments on this tracker with your current authentification level. This is a bother, because I prefer not to accumulate user accounts on numerous different systems. I would like to help in tracking down some bugs, and have posted (IMO mostly) useful co...
by Ave
November 11th, 2005, 11:00 pm
Forum: Developers’ Discussions
Topic: Modified Version Of Wesnoth 1.0 made by me
Replies: 17
Views: 8008

Self healing makes sense, also some partial hits. I expected both of them from original Wesnoth.
by Ave
October 12th, 2005, 9:04 pm
Forum: Scenario & Campaign Development
Topic: Elf War (campaign)
Replies: 117
Views: 17884

Heh, it is an interesting idea to have two leaders. The campaign is broken in the third scenario. message: Unit not found: Dwarvish SteelcladDwarvish Steelclad The bug message is exactly like that, there is no mistake. some typos: in Rewny.cfg : enemmy -> enemy fire_dragon.cfg: dwarve -> dwarven ata...
by Ave
October 10th, 2005, 5:41 pm
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 77664

This campaign still has buggy units:
Huntsman.cfg: shallow water=2
Huntsman_peasant.cfg: shallow water=2
Trapper_peasant.cfg: swamp water=50
by Ave
August 24th, 2005, 10:21 am
Forum: Technical Support
Topic: rise of wesnoth official campaign: fallen lich point
Replies: 2
Views: 768

Ahh, thank you :)

Actually, it was written. I just overlooked it.
by Ave
August 23rd, 2005, 8:48 pm
Forum: Technical Support
Topic: rise of wesnoth official campaign: fallen lich point
Replies: 2
Views: 768

rise of wesnoth official campaign: fallen lich point

Hmm, somehow the lich is neutral (or even friendly).
One of the objectives is to kill the lich, how can I do this if i can't attack the lich units?
by Ave
August 23rd, 2005, 7:12 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 193809

Ankka wrote:
turin wrote: There was a bug in 0.9.3 that caused it to. (This was fixed in 0.9.4.)
Oh. But that has nothing to do with the current situation, now does it?
Sure it has, if that healing thingie was a bug, then i have to agree, the AMLA doesn't really worth it anyway :)
by Ave
August 23rd, 2005, 9:34 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 193809

The best in AMLA is not the additional 3 hp's but the instant healing :) if granted.
by Ave
August 23rd, 2005, 9:31 am
Forum: Scenario & Campaign Development
Topic: praise for the griffon's tale
Replies: 30
Views: 4954

Hak wrote:Oh yes, and I also explored the entire map to no avail.
You have to be on a specific spot, not just explore the whole map.
Look for curious 'magical' spots :)
by Ave
August 17th, 2005, 8:20 am
Forum: Scenario & Campaign Development
Topic: praise for the griffon's tale
Replies: 30
Views: 4954

Hak wrote:Yeah... this is a stupid question but where the heck is the Zolpha in the 2nd mission!? Lol, I go where there's all the dirt but none of them have him in it, went to the house too... Help anyone please?
Go to the village, there is a map :)