Search found 7090 matches

by Jetrel
April 17th, 2017, 6:03 am
Forum: Art Contributions
Topic: New animations
Replies: 1460
Views: 277816

Re: New animations

Vyncyn wrote:Finished the animation. I can see some issues with shoulders and breastplate, so if they are too dominant, I could try to fix them.
They're minor enough that they're not something that should stop this from going in.

I really appreciate you doing this this really looks awesome. ^_^
by Jetrel
April 17th, 2017, 5:57 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1134
Views: 203701

Re: Standing and idle animations?

aquileia wrote:As for what to do next, I'd have a humble reqest - Jetrel posted a ne-run for the lancer, but the cloth wasn't shaded. Would you do that? I attached the extracted frames of his gif for convenience.
Thanks for doing this. :)
by Jetrel
March 26th, 2017, 11:59 am
Forum: Art Contributions
Topic: New animations
Replies: 1460
Views: 277816

Re: New animations

:D That looks really nice - I think you might want to have that rear knee bend a lot more, and a good deal sooner - i.e. he should probably be pivoting onto the ball of his foot.

Broadly speaking, though, this looks great, and we really appreciate your efforts.
by Jetrel
March 26th, 2017, 11:51 am
Forum: Art Contributions
Topic: Poachers
Replies: 22
Views: 5774

Re: abandoned mainline sprites/animations

I was reading some of the topis in Art Development and noticed a lot of sprites and animations were left unfinished. Last updates for many were around 2010-2011. Are there any particular reasons why they were discontinued (eg. Development said no)? They weren't stopped for any particular reason oth...
by Jetrel
November 17th, 2016, 9:21 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 12058

Re: Lovecraft's Deep Ones (New here)

:D That looks really impressive. I don't know what your plans are, but lovecraftian "bog men" are something that would be a great resource to a lot of different campaigns/umc. If you did a whole set, that'd be rad - if it's just one, it'd still be very useful. So I'd definitely take my hat off to yo...
by Jetrel
September 10th, 2016, 8:59 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 18
Views: 4500

Re: Wesnoth Inc Board Members -- Request for Nominations

I'd like to second the nominations for:
Celticminstrel
gfgtdf
doofus-01
mattsc
shadowm
tekelili
Vultraz
zookeeper
by Jetrel
August 22nd, 2016, 5:52 pm
Forum: Art Contributions
Topic: Heavy Infantryman Line Animations
Replies: 56
Views: 8092

Re: Heavy Infantryman Line Animations

This is probably safe to go in - the only thing we'll want added(?) is the typical motion-blur/swoosh on a couple key attack frames; I'm not sure if I can't see it because of the gif-on-white-bg or if it just hasn't been added yet.

Thanks for doing this. :D
by Jetrel
August 20th, 2016, 2:05 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 64431

Re: Mainline campaign sprites and animations needed

As requested on #wesnoth-dev, I committed the latest edits . Doesn't mean they need to be considered final or anything. So, is Jetrel still working on this, or should I? I was glad to discover that he is still working on some things, like the elf sprites (desert and wood), but I don't know what els...
by Jetrel
August 20th, 2016, 8:28 am
Forum: Users’ Forum
Topic: Anyone remembers old artstyle?
Replies: 50
Views: 6168

Re: Anyone remembers old artstyle?

I completely agree with zookeeper. Our old art style was not unique - it was painfully generic, "seen it all before" anime/fantasy junk. The sort of thing teenagers pump out tons of over on deviantart, and also the sort of thing that only appeals to, well ... teenagers. The problem with that style o...
by Jetrel
August 17th, 2016, 8:58 am
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 11013

Re: Donating to Battle for Wesnoth

I think I "wrote in anger" on my last post, so rather than redacting it and pretending it didn't happen, I'd like to offer a softer side of the same coin. Cheers, I know the feeling. :oops: And thank you for following up. You're a particular person I had in mind as a shining example. :D continues t...
by Jetrel
August 17th, 2016, 1:28 am
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 11013

Re: Donating to Battle for Wesnoth

I think I "wrote in anger" on my last post, so rather than redacting it and pretending it didn't happen, I'd like to offer a softer side of the same coin. I'm pretty burned out, here, and part of my burnout comes from how much I care about all the people who do contribute seriously to this project. ...
by Jetrel
August 16th, 2016, 6:47 am
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 11013

Re: Donating to Battle for Wesnoth

You might also want to read what they write about Wesnoth here: https://en.wikipedia.org/wiki/Frogatto_%26_Friends Appears that Jetrel, shadowm, marcavis, and others have edited it at various points. In contrast to their previous project, The Battle for Wesnoth, the Frogatto team did development as...
by Jetrel
February 19th, 2016, 1:49 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1134
Views: 203701

Re: Standing and idle animations?

Looks good to go in!
by Jetrel
February 6th, 2016, 6:54 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 41653

Re: Lordbob's commissionned work: UtBS

I'm very pleased with this, so far. :D
by Jetrel
January 18th, 2016, 6:20 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 64431

Re: Mainline campaign sprites and animations needed

When I do the next edit, I'll play with the pose a bit. Your proposed one for the first level is a good idea, though I might apply it to the L2 (due to the whole experience = confident, relaxed pose trope we often use). For both of these, we likely want a "en guarde" frame with the weapon active, mo...