Search found 168 matches

by Toranks
December 14th, 2023, 7:31 pm
Forum: Multiplayer Development
Topic: Mod : Advance Wesnoth Wars
Replies: 71
Views: 55907

Re: Mod : Advance Wesnoth Wars

Hello, How do I make leadership gain 1xp from adjacent battles when they assist their friends? It is not a feature available for AWW nor do I see it being balanced, it would be an excessive gain in experience. Even so, if you require it for a specific campaign or your own mod, you can start from th...
by Toranks
July 20th, 2023, 10:08 am
Forum: Users’ Forum
Topic: Multiplayer: Changing a player to AI
Replies: 10
Views: 4374

Re: Multiplayer: Changing a player to AI

With Advanced wesnoth wars (fork) it can be done, in the tools section.
Otherwise, you have to code it in the scenario itself. Although I thought that if a player quit, they automatically change to the AI...
by Toranks
July 4th, 2023, 1:06 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

white_haired_uncle wrote: July 3rd, 2023, 9:49 am Where are you getting anger? I want that for my other scythemaster who needs more help (giving it to this one it probably overkill).
Crafting wrath is the easiest way. The materials it requires are relatively cheap.
by Toranks
July 2nd, 2023, 6:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

white_haired_uncle wrote: July 2nd, 2023, 6:44 pm
A few days ago I noticed that "anger" also doubles whirlwind attacks while the enemy is still at 0 attacks, which literally makes it the most powerful unit in my army right now. (Chapter 6)
by Toranks
July 1st, 2023, 8:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

I have tried to remove the artifacts from this image, do you think it is acceptable like this, or can someone improve it?
Sin título2.png
Sin título.png
by Toranks
June 30th, 2023, 5:46 pm
Forum: WML Workshop
Topic: Disable opponent weapon during fight
Replies: 3
Views: 491

Re: Disable opponent weapon during fight

Just before the attack. For example, in pre attack event: [modify_unit] [filter] id=$unit.id [/filter] [object] id=aww_disable_attacks [effect] apply_to=attack set_attacks=0 [/effect] [/object] [/modify_unit] After the attack, on attack end event: [remove_object] id=$unit.id object_id=aww_disable_at...
by Toranks
June 25th, 2023, 9:24 pm
Forum: Technical Support
Topic: Console messages superimposed
Replies: 4
Views: 3203

Re: Console messages superimposed

I thought it was already resolved. It must be a special case.

https://github.com/wesnoth/wesnoth/issues/7100
by Toranks
June 21st, 2023, 11:30 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

Some defense abilities are capped at 80% and others at 90% but I didn't really understand the logic yet...
by Toranks
June 20th, 2023, 3:10 am
Forum: WML Workshop
Topic: Abilities clause
Replies: 7
Views: 584

Re: Abilities clause

You don't need to use [+abilities], use: [abilities] MACRO> keys of ability [/abilities] [abilities] <MACRO [/abilities] or MACRO> [abilities] keys of ability [/abilities] <MACRO [+abilities] is for: [abilities] some keys [/abilities] MACRO> [+abilities] more keys of the SAME ability, or the same ke...
by Toranks
June 17th, 2023, 2:23 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

lua/inventory/storage.lua - sort "In the item storage:" lua/inventory/recall.lua - sort "Items on units on the recall list" both units by name and items by name utils/chapter9_utils.cfg - remove units that are already on the autorecall list from the list of units to add utils/ch...
by Toranks
June 16th, 2023, 10:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

My version of LOTI (downloaded from Github, updated) show the autorecall list like this: Sin título.png The savegame of white_haired_uncle, with "3.2.7.162gbb3986a" version show the list like this: Sin título.png How is that? Are the list numbers something new, or something old? Where is t...
by Toranks
June 14th, 2023, 8:13 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

Incinerate is sustained even if a unit is healed from advancing or receiving AMLA. Is this intentional?
by Toranks
June 13th, 2023, 11:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173348

Re: Legend of the Invincibles

Try this. I cannot guarantee this works, I don't recall if fire_event is used like I put in the code, but maybe bypassing kill=yes on harm_unit with an extra condition on scenario in case unit has necromancy as a possible ability, and triggering last breath from outside the tag, it should preserve ...
by Toranks
June 12th, 2023, 11:59 pm
Forum: Users’ Forum
Topic: Everything is so small / Map Zoom
Replies: 4
Views: 3373

Re: Everything is so small / Map Zoom

Edit this line on this file: D:\SteamLibrary\steamapps\common\wesnoth\data\game_config.cfg zoom_levels = 0.25, 0.33333333333333333, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0, 10.0 You will have a greater range of zooms, above and below. This only affects the vision of the battlefield itself, not the ...