Search found 179 matches

by blackjack
March 11th, 2021, 2:07 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 192
Views: 77225

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

In "Strength of the Union", Devan is able to recruit Dunefolk units. The reason is that you use the LIMIT_CONTEMPORANEOUS_RECRUITS macro but incorrectly specify it as side 2 (Devan) rather than side 3 (Army of the Dunefolk).
by blackjack
March 7th, 2021, 5:50 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 192
Views: 77225

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

I get a WML error in the "Beast of Aethenwood" campaign right at turn one. Apparently there's an error trying to unstore Ceomyr, he never appears on the map. edit: it seems that event where Ceomyr runs away in the previous scenario never fires... is it because my first sight of elvish spir...
by blackjack
February 22nd, 2021, 1:08 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 653
Views: 339942

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Thank you, the fix worked. To be precise, I edited the .cfg file, replayed the last move of S1E11.1 (to make sure the new scenario file was used), ended the first move of S1E11.2 (to fire the event), and then loaded S3E2.1 savegame. I still have some lingering thoughts about what would happen if I w...
by blackjack
February 22nd, 2021, 6:10 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 653
Views: 339942

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

I think that the "persistent store" isn't really that persistent - it goes away in between sessions. That works when you are transitioning from the end of one episode to the next, but not when the gap is very large. And if the info is not in the savefile, it won't be transferable.
by blackjack
February 22nd, 2021, 6:07 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 653
Views: 339942

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

yes, I did not recall her in E1S11.2

here are some save-files:
by blackjack
February 22nd, 2021, 4:46 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 653
Views: 339942

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Hi, I've been playing AtS 0.10.11 in 1.14 and I am not able to receive the fountain faerie in E3S2.1. As far as I can tell, the faerie's stats are not stored in the savefile after E1S11.2, but kept in memory. Does that mean that if I quit Wesnoth or reload a save in between E1S11.2 and E3S2.1, I won...
by blackjack
August 7th, 2015, 5:27 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 194
Views: 76394

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

I just restarted this campaign… so no real comments for now. Just a mild bug report - in the first true scenario, "Dawn of A New Day", one of the loss conditions is for turns to run out, but as a player I have no idea what the turn limit is.
by blackjack
June 16th, 2015, 5:36 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 105978

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

I did manage to beat it on my first try using a sub-optimal form of the skeleton assassination squad. Basically, send about 8 skeletons south on the first two turns, but they go for the water on the west side instead of engaging. Not all of them will get submerged, but about 4 skeletons (possibly da...
by blackjack
June 15th, 2015, 5:39 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 105978

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

I'm going to avoid looking at your spoiler and try and figure it out for myself… maybe the solution is to do an assassination run with a couple of ghouls or use submerged skeletons.
by blackjack
June 15th, 2015, 3:36 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 105978

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

Great campaign… I just played through Part I and am now on Part II. I'm finding "Converted" to be quite difficult… because you destroy villages, your units have nowhere to heal and you don't have enough gold to be constantly recycling. I'm not sure I'm finding a way to complete this under ...
by blackjack
August 6th, 2014, 1:02 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 208
Views: 179952

Re: Secrets of the Ancients: Undead Campaign (now complete!)

I get a couple of LUA errors on the "Becalmed"... I think the AI can't handle the 2nd trapdoor. This is in Wesnoth 1.16
by blackjack
July 2nd, 2014, 11:28 am
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17041

Re: Campaign: Only Death Behind ~v1.0.2~

What you uploaded them onto was the 1.12 server. I think that the current versions of 1.11.x are actually pre-1.12s in disguise.
by blackjack
July 1st, 2014, 3:54 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17041

Re: Campaign: Only Death Behind ~v1.0.1~

Very nice campaign... enjoyed both Flight of Drakes and this one. Very cryptic hints but I like it.

Just spotted a bug in the last scenario. The mermen should recruit "Mermaid Initiate", not Merman Initiate. This causes a WML error and has a small effect on gameplay.
by blackjack
June 6th, 2014, 10:02 pm
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 279
Views: 93291

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Two more quick comments: In immortal fire, I noted that Stygia keeps receiving reinforcements (i.e. 650 gold) even if the portal has been destroyed. But the dialogue seems to hint that the portal Also, it seems that aquatic body (water elemental regeneration in water) doesn't seem to work. Not sure ...
by blackjack
June 1st, 2014, 3:08 pm
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 279
Views: 93291

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

In Ancient Fire, Affalon's name is sometimes spelled as Afalon. This causes the unit name to not match the defeat condition. Possibly other side effects.