Search found 46 matches
- April 9th, 2008, 2:36 pm
- Forum: Ideas
- Topic: Earthquake, flooding, lightinings & c.
- Replies: 18
- Views: 4630
Earthquake, flooding, lightinings & c.
English is not my language, so please don't be rude if i will write something grammaticaly weird. Ok, the game is hard enough sometimes, but it could be more "realistic" if in same scenarios natural events could happen. I.E. in a volcanic island it is possible to have a random eruction tha...
- June 29th, 2007, 8:05 pm
- Forum: Ideas
- Topic: Steal attack
- Replies: 13
- Views: 3758
Steal attack
Ok, this thread will not be a great success, but i try anyway... It would be nice fot outlaw, thief, assassin, bandit etc to have the steal attack. What does it mean? A 0 HP damage and the regular chance of every attack depending on the terrain that the unit steal something from the enemy, distracti...
- June 29th, 2007, 5:48 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
Ok, so, now that all is set, i post the link to the pictures. It would be nice to put all the art coming from these pictures on a single thread to allow the guys to see how the work goes on.
http://www.grv.it/pagine/fotogallery.htm
Some are really amazing, at least on my humble opinion
http://www.grv.it/pagine/fotogallery.htm
Some are really amazing, at least on my humble opinion
- June 29th, 2007, 12:17 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
- June 29th, 2007, 12:08 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
Ok, i talk with them again, and they want to became a videogame! They only would like to appear on credits and i think it shouldn't be a problem to add theyr group to the credits, like a special thanks or supporters. (i'm in the credits too... for my italian translation). Let me know if it is fine t...
- June 27th, 2007, 6:36 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
They answer me. They would be happy to grant us the right to reproduce their pictures like drawing, but they ask me if by doing that they must make their picture GPL, because they don't want to give permission to other people, from different live rpg faction to display theyr picture. It sound hard t...
- June 27th, 2007, 5:27 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
It was a picture, i change little of the face traits, if someone is able to put a new face on the body i think that there shouldn't be problems of copyright, as the dress doesn't seems to be hand-made by the guy wearing it. Also, the portrait i posted is a mirror image of the original pose. Anyway, ...
- June 27th, 2007, 4:55 pm
- Forum: Art Workshop
- Topic: Portrait
- Replies: 14
- Views: 6437
Portrait
I made a very ugly portrait sketch by copyng a picture taken on a live rpg day.
Check out if someone can use it to re-copy the image better than me (i don't have any skill in drawing free hand).
Check out if someone can use it to re-copy the image better than me (i don't have any skill in drawing free hand).
- June 9th, 2007, 7:54 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 12 - A Final Spring
- Replies: 26
- Views: 22974
Re: The Rise of Wesnoth: A Final Spring
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? very clear, kill every enemy leader (4) How clear and interesting did you find the dialog and storyline ...
- June 9th, 2007, 7:50 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 10 - Sewer of Southbay
- Replies: 36
- Views: 35237
Re: The Rise of Wesnoth: The Sewer
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 1 to 8 depending on the AI recruitment (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and stor...
- June 9th, 2007, 7:48 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 9 - Fallen Lich Point
- Replies: 48
- Views: 45033
Re: The Rise of Wesnoth: Fallen Lich Point
(1) What difficulty levels and game versions have you played the scenario on? Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very, it is...
- June 9th, 2007, 7:46 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 8 - Clearwater Port
- Replies: 55
- Views: 46428
Re: The Rise of Wesnoth: Clearwater Port
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 7 if you take the first boat (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of t...
- June 9th, 2007, 7:43 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 6 - Temple in the Deep
- Replies: 40
- Views: 34077
Re: The Rise of Wesnoth: Temple of the Deep
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What...
- June 7th, 2007, 8:52 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 5 - The Oldwood
- Replies: 35
- Views: 25779
Re: The Rise of Wesnoth: The Oldwood
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
- June 7th, 2007, 8:51 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 4b - The Midlands
- Replies: 17
- Views: 19607
Re: The Rise of Wesnoth: Midlands
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 9~10 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) Wh...