Search found 46 matches

by RokStar
April 9th, 2008, 2:36 pm
Forum: Ideas
Topic: Earthquake, flooding, lightinings & c.
Replies: 18
Views: 2451

Earthquake, flooding, lightinings & c.

English is not my language, so please don't be rude if i will write something grammaticaly weird. Ok, the game is hard enough sometimes, but it could be more "realistic" if in same scenarios natural events could happen. I.E. in a volcanic island it is possible to have a random eruction that burns ra...
by RokStar
June 29th, 2007, 8:05 pm
Forum: Ideas
Topic: Steal attack
Replies: 13
Views: 1778

Steal attack

Ok, this thread will not be a great success, but i try anyway... It would be nice fot outlaw, thief, assassin, bandit etc to have the steal attack. What does it mean? A 0 HP damage and the regular chance of every attack depending on the terrain that the unit steal something from the enemy, distracti...
by RokStar
June 29th, 2007, 5:48 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

Ok, so, now that all is set, i post the link to the pictures. It would be nice to put all the art coming from these pictures on a single thread to allow the guys to see how the work goes on.

http://www.grv.it/pagine/fotogallery.htm

Some are really amazing, at least on my humble opinion :)
by RokStar
June 29th, 2007, 12:17 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

I think they should be fine in "Other contributors" list. Anyway, it depends on how massive would result they contributions of picture with the art work... if it will result a huge advantage they could be putted under "Artist - moderate contributors", as the won't phisically draw units or portrait. ...
by RokStar
June 29th, 2007, 12:08 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

Ok, i talk with them again, and they want to became a videogame! They only would like to appear on credits and i think it shouldn't be a problem to add theyr group to the credits, like a special thanks or supporters. (i'm in the credits too... for my italian translation). Let me know if it is fine t...
by RokStar
June 27th, 2007, 6:36 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

They answer me. They would be happy to grant us the right to reproduce their pictures like drawing, but they ask me if by doing that they must make their picture GPL, because they don't want to give permission to other people, from different live rpg faction to display theyr picture. It sound hard t...
by RokStar
June 27th, 2007, 5:27 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

It was a picture, i change little of the face traits, if someone is able to put a new face on the body i think that there shouldn't be problems of copyright, as the dress doesn't seems to be hand-made by the guy wearing it. Also, the portrait i posted is a mirror image of the original pose. Anyway, ...
by RokStar
June 27th, 2007, 4:55 pm
Forum: Art Workshop
Topic: Portrait
Replies: 14
Views: 3474

Portrait

I made a very ugly portrait sketch by copyng a picture taken on a live rpg day.

Check out if someone can use it to re-copy the image better than me (i don't have any skill in drawing free hand).
by RokStar
June 9th, 2007, 7:54 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 24
Views: 9996

Re: The Rise of Wesnoth: A Final Spring

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? very clear, kill every enemy leader (4) How clear and interesting did you find the dialog and storyline ...
by RokStar
June 9th, 2007, 7:50 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 10 - Sewer of Southbay
Replies: 32
Views: 12349

Re: The Rise of Wesnoth: The Sewer

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 1 to 8 depending on the AI recruitment (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and stor...
by RokStar
June 9th, 2007, 7:48 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 44
Views: 18972

Re: The Rise of Wesnoth: Fallen Lich Point

(1) What difficulty levels and game versions have you played the scenario on? Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very, it is...
by RokStar
June 9th, 2007, 7:46 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 51
Views: 21231

Re: The Rise of Wesnoth: Clearwater Port

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 7 if you take the first boat (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of t...
by RokStar
June 9th, 2007, 7:43 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 6 - Temple in the Deep
Replies: 35
Views: 13376

Re: The Rise of Wesnoth: Temple of the Deep

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What...
by RokStar
June 7th, 2007, 8:52 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 31
Views: 10737

Re: The Rise of Wesnoth: The Oldwood

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
by RokStar
June 7th, 2007, 8:51 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4b - The Midlands
Replies: 15
Views: 8722

Re: The Rise of Wesnoth: Midlands

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 9~10 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) Wh...