Search found 79 matches
- August 11th, 2005, 8:59 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.5
- Replies: 73
- Views: 27104
BeOS binaries
BeOS binaries (35.24MB): http://prdownloads.sourceforge.net/wesnoth/Wesnoth-0.9.5a-BeOS-x86.pkg.zip?download Yesterday i noticed editor doesn't work (has problems with loading data for GUI, but tiles gfx is loaded ok...), but game and server works fine :-). -- edit -- Fixed editor problems, and some...
- March 5th, 2005, 11:24 am
- Forum: Art Contributions
- Topic: New Shyde.
- Replies: 43
- Views: 7012
So, the GIANT, GLOWING DRAGONFLY WINGS don't make it original? Well... yeah it makes her a bit different than other elves, but because the wings are so delicate (they should be of course :)) they're not so noticable IMHO. And very similar wear, and hair, etc... makes it not much different. I do not...
- March 4th, 2005, 10:28 am
- Forum: Art Contributions
- Topic: New Shyde.
- Replies: 43
- Views: 7012
- February 20th, 2005, 6:53 pm
- Forum: Developers’ Discussions
- Topic: How to compile on BeOS
- Replies: 16
- Views: 14324
Update
Updated instructions - now they are only for gcc 3.x.
Updated patch, and uploaded old 2.x patches (last forum problems removed them) for historical record.
Updated patch, and uploaded old 2.x patches (last forum problems removed them) for historical record.
- February 20th, 2005, 5:35 pm
- Forum: Technical Support
- Topic: Compiling error gcc-3.4.3
- Replies: 14
- Views: 3728
0.8.11 builds fine on BeOS!
Just wanted to report 0.8.11 builds fine on BeOS .
- February 11th, 2005, 1:26 pm
- Forum: Translations & Internationalization
- Topic: Polish translation (polskie tlumaczenie)
- Replies: 364
- Views: 258759
Re: I znowu rasy
Co do nazwy tryton - to jak wtedy przetłumaczyć merman? A jeśli merman to "tryton", to czym byłby merman triton - Trytoński tryton? No wlasnie o to mi chodzilo. Moglby byc po prostu "Tryton", albo jakas inna nazwa jednostki bojowej (na zasadzie Hoplity) - tylko wtedy nalezaloby ...
- February 10th, 2005, 10:08 pm
- Forum: Translations & Internationalization
- Topic: Polish translation (polskie tlumaczenie)
- Replies: 364
- Views: 258759
- February 10th, 2005, 1:07 pm
- Forum: Users’ Forum
- Topic: Wesnoth Performance
- Replies: 25
- Views: 7226
- February 8th, 2005, 8:16 am
- Forum: Art Contributions
- Topic: New Mage graphics, and fixing of the female mage's hair.
- Replies: 88
- Views: 16059
- February 3rd, 2005, 8:23 pm
- Forum: Art Contributions
- Topic: Unit Height Corrections
- Replies: 22
- Views: 4925
- January 31st, 2005, 10:19 am
- Forum: Technical Support
- Topic: Problem starting the program (BeOS Max 3.1)
- Replies: 4
- Views: 1229
Just forgot to mention.. I DO have the latest libpak installed so i don't know what coudl be the issue. Hi, Sorry about that. I'm using newer gettext library than is in LibPak, that's why You get missing symbol error. I'm trying to release new LibPak, but i have not much time to finish install/unin...
- January 31st, 2005, 12:41 am
- Forum: Developers’ Discussions
- Topic: Translatable hero names
- Replies: 18
- Views: 4569
- January 30th, 2005, 12:43 pm
- Forum: Developers’ Discussions
- Topic: Translatable hero names
- Replies: 18
- Views: 4569
I voted no
IMHO names (human names, places, etc..) shouldn't be translated at all. People usually "change" them anyway by trying to pronounce them, but it's not a reason to start using such mutations "officially". I don't know how it is in other countries, but in Poland books most of the ti...
- January 30th, 2005, 12:19 pm
- Forum: Scenario & Campaign Development
- Topic: Elf War (campaign)
- Replies: 117
- Views: 23705
Small bug report about spelling errors
THX for Elf War campaign - it's very nice :). In last scenario (Elfwar10.cfg - versions 1.8 and 1.9) i noticed some spelling errors: - " orc nobles, incluiding Kruksu, were " should be " orc nobles, including Kruksu, were ", - " The campaign agaisnt the dwarves " should...
- January 27th, 2005, 7:59 pm
- Forum: Technical Support
- Topic: Compiling error gcc-3.4.3
- Replies: 14
- Views: 3728
same problem with 0.8.9 but it stops at ai.cpp anyone know why this happens to wesnoth 'cause I havn't got any problems like this with any other app I've compiled. How do you get some useful information out of gcc? Strange, it stopped on multiplayer.cpp here. Ai.cpp was ok IIRC. As for useful infor...