Search found 79 matches

by ahwayakchih
August 11th, 2005, 8:59 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.5
Replies: 73
Views: 22716

BeOS binaries

BeOS binaries (35.24MB): http://prdownloads.sourceforge.net/wesnoth/Wesnoth-0.9.5a-BeOS-x86.pkg.zip?download Yesterday i noticed editor doesn't work (has problems with loading data for GUI, but tiles gfx is loaded ok...), but game and server works fine :-). -- edit -- Fixed editor problems, and some...
by ahwayakchih
March 5th, 2005, 11:24 am
Forum: Art Contributions
Topic: New Shyde.
Replies: 43
Views: 5538

So, the GIANT, GLOWING DRAGONFLY WINGS don't make it original? Well... yeah it makes her a bit different than other elves, but because the wings are so delicate (they should be of course :)) they're not so noticable IMHO. And very similar wear, and hair, etc... makes it not much different. I do not...
by ahwayakchih
March 4th, 2005, 10:28 am
Forum: Art Contributions
Topic: New Shyde.
Replies: 43
Views: 5538

Jetryl You make great work on gfx (THX! :)), but here... IMHO the one with green hair had some "originality", after Your change it's not much different from rest of elves, and thus less interesting :(. Yes it's more "finished" but IMHO much less interesting than the one with gree...
by ahwayakchih
February 20th, 2005, 6:53 pm
Forum: Developers’ Discussions
Topic: How to compile on BeOS
Replies: 16
Views: 12998

Update

Updated instructions - now they are only for gcc 3.x.
Updated patch, and uploaded old 2.x patches (last forum problems removed them) for historical record.
by ahwayakchih
February 20th, 2005, 5:35 pm
Forum: Technical Support
Topic: Compiling error gcc-3.4.3
Replies: 14
Views: 2756

0.8.11 builds fine on BeOS!

Just wanted to report 0.8.11 builds fine on BeOS :D.
by ahwayakchih
February 11th, 2005, 1:26 pm
Forum: Translations & Internationalization
Topic: Polish translation (polskie tlumaczenie)
Replies: 350
Views: 159028

Re: I znowu rasy

Co do nazwy tryton - to jak wtedy przetłumaczyć merman? A jeśli merman to "tryton", to czym byłby merman triton - Trytoński tryton? No wlasnie o to mi chodzilo. Moglby byc po prostu "Tryton", albo jakas inna nazwa jednostki bojowej (na zasadzie Hoplity) - tylko wtedy nalezaloby ...
by ahwayakchih
February 10th, 2005, 10:08 pm
Forum: Translations & Internationalization
Topic: Polish translation (polskie tlumaczenie)
Replies: 350
Views: 159028

I dobrze. Rozmawiałem ze znajomą polonistką (no i namawiam ją do zagrania w Wesnoth :wink:): odnośnie Ryboludzi dowiedziałem się, że po naszemu Merman powinien zostać przełożony na... "Tryton". Biorąc pod uwagę, że jest już "Merman Triton", to niebardzo pasuje. Innym tłumaczenie...
by ahwayakchih
February 10th, 2005, 1:07 pm
Forum: Users’ Forum
Topic: Wesnoth Performance
Replies: 25
Views: 5873

BeOS r5.03 Pro, Wesnoth 0.8.10, 1,4Mhz processor Creative 3D Blaster nVidia 2MX 32MB DDDR, 512MB DDR RAM, Resolution of 1024x768 at 32 bit depth Scrolling around the screen: 18-22fps While a unit is moving: ~49fps While a unit is moving+screen auto scrolled (in intro of scenario, "jumping"...
by ahwayakchih
February 8th, 2005, 8:16 am
Forum: Art Contributions
Topic: New Mage graphics, and fixing of the female mage's hair.
Replies: 88
Views: 12624

Jetryl wrote:I appreciate the work you did, monkey, but I think that simply giving the girls pink accents and giving the guys red accents is not the correct way to go at this
He also changed the shape of the hood on male white mage - and i think it's a nice idea.
by ahwayakchih
February 3rd, 2005, 8:23 pm
Forum: Art Contributions
Topic: Unit Height Corrections
Replies: 22
Views: 3820

Shadow wrote:Thanks

The swordline
All look nice, except swordsman who's right leg looks like i was broken (or maybe he's preparing to sit on a toilette? ;)).
by ahwayakchih
January 31st, 2005, 10:19 am
Forum: Technical Support
Topic: Problem starting the program (BeOS Max 3.1)
Replies: 4
Views: 996

Just forgot to mention.. I DO have the latest libpak installed so i don't know what coudl be the issue. Hi, Sorry about that. I'm using newer gettext library than is in LibPak, that's why You get missing symbol error. I'm trying to release new LibPak, but i have not much time to finish install/unin...
by ahwayakchih
January 31st, 2005, 12:41 am
Forum: Developers’ Discussions
Topic: Translatable hero names
Replies: 18
Views: 3510

So, ahwayakchih, you think i should leave "Bay of Pearls" untraslated, instead changing it to "Zatoka Pereł"? Same with "Muff Malal's Penisula" and so on? In my opinion, generic nouns and adjectives in ALL names (places, people names ...) should be translated. Therefor...
by ahwayakchih
January 30th, 2005, 12:43 pm
Forum: Developers’ Discussions
Topic: Translatable hero names
Replies: 18
Views: 3510

I voted no

IMHO names (human names, places, etc..) shouldn't be translated at all. People usually "change" them anyway by trying to pronounce them, but it's not a reason to start using such mutations "officially". I don't know how it is in other countries, but in Poland books most of the ti...
by ahwayakchih
January 30th, 2005, 12:19 pm
Forum: Scenario & Campaign Development
Topic: Elf War (campaign)
Replies: 117
Views: 18663

Small bug report about spelling errors

THX for Elf War campaign - it's very nice :). In last scenario (Elfwar10.cfg - versions 1.8 and 1.9) i noticed some spelling errors: - " orc nobles, incluiding Kruksu, were " should be " orc nobles, including Kruksu, were ", - " The campaign agaisnt the dwarves " should...
by ahwayakchih
January 27th, 2005, 7:59 pm
Forum: Technical Support
Topic: Compiling error gcc-3.4.3
Replies: 14
Views: 2756

same problem with 0.8.9 but it stops at ai.cpp anyone know why this happens to wesnoth 'cause I havn't got any problems like this with any other app I've compiled. How do you get some useful information out of gcc? Strange, it stopped on multiplayer.cpp here. Ai.cpp was ok IIRC. As for useful infor...