Search found 17 matches

by Straff
Yesterday, 5:51 pm
Forum: WML Workshop
Topic: Help filtering menu item based on sides unit & location
Replies: 16
Views: 796

Re: Help filtering menu item based on sides unit & location

Should there be a unit on the C* hex, or should the C* hex be empty?
by Straff
January 21st, 2021, 10:08 am
Forum: WML Workshop
Topic: Help filtering menu item based on sides unit & location
Replies: 16
Views: 796

Re: Help filtering menu item based on sides unit & location

Untested: [set_menu_item] [filter] side=$unit.side [/filter] id=test description=" " image=" " [show_if] [have_unit] x,y=$x1,$y1 [/have_unit] [/show_if] [filter_location] terrain=G* [/filter_location] # stuff [/set_menu_item]
by Straff
December 26th, 2020, 4:20 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 380
Views: 74253

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Code: Select all

#define WEAPON_PICKAXE X Y ID
    [item]
        x={X}
        y={Y}
        image=items/hatchet.png   ## FIXME! Find pickaxe!
    [/item]
by Straff
December 26th, 2020, 2:16 pm
Forum: WML Workshop
Topic: modify side, hidden=no
Replies: 3
Views: 101

Re: modify side, hidden=no

I would try to remove the [filter]

Code: Select all

			[modify_side]
				side=3
				hidden=no
			[/modify_side]
by Straff
December 7th, 2020, 9:23 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 88922

Re: Mechanical's art

Do you think you will make attack and defend animations for your great sprites someday?
by Straff
December 5th, 2020, 12:26 pm
Forum: UMC Replays
Topic: Antar, Son of Rheor, S2 - Lord Veogwyn
Replies: 5
Views: 593

Re: Antar, Son of Rheor, S2 - Lord Veogwyn

(1) Wesnoth version: 1.14.13 (2) Version of ASoR: 1.13.42 (3) Difficulty: HARD (4) Modifications used: none (5) How many times did you restart the scenario from the beginning: 0 (6) How many times did you load to the start of the current turn or to an earlier turn during the scenario: 0 (7) Comment...
by Straff
December 5th, 2020, 12:19 pm
Forum: UMC Replays
Topic: Antar, Son of Rheor, S1 - Attack Of The Undead
Replies: 5
Views: 991

Re: Antar, Son of Rheor, S1 - Attack Of The Undead

(1) Wesnoth version: 1.14.13 (2) Version of ASoR: 1.13.42 (3) Difficulty: HARD (4) Modifications used: none (5) How many times did you restart the scenario from the beginning: 0 (6) How many times did you load to the start of the current turn or to an earlier turn during the scenario: 0 (7) Comment...
by Straff
November 28th, 2020, 12:01 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.14
Replies: 286
Views: 70682

Re: The Earth's Gut for BfW 1.11/1.12

egallager wrote: November 28th, 2020, 1:29 am Last post was March 26th, 2017, so... I guess not...
Have you tried to PM him?
by Straff
November 23rd, 2020, 4:58 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.14
Replies: 286
Views: 70682

Re: The Earth's Gut for BfW 1.11/1.12

egallager wrote: November 23rd, 2020, 7:59 am ... I'm kinda wondering what I should do once I get to the "end" (as it currently stands)? Should I try finishing writing the missing scenarios myself, ...?
It would be really cool if someone would complete this wonderful UMC gem. :D
by Straff
November 8th, 2020, 7:39 am
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 695

Re: Walking Corpses keeping names

I like that idea.
by Straff
November 1st, 2020, 8:14 am
Forum: iOS Support
Topic: Crash when opening add-on panel
Replies: 15
Views: 1479

Re: Crash when opening add-on panel

There were several AddOns, I can not remember which one was the latest.

Before the problem first appeared the language was set to German, now it is set to system_default_language (English).

The progress-bar everytime almost reaches the end, before the game crashes.
by Straff
October 28th, 2020, 4:04 pm
Forum: iOS Support
Topic: Crash when opening add-on panel
Replies: 15
Views: 1479

Re: Crash when opening add-on panel

I found no update in the AppStore. So I decided to reinstall the App, and sadly the problem still persists. Edit: I installed the latest version downloaded from the AppStore. {"app_name":"battleforwesnoth-iPad","timestamp":"2020-10-28 17:27:18.55 +0100","...
by Straff
October 23rd, 2020, 1:58 pm
Forum: WML Workshop
Topic: How to specify a unit in debug
Replies: 5
Views: 186

Re: How to specify a unit in debug

It should be the selected unit.
by Straff
October 18th, 2020, 8:44 am
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 47
Views: 4396

Re: Wesnoth Fauna

Ok, if you want to drop one, it should have been the tusklet and not the tusker. ... The tusklet is a mini-me version of a tusker. they look so much the same, take one and zoom out or in and you've got the other one. I don't want you to drop any of them, but if it is a question of time/resources, i...
by Straff
October 12th, 2020, 10:53 am
Forum: iOS Support
Topic: Crash when opening add-on panel
Replies: 15
Views: 1479

Re: Crash when opening add-on panel

Seems I postet my report in the wrong topic, maybe a moderator can move it.

But anyway, glad it was helpful, and thank you for your hard work. 👍