Search found 17 matches
- Yesterday, 5:51 pm
- Forum: WML Workshop
- Topic: Help filtering menu item based on sides unit & location
- Replies: 16
- Views: 796
Re: Help filtering menu item based on sides unit & location
Should there be a unit on the C* hex, or should the C* hex be empty?
- January 21st, 2021, 10:08 am
- Forum: WML Workshop
- Topic: Help filtering menu item based on sides unit & location
- Replies: 16
- Views: 796
Re: Help filtering menu item based on sides unit & location
Untested: [set_menu_item] [filter] side=$unit.side [/filter] id=test description=" " image=" " [show_if] [have_unit] x,y=$x1,$y1 [/have_unit] [/show_if] [filter_location] terrain=G* [/filter_location] # stuff [/set_menu_item]
- December 26th, 2020, 4:20 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
- Replies: 380
- Views: 74253
Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Code: Select all
#define WEAPON_PICKAXE X Y ID
[item]
x={X}
y={Y}
image=items/hatchet.png ## FIXME! Find pickaxe!
[/item]
- December 26th, 2020, 2:16 pm
- Forum: WML Workshop
- Topic: modify side, hidden=no
- Replies: 3
- Views: 101
Re: modify side, hidden=no
I would try to remove the [filter]
Code: Select all
[modify_side]
side=3
hidden=no
[/modify_side]
- December 7th, 2020, 9:23 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 336
- Views: 88922
Re: Mechanical's art
Do you think you will make attack and defend animations for your great sprites someday?
- December 5th, 2020, 12:26 pm
- Forum: UMC Replays
- Topic: Antar, Son of Rheor, S2 - Lord Veogwyn
- Replies: 5
- Views: 593
Re: Antar, Son of Rheor, S2 - Lord Veogwyn
(1) Wesnoth version: 1.14.13 (2) Version of ASoR: 1.13.42 (3) Difficulty: HARD (4) Modifications used: none (5) How many times did you restart the scenario from the beginning: 0 (6) How many times did you load to the start of the current turn or to an earlier turn during the scenario: 0 (7) Comment...
- December 5th, 2020, 12:19 pm
- Forum: UMC Replays
- Topic: Antar, Son of Rheor, S1 - Attack Of The Undead
- Replies: 5
- Views: 991
Re: Antar, Son of Rheor, S1 - Attack Of The Undead
(1) Wesnoth version: 1.14.13 (2) Version of ASoR: 1.13.42 (3) Difficulty: HARD (4) Modifications used: none (5) How many times did you restart the scenario from the beginning: 0 (6) How many times did you load to the start of the current turn or to an earlier turn during the scenario: 0 (7) Comment...
- November 28th, 2020, 12:01 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.14
- Replies: 286
- Views: 70682
- November 23rd, 2020, 4:58 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.14
- Replies: 286
- Views: 70682
- November 8th, 2020, 7:39 am
- Forum: Ideas
- Topic: Walking Corpses keeping names
- Replies: 16
- Views: 695
Re: Walking Corpses keeping names
I like that idea.
- November 1st, 2020, 8:14 am
- Forum: iOS Support
- Topic: Crash when opening add-on panel
- Replies: 15
- Views: 1479
Re: Crash when opening add-on panel
There were several AddOns, I can not remember which one was the latest.
Before the problem first appeared the language was set to German, now it is set to system_default_language (English).
The progress-bar everytime almost reaches the end, before the game crashes.
Before the problem first appeared the language was set to German, now it is set to system_default_language (English).
The progress-bar everytime almost reaches the end, before the game crashes.
- October 28th, 2020, 4:04 pm
- Forum: iOS Support
- Topic: Crash when opening add-on panel
- Replies: 15
- Views: 1479
Re: Crash when opening add-on panel
I found no update in the AppStore. So I decided to reinstall the App, and sadly the problem still persists. Edit: I installed the latest version downloaded from the AppStore. {"app_name":"battleforwesnoth-iPad","timestamp":"2020-10-28 17:27:18.55 +0100","...
- October 23rd, 2020, 1:58 pm
- Forum: WML Workshop
- Topic: How to specify a unit in debug
- Replies: 5
- Views: 186
Re: How to specify a unit in debug
It should be the selected unit.
- October 18th, 2020, 8:44 am
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4396
Re: Wesnoth Fauna
Ok, if you want to drop one, it should have been the tusklet and not the tusker. ... The tusklet is a mini-me version of a tusker. they look so much the same, take one and zoom out or in and you've got the other one. I don't want you to drop any of them, but if it is a question of time/resources, i...
- October 12th, 2020, 10:53 am
- Forum: iOS Support
- Topic: Crash when opening add-on panel
- Replies: 15
- Views: 1479
Re: Crash when opening add-on panel
Seems I postet my report in the wrong topic, maybe a moderator can move it.
But anyway, glad it was helpful, and thank you for your hard work.
But anyway, glad it was helpful, and thank you for your hard work.