Search found 11 matches

by Jay_jayjay
June 9th, 2020, 1:15 pm
Forum: Ideas
Topic: What features would you like in mainline wesnoth?
Replies: 0
Views: 1628

What features would you like in mainline wesnoth?

Disclaimer: This is absolutely unofficial This poll is to collect data from users (only because I want to see some statistics). I know many of the ideas are on the FPI list, but again, I'm making this poll only for the statistics . Because you can select only 3 options, please select the ones that ...
by Jay_jayjay
June 9th, 2020, 12:08 pm
Forum: Ideas
Topic: Web client for Wesnoth, like Freeciv.
Replies: 11
Views: 3187

Re: Web client for Wesnoth, like Freeciv.

Haldric could possibly support something like a web client
by Jay_jayjay
May 25th, 2020, 9:34 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 117
Views: 39392

Re: Affably Evil

I found a reference: In Dead End Trail, Efraim mentions a elf named Legoland. Legoland is a chain of family theme parks, which has its main focus on the construction toy system Lego. They are not fully owned by The Lego Group itself; rather they are owned and operated by the British theme park compa...
by Jay_jayjay
May 1st, 2020, 5:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

Personally I use the oldschool wesnoth exclusively; I tend to play only some add-ons these days, since they are more interesting compared to the mainline scenarios and gameplay. True, but the new version will have more functionality than the old one, such as inventories, better UI, etc. IMO it is p...
by Jay_jayjay
April 23rd, 2020, 1:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

Just look at the github. It should have all the answers.
by Jay_jayjay
April 22nd, 2020, 12:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

how would any of the addons be transferred over and work in the new engine? They would be completely re-written. if you're basically remaking it, it'd seen far better just to redesign the game into a better version We are. what part of the game works and what part doesnt, do you have to know the en...
by Jay_jayjay
April 20th, 2020, 9:35 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

how would you re-make the entire thing if you dont know the original tho?
As stated, you don't need to. All you need to know is the game mechanics.
by Jay_jayjay
April 20th, 2020, 11:13 am
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

You don't transfer wesnoth code into py. You re-write the entire thing.
by Jay_jayjay
April 18th, 2020, 11:34 am
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

I don't know godot, but I know python. Also, I don't know the wesnoth code. However, I still contribute to the project. :)
by Jay_jayjay
April 17th, 2020, 3:53 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 616
Views: 180533

Re: Introduce yourself here!

Hello, I am a programmer. I generally enjoy strategy games, but most of the strategy games (that were open source) were too hard for me, so I tried Wesnoth. I like playing Legend of the Invincibles, but I got through 1/2 of the second part before quitting, due to the fact that I accidentally did som...
by Jay_jayjay
April 17th, 2020, 2:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2605

Re: godot: wesnoth on godot

We're still in the elementary phases of the project, but any help would be gladly accepted.