Search found 6 matches

by Teotl
April 7th, 2020, 5:06 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 141
Views: 27658

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit names

was the name change of the Khalifate to the Dunefolk political correctness? Nope, it just did not make sense since the dunefolk are not Islamic. Sure they take inspiration from Caliphates and other countries that were similar to them, but they don't exist in wesnoth. Also the loyalists take some in...
by Teotl
April 2nd, 2020, 3:22 pm
Forum: Multiplayer Development
Topic: Multiplayer balance changes for 1.15
Replies: 9
Views: 1147

Re: Multiplayer balance changes for 1.15

I am curious as to way the lieutenant was not mentioned as one of the best 6mp leaders. I'm not the best at pvp, I would not even call my self good so take what I say with a grain of salt. Ever since I've started the lieutenant leader stood out as incredibly strong. The abitily to just boost attacks...
by Teotl
April 2nd, 2020, 2:40 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1013
Views: 219115

Re: Black background in TLU

Hi to everybody, I've just installed Wesnoth 1.14.11 using flatpak on my Linux Mint 19.3 (based on Ubuntu 18.04) following https://flathub.org/apps/details/org.wesnoth.Wesnoth . I opened the add-on panel to install the "To Lands Unknown" campaign and everything went fine, since it installed the oth...
by Teotl
April 1st, 2020, 3:27 pm
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1841

Re: game balance

Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever. If you nerf the initiate's HP then 2 problems arise. The more ...
by Teotl
March 29th, 2020, 5:22 pm
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1841

Re: game balance

Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever. If you nerf the initiate's HP then 2 problems arise. The more ...
by Teotl
February 9th, 2020, 1:48 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
Replies: 343
Views: 99994

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Been a lurker for about 5 years now, felt like making a forums account today after playing this campaign. I wanted to write this little review (no major spoilers in this) In a game were most mods don't use anything other then the default units, Genesis is a pleasant surprise since it brings so much ...