Search found 68 matches

by Zrevnur
May 15th, 2020, 12:35 pm
Forum: Users’ Forum
Topic: DEVELOPMENT: player feedback on development
Replies: 2
Views: 243

Re: DEVELOPMENT: player feedback on development

Without having full insight I also strongly dislike the idea of removing 50% of mainline campaigns. If the development team thinks there are quality issues it would be better to add a description per campaign detailing its 'quality status'. So for example if I am uninterested in the lore anyway I wo...
by Zrevnur
April 25th, 2020, 3:33 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2326

Re: When are Javelineers useful?

playing Wesnoth campaigns units like Pikeman are sort of gimped due to their lack of ranged attack and are only viable because they have particular strengths. But the whole Spearman line is like that (and the 1x7 ranged pierce is close to having no ranged attack). No, the 1x6 is not "close to no ra...
by Zrevnur
April 24th, 2020, 7:28 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2326

Re: When are Javelineers useful?

Javelineer, Elvish Ranger, Ranger, Dune Rover and Dune Raider share the same unit design : same retaliation power against ranged and melee attacks. I haven't played Dunefolk, but: The Elvish Ranger is more beefy than its "single-attack-type-focused" alternative advancement, the Elvish Marksman - 13...
by Zrevnur
April 24th, 2020, 5:43 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2326

Re: When are Javelineers useful?

Stat wise Javelineer is IMO much better than Pikeman. How so? A Pikeman has: * 55 HP to the Javelineer's 48 * 10x3 Melee to the Javelineer''s 8x3 * First Strike The only "drawback" is no ranged attack, but - really, you don't keep these units around for ranged combat. You level Spearmen to Pikemen ...
by Zrevnur
April 23rd, 2020, 11:23 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2326

Re: When are Javelineers useful?

I'm wondering where people have found Javelineers useful in Campaign play. Stat wise Javelineer is IMO much better than Pikeman. Main drawback is that they cannot level up more. So consequently in situations in which this is irrelevant or not very important they are a viable choice. And these situa...
by Zrevnur
April 18th, 2020, 8:55 am
Forum: Strategies & Tips
Topic: A different way to look at the Intelligent trait (SP)
Replies: 6
Views: 1278

Re: gotta do the math, but from a cost-benefit standpoint intel trait is the single best quality in any unit in single p

havent seen any surveys or data that says 'most ppl' dont like intel trait gotta do the math, but from an overall cost-benefit standpoint intel trait is the single best quality BY FAR in any unit in single player campaigns , with very few exceptions You may be forgetting that units cost upkeep? And...
by Zrevnur
April 4th, 2020, 12:07 pm
Forum: Multiplayer Development
Topic: Age of Heroes balance.
Replies: 16
Views: 2120

Re: Age of Heroes balance.

Goblin gold costs affecting campaigns... i'm not so sure about this. Dealing with one or two more squishy goblins can really be such an issue? Goblins are sometimes (or often) the most dangerous recruit for AI. They counter horses. And the squishiness works in the AIs favor: It allows them to get k...
by Zrevnur
March 27th, 2020, 5:55 pm
Forum: Strategies & Tips
Topic: Novice+intermediate campaigns on permadeath
Replies: 13
Views: 1382

Re: Novice+intermediate campaigns on permadeath

Yes, I've tried planning mode, but I find it relatively messy to use. However, discovering a hidden unit or uncovering part of the map in a scenario with fog of war makes it impossible to press undo right? I think so - not 100% sure though as I dont use 'undo' myself (unless I inadvertently trigger...
by Zrevnur
March 27th, 2020, 11:54 am
Forum: Strategies & Tips
Topic: Novice+intermediate campaigns on permadeath
Replies: 13
Views: 1382

Re: Novice+intermediate campaigns on permadeath

- I did allow myself to press "u" for undo whenever available (i.e. after moving a unit but not attacking). Often this is useful for finding the optimal positioning of troops. In current versions of Wesnoth there is a 'planning mode' which is probably much better than using 'undo' function. (And yo...
by Zrevnur
March 4th, 2020, 10:16 pm
Forum: Heir to the Throne
Topic: Scenario 10: Gryphon Mountain
Replies: 82
Views: 37993

Re: Scenario 10: Gryphon Mountain

Various posts in here seem to be hinting that there is more to it than what the scenario objectives (in 1.14.9) say. My feedback on that (if true) is that I do not (at all) like that. BfW is a strategy game and not an RPG or point-and-click adventure. If the scenario objective is misleading then it ...
by Zrevnur
March 4th, 2020, 5:43 am
Forum: Users’ Forum
Topic: Strong mages/shamans/etc.
Replies: 7
Views: 489

Re: Strong mages/shamans/etc.

In my opinion resilient is the worst trait. 3 hitpoints more than strong is kind of a joke in my view, except maybe to mitigate the penalty on quick units. Resilient is 4+level-1, so a level 3 unit has 5 points more than strong, not 3. A level 4 (great mage etc.) has 6. It makes a difference pretty...
by Zrevnur
March 3rd, 2020, 9:31 pm
Forum: Users’ Forum
Topic: Strong mages/shamans/etc.
Replies: 7
Views: 489

Re: Strong mages/shamans/etc.

If my mages/shamans are attacking or being attacked in melee, I'm doing something wrong - the trait is almost entirely useless for them, (I am assuming you mean campaign play vs AI - I have no experience with MP.) For Shaman line (especially Sylph) I dont agree with you. While its not the strongest...
by Zrevnur
February 17th, 2020, 11:32 pm
Forum: Strategies & Tips
Topic: Elvish Shamans vs Mages in HttT
Replies: 47
Views: 18559

Re: Elvish Shamans vs Mages in HttT

since your high-level units just don't really die. I have only ever played on the hardest difficulty and big trolls in caves or Lancers in daylight are dangerous to most units. They have both mobility and high damage output. I recently played the campaign on medium difficulty and as far as I rememb...
by Zrevnur
February 17th, 2020, 11:09 pm
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 1647

Re: Simple Question.... Carry Over Gold...

And, as far as the AI attacking my experienced units.... why not? I can see the AI's experience units... and will attack them. I can also see the AI's loyal units and I have noticed that the AI will focus on killing my loyal units. I'm fine with that... but if one is trying to find a balancing act ...
by Zrevnur
February 17th, 2020, 11:23 am
Forum: Strategies & Tips
Topic: Elvish Shamans vs Mages in HttT
Replies: 47
Views: 18559

Re: Elvish Shamans vs Mages in HttT

In terms of ranged damage, few units, if any, can keep up with the arch mage/great mage. Their damage type being fire also helps, because resistances against fire are kind of rare in Wesnoth (drakes and the red mage line are the only ones I can only think of off the top of my head). This applies es...