Search found 320 matches

by cedric
July 24th, 2006, 12:56 pm
Forum: Art Contributions
Topic: pachyderm
Replies: 26
Views: 6399

Only passing by, a sudden pixel itch I had to scratch, nothing more. But sure, feel free to use this as a base for anything you want. Last I played was a 0.9.something, and what do I discover? Release plans for 1.2! Looks like Wesnoth has gone a long way, congratulations to all who participated. Now...
by cedric
July 23rd, 2006, 7:39 pm
Forum: Art Contributions
Topic: pachyderm
Replies: 26
Views: 6399

pachyderm

No special purpose, I just had an hour to kill...

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Cedric
by cedric
January 8th, 2005, 5:17 pm
Forum: Art Contributions
Topic: Neoriceisgood's protraits for Son of the Black Eye?
Replies: 6
Views: 1828

You'll find them here. And along with the small images posted on the forum, a larger (beware, 1.2MB) slide to work with. I can send xcf files on request.
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Cedric
by cedric
November 30th, 2004, 1:14 pm
Forum: Ideas
Topic: In-game clock
Replies: 18
Views: 3181

Re: In-game clock

MadMax wrote:the idea was bogged down by the bureaucracy.
Alas, bureaucrats are known for the watch at their wrist and the tie at their neck. They've been proudly sporting these two distinctive signs since the big bang, not much you can do about it, I'm afraid.

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Cedric, no tie
by cedric
November 6th, 2004, 7:30 pm
Forum: Developers’ Discussions
Topic: Frustration
Replies: 59
Views: 8384

Baseline, the unit has changed, people never notice both files unless they look at the files. I trust you never notice, but you may also have not noticed how many times we have fixed related issues cropping up, often many monthes after the change. So in short: no implementation before the name is f...
by cedric
November 6th, 2004, 5:52 pm
Forum: Translations & Internationalization
Topic: Translation for my community
Replies: 6
Views: 4144

Yes, it is. Make a translation file, in some language with a name like "D&D English" where you only 'translate' those names you want changed. Select your language, and voila! And voilà, it doesn't work! Well, currently it won't be that easy to just "plug in" a new transla...
by cedric
November 1st, 2004, 10:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.7 released
Replies: 17
Views: 19614

Wesnoth 0.8.7 released

http://cedricduval.free.fr/img/fr.png Une étoile brille haut dans le ciel à l'heure de notre rencontre. Lapin Puissant a sollicité le Grand Principe Universel d'Égalité des Peuples sous le soleil de Wesnoth, et nous avons décidé d'honorer sa requête. C'est pourquoi cette an...
by cedric
November 1st, 2004, 9:49 pm
Forum: Art Contributions
Topic: New Icons Needed
Replies: 26
Views: 4843

sanna wrote:I think the puppet general is excellent.
I guessed that.

Code: Select all

15:51 < sanna> Ce`dric: I really like the puppet-ai *smile*
15:51 < Ce`dric> Me too :)
15:53 < LordCircon> Me too
15:59 < benj> moo too
That's what I call a return. Welcome back! :)
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Cedric
by cedric
October 31st, 2004, 8:36 pm
Forum: Users’ Forum
Topic: Level 3 Outlaws: Plug the Leak?
Replies: 12
Views: 2891

Yes, units from user campaigns leaking in the game is a real issue, not trivial, which will need to be addressed at some point. But until then, I'd strongly advise every campaign designers to be well behaved citizens and use tricks like Shade described to avoid affecting the game with their changes....
by cedric
October 26th, 2004, 10:07 pm
Forum: Music & Sound Development
Topic: Main Menu
Replies: 26
Views: 9451

Ok guys i'm back on the road! This start of the year has been very tough! I am currently investing in a whole new audio system and i'll have it within the next week! New music in perspective!!! See you very soon! :wink: Glad to hear from you again. Oh wait, I don't hear anything! That has to be fix...
by cedric
October 24th, 2004, 7:21 pm
Forum: Scenario & Campaign Development
Topic: Multiplayer maps descriptions
Replies: 14
Views: 2910

Woodwizzle wrote:How long can they be?
As long as you wish. They show up as a tooltip.

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Cedric
by cedric
October 24th, 2004, 1:25 pm
Forum: Scenario & Campaign Development
Topic: Multiplayer maps descriptions
Replies: 14
Views: 2910

Multiplayer maps descriptions

I just committed support for multiplayer map descriptions. Just add a description= _ "This map is blah blah blah..." attribute in the [multiplayer] tag of your map, and voilà. You can use this feature to describe the type of game, suggest good settings, explain the goals, etc. Feel free...
by cedric
October 24th, 2004, 3:41 am
Forum: Art Contributions
Topic: Name That Unit!
Replies: 16
Views: 3128

PS: BTW, Jetryl, why is the source light top down for every mermaid? I think it is a part of what gives the weird feeling of mermaids. I assumed that for ALL units in the game, that is what the light source is supposed to be. The light comes from above, and possibly slightly to the right. The probl...
by cedric
October 24th, 2004, 12:58 am
Forum: Art Contributions
Topic: Name That Unit!
Replies: 16
Views: 3128

careful, circon that was one sided I concur. It is a useless game and proves nothing. Seeing a selection of units next to each others, be it just silhouettes or complete images, you can most of the time easily spot differences. Now, what is important is being able to make out, for an alone unit (wi...
by cedric
October 22nd, 2004, 2:56 am
Forum: Art Contributions
Topic: New Tower Graphic
Replies: 24
Views: 5300

Too soft.

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Cedric