Search found 63 matches

by vghetto
January 25th, 2020, 2:31 am
Forum: Technical Support
Topic: Cutscenes refresh problem
Replies: 2
Views: 68

Re: Cutscenes refresh problem

Thank you. Till 1.14.10 comes out, export SDL_RENDER_BATCHING=0 does seem to resolve it. Btw, I also had this #4196 problem as well while working on my mod VRA on version 1.14.5 but didn't think of reporting it because I thought it was my PC's problem. It happened when I went through levels quickly ...
by vghetto
January 25th, 2020, 1:41 am
Forum: Technical Support
Topic: Cutscenes refresh problem
Replies: 2
Views: 68

Cutscenes refresh problem

Today, I updated wesnoth from version 1.14.5 to 1.14.9 on debian and I'm getting this weird cutscene refresh problem. The screen turns black before they talk, then as the units move or fake move certain hexes get updates. These are screenshots from the opening scene of Delfadors Memoirs. The opening...
by vghetto
January 24th, 2020, 10:45 pm
Forum: Technical Support
Topic: tilda on main screen crash
Replies: 3
Views: 334

Re: tilda on main screen crash

I'm not able to reproduce this on the most recent version of wesnoth compiled from source from github (1.14 or 1.15), or on 1.14.9 from Steam. Can you see if the crash still happens if you use the more up to date Steam version? I'm on debian buster, and the stable version of wesnoth is 1.14.5. It h...
by vghetto
January 24th, 2020, 10:42 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 164
Views: 39575

Re: Cities of the Frontier - now for BfW 1.11

I sent a PM to enclave asking to maintain this project, I also posted a message to the admins asking to delete enclave's port from the server so I can upload my version with the fixes. I didn't get a reply from either party, so I forked this project instead with the fixes. We get a lot of people ac...
by vghetto
January 22nd, 2020, 5:40 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 164
Views: 39575

Re: Cities of the Frontier - now for BfW 1.11

Hi, I sent a PM to enclave asking to maintain this project, I also posted a message to the admins asking to delete enclave's port from the server so I can upload my version with the fixes. I didn't get a reply from either party, so I forked this project instead with the fixes. My version fixes all o...
by vghetto
January 22nd, 2020, 1:07 pm
Forum: Scenario & Campaign Development
Topic: Blessed Altar Mod release 2.0.0
Replies: 6
Views: 189

Re: Blessed Altar Mod release 2.0.0

Ah, I misunderstood your request. I thought you you were talking about [set_menu_item] and its width. Never mind me then.
by vghetto
January 21st, 2020, 3:12 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 1
Views: 474

Re: WF - Wild Frontiers [SP Campaign]

Last update changes the farm width and whether you get a yeti calamity in the winter. Don't update if you're already far in the game. If you do want to update, and keep your old game, then expect the first winter to throw you a weird calamity, but don't worry after that winter the following years wi...
by vghetto
January 20th, 2020, 6:27 pm
Forum: Scenario & Campaign Development
Topic: Blessed Altar Mod release 2.0.0
Replies: 6
Views: 189

Re: Blessed Altar Mod release 2.0.0

I meant try creating a new transparent 1x1 px image with gimp, or maybe even try to scale the existing 72x72 misc/blank-hex.png to 1px like so: image=misc/blank-hex.png~SCALE(1,1) I don't know if either would work, but you can try. Edit: I just tried SCALE(1,1) on my mod and it worked, the menu widt...
by vghetto
January 20th, 2020, 5:51 pm
Forum: Multiplayer Development
Topic: 2p/4p Siege Castle MP Survival Map
Replies: 6
Views: 381

Re: 2p/4p Siege Castle MP Survival Map

I tried it and this mod seems to work on wesnoth 1.14 without any changes to the code.
Just download it from the addons.wesnoth.org server and extract it into your add-ons folder with 7z or any other tool.
link to Siege.tar.bz2
by vghetto
January 20th, 2020, 5:28 pm
Forum: Scenario & Campaign Development
Topic: Blessed Altar Mod release 2.0.0
Replies: 6
Views: 189

Re: Blessed Altar Mod release 2.0.0

I don't know if this would work, but did you try setting the menu image to a dummy 1px width image?
by vghetto
January 20th, 2020, 12:46 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 178
Views: 43557

Re: A Random RPG Adventure

Please consider running wmlindent on your code. In it's current form, I find it hard to read. Thanks
by vghetto
January 16th, 2020, 11:00 am
Forum: Technical Support
Topic: tilda on main screen crash
Replies: 3
Views: 334

tilda on main screen crash

Hi, I don't know if this is a known bug or not, I couldn't find it on github. On linux wesnoth 1.14.5, if I press the tilda ~ key while on the main screen, a segmentation fault occurs. Edit: Sorry meant to say back quote ` key. it's the same key as the ~ without pressing shift, on my keyboard it is ...
by vghetto
January 15th, 2020, 8:03 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 1
Views: 474

WF - Wild Frontiers [SP Campaign]

Settle a new town north of the Great River. A city-building Wesnoth campaign, requiring you to balance the building of new villages against the need to defend them. This campaign is more focused on gold management, strategic construction, and city defenses. Wild Frontiers is a fork of 'Cities of the...
by vghetto
January 12th, 2020, 4:45 am
Forum: Scenario & Campaign Development
Topic: VRA - Vaelia Random Adventures [SP Campaign]
Replies: 28
Views: 1410

Re: VRA - Vaelia Random Adventures [SP Campaign]

Maybe I just suck, but how are you supposed to win the first scenario on hard? No matter what I pick I seem to be drastically out numbered and out matched and the sergants i can recruit stand no chance. Or am I meant to change V to something else? Hi, Thank you for trying it out. I admit, there is ...
by vghetto
January 7th, 2020, 7:26 am
Forum: Scenario & Campaign Development
Topic: Anthalia
Replies: 62
Views: 6774

Re: Anthalia

Hi, Anthalia requires LotI to load but doesn't list it as a dependency in _info.cfg. Once I included LotI, I got this error: 20200107 07:15:01 error config: Macro/file 'RANDOM_ITEM' is missing at ~add-ons/Anthalia/utils/antutils.cfg:181 included from ~add-ons/Anthalia/_main.cfg:45 included from ~add...