Search found 826 matches
- August 28th, 2004, 4:03 am
- Forum: Art Contributions
- Topic: Underground terrains
- Replies: 29
- Views: 6237
I didn't had much time to do graphics this week. Here is just a variation using Ayin's cave floor as background. It's OK but not great with the mushrooms and looks quite bad with the stalagmits. I think I will keep my background or will have to recolor Ayin's as well as the cave wall (witch are good...
- August 28th, 2004, 3:54 am
- Forum: Art Contributions
- Topic: Casstle edge are too...
- Replies: 12
- Views: 3572
- August 25th, 2004, 6:37 pm
- Forum: Art Contributions
- Topic: ice terrain?
- Replies: 44
- Views: 7426
About the ice terrain: The one witch was used is an really old version I made and that should have been replaced with a more recent one 6 month ago. I noticed it wasn't the case about 2 month ago and informed Dave about it. It was apparently a simple mistake of using tan outdated file and Cedric was...
- August 24th, 2004, 9:19 pm
- Forum: Developers’ Discussions
- Topic: Mermen Tree Proposal
- Replies: 160
- Views: 25458
Adding new terrain doesn't make the game harder since it influence just the same basic parameters: mvt cost and defense but it adds diversity and can improve the tactic aspect of the game. If people wants more water based units, maps and scenario, adding some more terrain is logic too. Ford and brid...
- August 24th, 2004, 7:28 pm
- Forum: Developers’ Discussions
- Topic: Now for those drakes.
- Replies: 201
- Views: 26340
- August 24th, 2004, 7:06 pm
- Forum: Developers’ Discussions
- Topic: Mermen Tree Proposal
- Replies: 160
- Views: 25458
I like the merfolk and would alos like to see them used more. I think the tail of the merman is too small (not wide enought). While it would be nice to have water battles, to get them effective we will need some changes to get the fight more interesting from a tactical and strategic point of view. R...
- August 23rd, 2004, 9:29 pm
- Forum: Art Contributions
- Topic: Creating images with alpha channel using Graphic Converter
- Replies: 17
- Views: 4291
I'm usually using graphic converter (4.9 for the moment) to add a proper alpha channel after doing the image in photoshop. Before that I problem like the one you described. For any reason, the photoshop version of png doesn't work well in BfW (I have a old photoshop). What I do is open the image sav...
- August 23rd, 2004, 8:14 pm
- Forum: Art Contributions
- Topic: Canyons
- Replies: 46
- Views: 6679
Actually 4 letters would be needed if we also want to add a snow version (for outdoor). Yes I have most of the canyons saved as separate layers, so it should not be a major work to get it as a separate overlay even though there might be some technical problems with the transparency I used for the ca...
- August 23rd, 2004, 7:39 pm
- Forum: Art Contributions
- Topic: Smoother Hills
- Replies: 12
- Views: 2808
- August 23rd, 2004, 7:37 pm
- Forum: Art Contributions
- Topic: Smoother Hills
- Replies: 12
- Views: 2808
I did made slightly smoother hills already and sent them to Cedric and Dave but there seemed to be a format problem. The main reason for the change was some color problems (with other terrain) and to improve the transitions, as well as to add some water transitions. Here are the files and graphics. ...
- August 14th, 2004, 11:10 pm
- Forum: Art Contributions
- Topic: Request For Simple Dwarves
- Replies: 26
- Views: 4997
- August 14th, 2004, 11:06 pm
- Forum: Art Development
- Topic: New grassland and forest to water transitions
- Replies: 30
- Views: 11412
Yes it is a very good idea. I think the height of the transitional cliff is a bit big and should be reduce by half maybe but its really cute. I also like the white/light blue edge with the water. I made such kind of light blue water transition for hills (and sent them to Cedric and Dave sometime ago...
- August 14th, 2004, 6:40 am
- Forum: Ideas
- Topic: all units like necrophage?
- Replies: 21
- Views: 4172
I also like the campaign and the challenge the AI presents. So making things easier for player but not for the AI might upset too much the balance of the game. On the Necrophage unit, I have never faced it yet but I had the idea of a series of magic unit, like an air elemental with maybe 20 HP (o30 ...
- August 14th, 2004, 6:28 am
- Forum: Art Contributions
- Topic: Request For Simple Dwarves
- Replies: 26
- Views: 4997
- August 13th, 2004, 10:43 pm
- Forum: Art Contributions
- Topic: Underground terrains
- Replies: 29
- Views: 6237