Search found 65 matches

by dwarftough
Today, 7:55 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 70
Views: 11189

Re: Den of Thieves 2.0 (tactical stealth mod)

Hi everyone! I don't know where the support topic for the singleplayer version of this campaign is, in the add-on menu it has no topic listed, so I write it here. I've encountered a bug in a Recon mission, with escorted piligrims: it can't be done, killing escort for some reason doesn't count. Look ...
by dwarftough
January 22nd, 2021, 3:14 am
Forum: Multiplayer Development
Topic: LotI RPG Era: extremely experimental add-on
Replies: 0
Views: 764

LotI RPG Era: extremely experimental add-on

Hello everyone! I'm proud to introduce a new extremely experimental add-on, LotI RPG Era. The era consists of all units with AMLAs from Legend of the Invincibles campaign. Also I added several more units and LotI style advancements for them, more units coming. The era consists of 5 leagues, I compos...
by dwarftough
January 12th, 2021, 9:45 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

Ghash3 wrote: January 12th, 2021, 9:04 am Lotl1-Lost in Space closes without commencing the scenario. How to fix?
Could you send a replay of the scenario start? And maybe of the previous scenario too
by dwarftough
December 31st, 2020, 12:45 am
Forum: Scenario & Campaign Development
Topic: Humor Campaign: Talentless Mage (1.14)
Replies: 52
Views: 21667

Re: Humor Campaign: Talentless Mage (1.12)

Wonderboy wrote: August 22nd, 2018, 9:12 am Hi, people still play this campaign?
I've just finished this campaign and like it very much! The best collection of all cliches of the whole Wesnoth! Laughed a lot in every scenario! Great work
by dwarftough
December 31st, 2020, 12:26 am
Forum: Strategies & Tips
Topic: On Evaluating of Units' Relative Mobility
Replies: 2
Views: 211

Isar's Cross Example

To give an actual example, we need to calculate a terrain frequency distribution for some MP map. As I'm too lazy at the moment to research all those complexities of the Wesnoth terrain system and write a tool for automatic calculating of the frequencies, I picked a rather popular and easy for calcu...
by dwarftough
December 30th, 2020, 11:51 pm
Forum: Strategies & Tips
Topic: On Evaluating of Units' Relative Mobility
Replies: 2
Views: 211

Average Hex Speed per Turn

We've learnt to evaluate units' move patterns but different units have different MP per turn, how do we evaluate that? Easily! As we have a move output value measured in hexes per move point, for a given unit we can multiplayer it with unit's number of move points per turn. As a result we'll get a v...
by dwarftough
December 30th, 2020, 11:45 pm
Forum: Strategies & Tips
Topic: On Evaluating of Units' Relative Mobility
Replies: 2
Views: 211

On Evaluating of Units' Relative Mobility

Hello everyone! Recently in the Wesnoth official discord me and several other people have been having a discussion about how to properly evaluate relative mobility of units. Many units have the same mp, but somehow we feel intuitively that the move cost pattern of one unit is better than the move co...
by dwarftough
December 18th, 2020, 11:45 pm
Forum: Tournaments
Topic: [Discussion] Fixed Time Tournament
Replies: 11
Views: 466

Re: [Discussion] Fixed Time Tournament

I fear the timeframe you proposed (23:30 UTC) means the dead of the night for Western Russia and the early lights of the dawn for Siberia. For the Far East it would be morning though
by dwarftough
December 3rd, 2020, 9:42 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

I just noticed a kind of square around one of my unit, is it linked to the tracker of the Lord of Flies ? Capture wes.PNG No, it means your unit has some ability that gives boost to allies. I don't remember exactly, but afaik squares mean he has cantor, i.e. gives marksman on ranged of every adjace...
by dwarftough
November 27th, 2020, 3:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

Ah, the cost of AMLAs, I forgot about it
by dwarftough
November 27th, 2020, 1:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

I get the Undead Legacy on Efraim ! I'm still in the early first scenarios (in the lava prison cave) and new to that amazing campaign... Is it worth it to follow that legacy, especially for the "Lich in case of death" stuff ? Do Efraim turn anyway into a lich or an undead at some point in...
by dwarftough
November 26th, 2020, 2:50 am
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 118
Views: 43251

Re: Affably Evil

I don't know if I play the latest. But there is a mistake: when Krux and the company are going to find an elf, they fight undead in L... (forgot the name) forest, and in the next scenario they need to break through to the north. And here Krux says "Folweri's faerie fire would be useful", b...
by dwarftough
October 13th, 2020, 3:14 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 52
Views: 17038

Re: Zombies:Introduction campaign 2.0

Hello, I've been playing this campaign for a while and decided to leave a comment and my replays for everyone to see. Advantages: this is a campaign of a quite rare style where you have a mob of 0 lvls (with occasional 1 lvls) to crush things. As a result, you don't need to worry about saving your b...
by dwarftough
October 10th, 2020, 7:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

MelficeBelmont wrote: October 10th, 2020, 5:56 am I completely forgot about the walkthrough. Ah yeah charge would have made all the difference.
Also items which reduce the number of strikes for increased damage or merge attacks in one strike are handy in this encounter.
by dwarftough
October 8th, 2020, 11:12 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1449231

Re: Legend of the Invincibles

Spirit_of_Currents wrote: October 5th, 2020, 2:00 pm I ask advice how would it be good to use debug mode and/or .cfg editing to complete both parts while using only the units that must not die (or be destroyed).
This campaign is said to work poorly with the debug mode