Search found 28 matches

by TeaIntoxicated
May 15th, 2023, 5:47 pm
Forum: Faction & Era Development
Topic: Kal-Karthan Purification Force
Replies: 1
Views: 4721

Re: Kal-Karthan Purification Force

Updated to version 1.1.0
Changes:
-Revenant/Draug removed from leader list, replaced by Bone Shooter/Banebow for default/AoH respectively
-Added portraits for Masked Thunderer, Guardsman and Ulfserker lines, as well as Masked Fighter
-Spelling, grammar and lore text fixing
by TeaIntoxicated
September 6th, 2021, 10:34 am
Forum: Faction & Era Development
Topic: Kal-Karthan Purification Force
Replies: 1
Views: 4721

Kal-Karthan Purification Force

Feedback/bug report thread for Kal-Karthan Purification Force, a THoT-spoiling faction composed of masked dwarves and undead auxiliaries, established by Karrag following defeat of Aiglondur's expedition by his secret society. If you have any requests or comments regarding this add-on, just post them...
by TeaIntoxicated
April 18th, 2021, 3:42 pm
Forum: Faction & Era Development
Topic: Modding the WWII Era MP Mod/Addon
Replies: 6
Views: 2073

Re: Modding the WWII Era MP Mod/Addon

Fighter and bomber sprites The problem with aircraft is that they can obscure the movement, negate concealment (they shouldn't see well concealed infantry or AT guns), lay a whole new part of the balance and usually have a very restricted time of operations, they hang around the battlefield for day...
by TeaIntoxicated
April 15th, 2021, 11:14 pm
Forum: Faction & Era Development
Topic: Modding the WWII Era MP Mod/Addon
Replies: 6
Views: 2073

Re: Modding the WWII Era MP Mod/Addon

Rather than new factions, I'd revisit what we have now. There are big discrepancies between certain units (like comparing T-26 to Panzer III or M4A3E8 to T-34-76 as well as damage stats), and there are lacks in terms of gameplay depth regarding melee-range (or here, short-long distance combat) and ...
by TeaIntoxicated
April 13th, 2021, 8:23 am
Forum: Faction & Era Development
Topic: Platoon Wars Era (Ex-Infantry Wars Era)
Replies: 71
Views: 36880

Re: Infantry Wars Era

...It's been over a year of silence...
But there is progress!
by TeaIntoxicated
April 11th, 2021, 10:59 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47274

Re: New campaign: Return from Captivity, for 2 players

We have problems getting to the end within turn limit in The Land Of The Dragons (the 5th scenario) We push both flanks, both with mixture of troops primarily consisting of elvish shamans and guardsdwarves, and every time a battalion of drakes shows up we turtle up in some castle (or in case of brow...
by TeaIntoxicated
April 9th, 2021, 7:57 pm
Forum: Faction & Era Development
Topic: Modding the WWII Era MP Mod/Addon
Replies: 6
Views: 2073

Re: Modding the WWII Era MP Mod/Addon

Rather than new factions, I'd revisit what we have now. There are big discrepancies between certain units (like comparing T-26 to Panzer III or M4A3E8 to T-34-76 as well as damage stats), and there are lacks in terms of gameplay depth regarding melee-range (or here, short-long distance combat) and m...
by TeaIntoxicated
November 29th, 2020, 10:12 pm
Forum: Writers’ Forum
Topic: Where in the Wesnoth timeline is their information age?
Replies: 9
Views: 2160

Re: Where in the Wesnoth timeline is their information age?

That makes sense, but I imagine there could still be ways to get there without actually inventing guns. Not that it really matters, since Wesnoth already has guns. They'd just need to spread beyond the dwarven halls, which given the Knalgan Alliance seems like a distinct possibility. Don't forget t...
by TeaIntoxicated
November 29th, 2020, 6:25 pm
Forum: Writers’ Forum
Topic: Where in the Wesnoth timeline is their information age?
Replies: 9
Views: 2160

Re: Where in the Wesnoth timeline is their information age?

…what do guns have to do with an information age? Isn't information age based on the development of digital technology? You don't need guns for that. Mind you, Wesnoth pre-fall already has guns as Pentarctagon said. Efficiency of firearms and gunpowder artillery triggers development of heavy metal ...
by TeaIntoxicated
November 28th, 2020, 11:44 pm
Forum: Writers’ Forum
Topic: Where in the Wesnoth timeline is their information age?
Replies: 9
Views: 2160

Re: Where in the Wesnoth timeline is their information age?

Would be kinda interesting if some mutant dwarf-troll hybrids with cybernetic implants appeared on the surface with assault rifles, infrared visors and tanks about 5 centuries after The Fall.
20 gold per basic infantry unit for the win 8)
by TeaIntoxicated
November 21st, 2020, 10:44 pm
Forum: Writers’ Forum
Topic: Knalgan Outlaws' Masks versus Dwarven Taboo
Replies: 6
Views: 2238

Re: Knalgan Outlaws' Masks versus Dwarven Taboo

How come they ally themselves the most eagerly with the human faction that mask themselves daily, as seen on Outlaws, Assassins, Trappers, Bandits and their advancements, for a reason not so different at all to the Masked Racist Dwarf Faction ? :hmm: I think it's mostly just for balance in multipla...
by TeaIntoxicated
November 21st, 2020, 4:42 pm
Forum: Writers’ Forum
Topic: Knalgan Outlaws' Masks versus Dwarven Taboo
Replies: 6
Views: 2238

Knalgan Outlaws' Masks versus Dwarven Taboo

As far as I know, dwarves consider it against their own honor code to wear masks, as they enable to commit atrocities without repercussions. https://wiki.wesnoth.org/SecretLore "Connected to the social importance of the Loremasters' function of witnesses is that dwarves have a horror of conceal...
by TeaIntoxicated
November 10th, 2020, 2:57 pm
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 2579

Re: Walking Corpses keeping names

lhybrideur wrote: November 10th, 2020, 2:46 pm Or maybe something like "The late Lisar" ?
Is this correct English ?
I'm not native speaker, so I'm not sure, but I can tell you that I wouldn't remotely understand it as you meant it if it wasn't in this thread.
by TeaIntoxicated
November 10th, 2020, 1:21 am
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 2579

Re: Walking Corpses keeping names

I still don't really understand why to point out in the name that it's a corpse. I mean, it's pretty obvious when the unit type is Walking Corpse or Soulless. We may also add "undead" as adjective in front of the name, and in case of Polish at least the only change is going to be "nie...
by TeaIntoxicated
November 9th, 2020, 6:50 am
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 2579

Re: Walking Corpses keeping names

Though... Conjugation is still going to cause problems when it comes to languages other than English. For example, we, Poles, will conjugate the ones that end with "a", and it may be changed to "y" or "i", depending on the name, but we won't conjugate ones ending with t...