Search found 13 matches

by ThinkSome
September 10th, 2019, 7:10 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

Is it normal that campaign 3, after defeating valeron and the cultists, resumes at ... Gornath? Also, every turn on the world map gets me a pop-up for "this is taking too long,we should head south". This makes no sense.
by ThinkSome
September 5th, 2019, 5:38 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

In ukiah, even the dogs talk:
yes_this_is_dog.png
by ThinkSome
August 7th, 2019, 11:04 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

The orc on road missions have the same "problem" as the cavalry ones: bmr_orc_road2.png ((dnow = $(printf "%(%s)T"))); ((dlimit = dnow + (3*60+40)*60 )); while [[ $dnow -lt $dlimit ]]; do xdotool mousemove --window "$w_id" 1850 1160; xdotool windowactivate --sync "$w_id"; xdotool click --window "$w_...
by ThinkSome
August 4th, 2019, 7:26 pm
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 26
Views: 3696

Re: Half Civ era

There are lua errors on 1.14.7, when starting any HCiv map (e.g. hciv tiny europe ships) with the HCiv era. First villages are spawned and then a warning pops up saying that starting with prebuilt villages is unsupported. Then the villages disappear, but the errors persist. k20190804 21:21:45 error ...
by ThinkSome
August 4th, 2019, 1:07 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

Now I can actually afford the stuff at shops! <buys 10 of each> There are much easier ways to get there, if you're into that sort of thing. ;) I know that I could have edited a save game, but I used this opportunity for some practice with xdotool (X11 key/mouse automation). Speaking of those cavalr...
by ThinkSome
July 31st, 2019, 9:37 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36245

Re: Cities of the Frontier - now for BfW 1.11

The first scenario of the campaign works on 1.14.7, but on at least second and third you spawn as a skeletal dragon with no other units or a keep.
by ThinkSome
July 30th, 2019, 8:08 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

In shops, specifically the one between fort khule and the mines, after the huric-at-khule mission, the unit-has-inventory indicator is not showing (In this case Lorenzon has 5 pieces of gear):
bmr_no_inventory_indicator.png
by ThinkSome
July 30th, 2019, 1:26 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

Now I can actually afford the stuff at shops! <buys 10 of each>
by ThinkSome
July 29th, 2019, 2:21 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

How do I pick up a piece of armor dropped by the enemy leader, if the scenario ends with killing them? Is it automatically moved to my inventory? Or...? Probably it is lost, where did this happen? On some forest clash scenario, iirc. Btw: Huric's cavalry clash scenario has no turn limit and thus go...
by ThinkSome
July 25th, 2019, 11:34 pm
Forum: Ideas
Topic: Optional player's rating
Replies: 39
Views: 2070

Re: Optional player's rating

Greetings from springrts-land. What I know of the springrts "elo" system and what you may learn from it/me: - it implements trueskill (tm) - winning over higher rated players (or higher rated team) gives you more points than winning over lower rated players. - there is an option to cloak your truesk...
by ThinkSome
July 24th, 2019, 10:54 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

How do I pick up a piece of armor dropped by the enemy leader, if the scenario ends with killing them? Is it automatically moved to my inventory? Or...?
by ThinkSome
July 24th, 2019, 12:32 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

... oh, okay.
by ThinkSome
July 23rd, 2019, 8:27 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 548
Views: 138224

Re: 1.14 SP Campaign - Bad Moon Rising

Hello. Can someone please explain why, when an item is picked up by a unit that cannot use it, the only recourse given is to DELETE it from the game altogether?! There is no option to drop it. Additionally, why are bows of bowmen, spears of spearmen, ... not available for manipulation in the invento...