Search found 69 matches

by lhybrideur
November 13th, 2019, 1:00 pm
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 214

Re: Unexplained Sudden Defeat when Moving a Unit

I would use a filter before the put_to_recall_list. Something like that : [event] name=moveto first_time_only=no [filter] side=1 x=54 y=4 type=Saurian Skirmisher,Saurian Ambusher,Saurian Flanker [not] id=Bud [/not] [/filter] [put_to_recall_list] x=$x1 y=$y1 heal=yes [/put_to_recall_list] [set_variab...
by lhybrideur
November 12th, 2019, 2:23 pm
Forum: Writers’ Forum
Topic: a funny dialect: request for comments
Replies: 4
Views: 237

Re: a funny dialect: request for comments

Ninez wrote:
November 11th, 2019, 5:23 am
lhybrideur wrote:
November 5th, 2019, 3:29 pm
Seems good too me
Oh, I see you speak that dialect too
Corrected :lol:
by lhybrideur
November 8th, 2019, 12:20 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 34
Views: 1435

Re: Indicating hexes that heal / illuminate / etc?

I don't think the first two examples you gave for three light sources in your last post is that crowded. Plus it should not happen that often I think. I guess that should be rare, but it's still an issue :lol: :whistle:, so it would probably be excluded if it becomes an issue :hmm:. Icons seems lik...
by lhybrideur
November 7th, 2019, 3:21 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 34
Views: 1435

Re: Indicating hexes that heal / illuminate / etc?

I like the Alternative to 1 tile only illuminate very much
I don't think the first two examples you gave for three light sources in your last post is that crowded. Plus it should not happen that often I think.
by lhybrideur
November 6th, 2019, 12:51 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 34
Views: 1435

Re: Indicating hexes that heal / illuminate / etc?

What happen currently if you hover over a tile adjacent to a Mage of Light ? Something like E3, E5 and E6 or nothing at all ?
Anyway I like E5 better. I don't even think it will be too crowded for 3 sources with E5.
by lhybrideur
November 5th, 2019, 3:47 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 34
Views: 1435

Re: Indicating hexes that heal / illuminate / etc?

I agree with Vyncyn. 2. The value of the illumination can be different (maybe even negative?). If there will be some big image like the aura, it would be nice to have it modifiable, maybe tying the alpha or lightness to the illuminate number. We already have darkens, fire and lighthouse aura on top ...
by lhybrideur
November 5th, 2019, 3:40 pm
Forum: WML Workshop
Topic: debug prints -- simple & practical
Replies: 2
Views: 110

Re: debug prints -- simple & practical

I usually do horrible things like [message][/message] but it probably does not work everywhere.
by lhybrideur
November 5th, 2019, 3:29 pm
Forum: Writers’ Forum
Topic: a funny dialect: request for comments
Replies: 4
Views: 237

Re: a funny dialect: request for comments

Seems good to me. If you mean that the whole text is in dialect, I mean.
by lhybrideur
October 31st, 2019, 12:41 pm
Forum: WML Workshop
Topic: engine today ignores scenario changes
Replies: 6
Views: 151

Re: engine today ignores scenario changes

Make sure you are not using save file. I don't understand. I think he meant that the scenario is not reread if you load a savefile, only if you start the scenario from the beginning. You can for example load scenario_name.gz even if it is not the first scenario of the campaign. However, if you load...
by lhybrideur
October 31st, 2019, 12:33 pm
Forum: Scenario & Campaign Development
Topic: Question about units & databse
Replies: 7
Views: 201

Re: Question about units & databse

1) If I remember well, at least up to 1.14, orcish shamans are part of War of Legends Era : https://www.wesnoth.org/units/1.14/War_ ... gends.html; and are not mainline units
by lhybrideur
October 28th, 2019, 2:32 pm
Forum: Strategies & Tips
Topic: Stuck in "An Innocent Man" Campaign
Replies: 5
Views: 3867

Re: Stuck in "An Innocent Man" Campaign

Isn't there a find_vacant in the code to prevent that ?
by lhybrideur
October 25th, 2019, 2:35 pm
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 27
Views: 943

Re: more difficulty levels and max gold limit

Maybe make Beginner Easy Normal
by lhybrideur
October 21st, 2019, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 419
Views: 145850

Re: Abandoned Add-ons - Need Maintainers - Open to Anyone

Legends of Idaamub will be ported to 1.15 when the dependencies (War of Legends and Legend of the Invincibles) will be.
by lhybrideur
October 21st, 2019, 2:22 pm
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 34
Views: 1435

Re: Indicating hexes that heal / illuminate / etc?

Concerning the icons themselves, I vote in favor of the heart and sun for heal and illumination.
by lhybrideur
October 14th, 2019, 3:09 pm
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 221

Re: Is it possible to get opponent's level in weapon specials?

do you create your "other" with a

Code: Select all

[store_unit]
    [filter]
        x,y=$x2,$y2
    [/filter]
    variable=other
[/store_unit]
?
If yes, other.level should normally work.