Search found 17 matches

by Luc7y
July 23rd, 2020, 6:01 am
Forum: Strategies & Tips
Topic: art inofficial
Replies: 6
Views: 989

excuse me sorry please

To dismiss the chaos of ideas for folder-names
the link to my homepage https://luna-net.org/2017/wesn/modis
by Luc7y
July 22nd, 2020, 8:48 pm
Forum: Strategies & Tips
Topic: art inofficial
Replies: 6
Views: 989

add-one share folder

Hi friends, to use booth variants with one klick per start without multiple actions in extracting or moving or copying inside the filemanger here a little script. We need before booth versions in the tree of /add-ons one is the original and should have inside a file as indiz. In the original folder ...
by Luc7y
July 22nd, 2020, 8:34 pm
Forum: Strategies & Tips
Topic: art inofficial
Replies: 6
Views: 989

Re: art inofficial

Like I would see you came in my environment and present me the upload-mechanism but
alternative - and in any other cases good here a script to share the same folder with different content,
per one instance but without pain. please see next for all
by Luc7y
July 22nd, 2020, 2:09 pm
Forum: Strategies & Tips
Topic: art inofficial
Replies: 6
Views: 989

Re: art inofficial

please, tell me what you understand,

thank you for looking and care for
by Luc7y
July 11th, 2020, 10:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Installing the campaigns
Replies: 7
Views: 1307

Re: Installing the campaigns

The
/homne/user folder is also used as
~/

Linux Ubuntu
cache:
~/.cache/wesnoth

to install add-ons unpack here
add-ons:
~/.local/share/wesnoth/1.12/data/add-ons/

Program:
/usr/share/games/wesnoth
/usr/games
/etc/alternatives
by Luc7y
July 11th, 2020, 9:43 am
Forum: Strategies & Tips
Topic: art inofficial
Replies: 6
Views: 989

art inofficial

Hello, for none irrelevances of carrier in "summon-rpg`s" https://luna-net.org/2017/wesn/modis/ I don`t know what should I said to, but most time softly in "gameplay" and hope for a furthercoming in version with much lot of deprecated usages [language:] Hallo, um keine Belanglosigkeiiten für die Auf...
by Luc7y
July 21st, 2019, 8:03 pm
Forum: Technical Support
Topic: fonts missing
Replies: 3
Views: 1374

Re: fonts missing

Super, it is running without the space between the last command
by Luc7y
July 21st, 2019, 7:49 pm
Forum: Ideas
Topic: terrain id
Replies: 3
Views: 1495

Re: terrain id

Aha, all what I must do is - to keep the rule for the first Letters and a little of luck to set no multiple Strings e.G. a new Mountaintexture look than like this <code> {NEW:MOUNTAIN *^Mat mountain-imagename_without_extension} </code> - *^Mat is then the usage for string= (in terraindefinition.cfg)...
by Luc7y
July 15th, 2019, 9:03 pm
Forum: Technical Support
Topic: png usage
Replies: 2
Views: 1228

Re: png usage

Fine thank you
by Luc7y
July 15th, 2019, 5:44 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 50351

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

The Starting with wesnoth -tfred brings following message, Error loading game configuration files. The game will now exit. Details: Macro/file 'campaigns/Heir_To_The_Throne/maps/01_The_Elves_Besieged.map' is missing at scenario-test.cfg:3453 included from _main.cfg:42 to ensure, I test with the new ...
by Luc7y
July 15th, 2019, 2:52 am
Forum: Technical Support
Topic: fonts missing
Replies: 3
Views: 1374

fonts missing

He there, since my work on a new add-on - I would faster check it out and found the solution to start with, wesnoth -d -c ./The_20th -d for debug -c for the following campaign but it is coming in an other way - because truetype fonts are missing, no panic without these extra-wish is there no problem...
by Luc7y
July 15th, 2019, 2:25 am
Forum: Ideas
Topic: terrain id
Replies: 3
Views: 1495

terrain id

update:language - comma and dot Hello, I wish me an automatic scan through the folders with the sub-folder images/terrain. Because all images have an id and a String. Code-example in terrain_definitions.cfg which should be in the "add-on-folder/terrain", works but also in the folder "add-on-folder/u...
by Luc7y
July 15th, 2019, 2:16 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 9478

Re: Hotkeys for Movements / Mouse Interaction

Good Keys are:
space and +
space and -
space and 0
for zoom in, out and reset!
by Luc7y
July 15th, 2019, 1:45 am
Forum: Technical Support
Topic: png usage
Replies: 2
Views: 1228

png usage

If I start about the terminal (behind with the reason to experience more about the missing of overlay) is coming the message: libpng warning: iCCP: known incorrect sRGB profile Know anyone what this means? A deeper view into the images, with file *, in core/images/terrain drives to the usage about t...
by Luc7y
July 2nd, 2019, 2:52 am
Forum: Coder’s Corner
Topic: Sequence Code
Replies: 0
Views: 1144

Sequence Code

Since I had found the tool imgcheck, I work with this possible because the done renaming of the tool in imgcheck.py Now I can let take that the input-folder with the images for the sequence with: python imgcheck.py ./thesubfolder/* > the colorsequence.txt I became for my drawings inside the folder i...