Search found 11 matches

by Luc7y
July 21st, 2019, 8:03 pm
Forum: Technical Support
Topic: fonts missing
Replies: 3
Views: 663

Re: fonts missing

Super, it is running without the space between the last command
by Luc7y
July 21st, 2019, 7:49 pm
Forum: Ideas
Topic: terrain id
Replies: 3
Views: 679

Re: terrain id

Aha, all what I must do is - to keep the rule for the first Letters and a little of luck to set no multiple Strings e.G. a new Mountaintexture look than like this <code> {NEW:MOUNTAIN *^Mat mountain-imagename_without_extension} </code> - *^Mat is then the usage for string= (in terraindefinition.cfg)...
by Luc7y
July 15th, 2019, 9:03 pm
Forum: Technical Support
Topic: png usage
Replies: 2
Views: 555

Re: png usage

Fine thank you
by Luc7y
July 15th, 2019, 5:44 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.13
Replies: 194
Views: 35234

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

The Starting with wesnoth -tfred brings following message, Error loading game configuration files. The game will now exit. Details: Macro/file 'campaigns/Heir_To_The_Throne/maps/01_The_Elves_Besieged.map' is missing at scenario-test.cfg:3453 included from _main.cfg:42 to ensure, I test with the new ...
by Luc7y
July 15th, 2019, 2:52 am
Forum: Technical Support
Topic: fonts missing
Replies: 3
Views: 663

fonts missing

He there, since my work on a new add-on - I would faster check it out and found the solution to start with, wesnoth -d -c ./The_20th -d for debug -c for the following campaign but it is coming in an other way - because truetype fonts are missing, no panic without these extra-wish is there no problem...
by Luc7y
July 15th, 2019, 2:25 am
Forum: Ideas
Topic: terrain id
Replies: 3
Views: 679

terrain id

update:language - comma and dot Hello, I wish me an automatic scan through the folders with the sub-folder images/terrain. Because all images have an id and a String. Code-example in terrain_definitions.cfg which should be in the "add-on-folder/terrain", works but also in the folder "add-on-folder/u...
by Luc7y
July 15th, 2019, 2:16 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 6355

Re: Hotkeys for Movements / Mouse Interaction

Good Keys are:
space and +
space and -
space and 0
for zoom in, out and reset!
by Luc7y
July 15th, 2019, 1:45 am
Forum: Technical Support
Topic: png usage
Replies: 2
Views: 555

png usage

If I start about the terminal (behind with the reason to experience more about the missing of overlay) is coming the message: libpng warning: iCCP: known incorrect sRGB profile Know anyone what this means? A deeper view into the images, with file *, in core/images/terrain drives to the usage about t...
by Luc7y
July 2nd, 2019, 2:52 am
Forum: Coder’s Corner
Topic: Sequence Code
Replies: 0
Views: 541

Sequence Code

Since I had found the tool imgcheck, I work with this possible because the done renaming of the tool in imgcheck.py Now I can let take that the input-folder with the images for the sequence with: python imgcheck.py ./thesubfolder/* > the colorsequence.txt I became for my drawings inside the folder i...
by Luc7y
June 29th, 2019, 6:52 pm
Forum: Users’ Forum
Topic: Codings
Replies: 3
Views: 526

Codings

While looking by start wesnoth on terminal for debug-informations with all add-ons runs, I must decode two _main.cfg`s from utf-8-BOM to utf-8 /data/add-ons/Potato/_main.cfg and /data/add-ons/Two_Brothers_Voice/_main.cfg now the errors was yesterday. Also the new downloads from the add-ons are with ...
by Luc7y
June 29th, 2019, 6:38 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 596
Views: 150167

Hello I am new here

Hello, I am Andrew like @Luc7y named and work since wonderful downloads for wesnoth add-ons done
to drive the add-ons about from 1.10 to 1.12.
Thank your all developers for the done workings, the defined comments and more, because I learned fast the way
to implements own ideas.