Search found 12 matches

by toannghe1997
March 23rd, 2020, 9:39 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

Ohh nice. Now I can really build my dream impregnable fortress! Also, what I suggested was the end-game content, which should only be focused on once you're already finished creating the rest of the game. So like dolorousedd said, you should work steadily towards how you imagine the game should look...
by toannghe1997
March 20th, 2020, 6:27 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

Instead of having the troll shaman does that, I think that it's better to have a new weak orc unit (goblin that is called 'peon') designed to march towards the player's town. This unit would undoubtably have to move into a water/swamp tile once he gets near the town and he would immediately make swa...
by toannghe1997
March 19th, 2020, 11:13 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

Regarding the assasin/cold winter calamities: Well, why not make another difficulty (called 'dead man walking' or 'vain glory') and only put those super hard calamities there? I already suggested some really simple solutions to solve them so it's not like they are completely unbeatable. Also, if you...
by toannghe1997
February 21st, 2020, 9:39 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

Well, that's the point now isn't it ;)
by toannghe1997
February 21st, 2020, 4:59 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

That's good to hear. One last (and probably the most important) detail that I would like to talk about is how end-game calamity play out. This part needs extra attention due to the fact that you can just dig a 3-tile gigantic moat surrounding your town and it would already make your fortress impregn...
by toannghe1997
February 19th, 2020, 7:19 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 50
Views: 4145

Re: WF - Wild Frontiers [SP Campaign]

Hi, I have been playing on pioneer for a while and there are a few suggestions I would like to make: -The difficulty: The game is the hardest at the beginning and by the second year, things have gotten much easier since you now have high level troops. For example, on my latest game, I played 'til th...
by toannghe1997
May 20th, 2019, 2:56 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1004
Views: 188591

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

@Heindal yes, I tried that and it worked! Although, I would suggest making the mission's description clearer. You should give the specific cordination (the opean sea) instead of putting "go see the merfolk" since there are 2 merfolk towns in the first map, which is confusing. I have managed to conqu...
by toannghe1997
May 19th, 2019, 6:00 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1004
Views: 188591

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I am on chapter II, mission 6 and I can't progress at all. I have already got the permit to sail the Open Sea, as well as a ship. But when I visited the 2 merfolk towns, nothing happened (I even tried talking to the merman near the top-left merfolk town, which didn't work) I fear that either I am mi...
by toannghe1997
May 4th, 2019, 2:44 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 130
Views: 33887

Re: A Whim of Fate [SP Campaign]

I followed the instruction of the first maze but missed the teleport location at the top right corner. For someone that breezes through the maze in one go, it's simple. But once you get stuck in one place with no ideas what to do, it gets frustating. As time goes by, you become less and less able to...
by toannghe1997
May 3rd, 2019, 4:44 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 130
Views: 33887

Re: A Whim of Fate [SP Campaign]

Ah, I just finished the campaign, so here's my thoughts about part 3: (I played the campaign on Hard) -For the Winged Forest, I tried holding the ground on my first attempt (until I realized that those skully skirmishers could make mince-meat out of my squishy defenders). So, I tried again, retreati...
by toannghe1997
April 28th, 2019, 4:42 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 130
Views: 33887

Re: A Whim of Fate [SP Campaign]

I am downloading the update right now. But what type of feedback do you want to receive? I mostly just save loop to get through any situation, so the way I play might be unproductive for the developers.
by toannghe1997
April 26th, 2019, 1:49 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 130
Views: 33887

Re: A Whim of Fate [SP Campaign]

Hello, I am quite new to the forum as I only visit the place occasionally. First of all, I would like to say that I have been having a blast playing through this campaign and is now currently at the first part of chapter 3. However, I get the message "unknown unit type: Solaevin silver mage" and cou...