Search found 160 matches
- April 17th, 2024, 8:31 am
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5376
Re: Legend of Wesmere - Chapter V: Elvish civil war
Horewer having Ruby of Fire conflicted Haldric not only with Jevyan and orcs determined to chase him trought continents but elves as well. My point was, Haldric was willing to sacrifice lives just because he knew of their plot. He used their identity to hide the Ruby of Fire, it's justified that El...
- April 14th, 2024, 1:36 am
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5376
Re: Legend of Wesmere - Chapter V: Elvish civil war
Orcs are united in this campaining and cooperating to get Ruby of Fire (this also shocked me, in Sceprer of Fire that was made before Legend of Wesmere is written that orcs and trolls living in Knalga didn't know what it means) I think, the form of the ruby was the greatest distinction that seperat...
- April 12th, 2024, 3:41 pm
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5376
Re: Legend of Wesmere - Chapter V: Elvish civil war
However, it is good to remember that when the lizards were murdered Kalenz (probably the only one) did not kill children as other elves did. The sad thing about Kalenz's fate and life is that, if the Orc raid didn't occur, he would have been a kind person excelling in many different things other th...
- April 11th, 2024, 4:40 am
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5376
Re: Legend of Wesmere - Chapter V: Elvish civil war
Is he really that bad? As I remember that's Kalenz who helped humans against common enemy and even made allies from them despite of fact both were in not very friendly relations before (same with dwarfs before). There were no orcs or let's say, despite the bad things the saurians did, he didn't spa...
- March 30th, 2024, 5:49 am
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 842520
Re: [mainline] there is a need for a en_US translation
I want to suggest character intention on sentence translations. The goal is to allow typography error correction by translating the intentions of the sentence. For example: This sentence is constructed this way: "I want to be a dog" However it's actually "I want to hug my dog." T...
- March 30th, 2024, 1:24 am
- Forum: Writers’ Forum
- Topic: Legend of Wesmere - Chapter V: Elvish civil war
- Replies: 12
- Views: 5376
Re: Legend of Wesmere - Chapter V: Elvish civil war
I remember not finishing this campaign because it's too bloodthirsty when I read about the spoilers... Anyways, I think Kalenz is not as good as you think. Most of the things he did lacked diplomacy (please correct me if I'm wrong). I think Landar was straightfoward on his goals. Kalenz? From what I...
- November 27th, 2023, 10:52 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10491
Re: Another Statistical Measure
Hi, I know I took a bit a long time to reply but the truth is, I just recently proved how complicated RNG was, on my very first original post, I thought of a way without including damage on the statistics because, it's harder to materialize your idea using damage... To cut the story short, A ton of ...
- November 30th, 2021, 1:07 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2130072
Re: Legend of the Invincibles
Hi imaginary, I know it's probably late to say this... Utility is very tricky to rank... (ablities can do wonders.....) I didn't cover other units, undead and the scourge of despair and other things like ..... maxing damage increase/reduction without resistances, movement speed, and killing enemy un...
- October 1st, 2021, 10:53 am
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 22358
Re: Suggestions to improve Wesnoth if we had $500,000?
So let's please keep that in mind that while you may solve some problems or limitations, often you trade in some problems with other ones. Any move to any different engine should be taken with much consideration and careful planning. To enhance this point, I would like to see Wesnoth use a framewor...
- October 1st, 2021, 9:11 am
- Forum: Strategies & Tips
- Topic: Recruit vs Recall of L1 units with partial experience
- Replies: 16
- Views: 4834
Re: Recruit vs Recall of L1 units with partial experience
I prefer recalls despite the huge gold advantage of more units on recruits. First reason is unit type, sometimes you can only get a unit at a specific scenario (basically the branch on Heir to the Throne does this). Gold value carryover system is flawed, you get a "penalty" for not using u...
- August 20th, 2021, 2:06 pm
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 22358
Re: Suggestions to improve Wesnoth if we had $500,000?
@stencil Content inclusion, coding standards, establish a framework that makes contribution...... basically easier to know where to contribute. New content is integration of efforts. To contribute..... is basically new content. Coding framework is required for maintenance of code. Eventually there w...
- August 5th, 2021, 11:34 pm
- Forum: Users’ Forum
- Topic: Suggestions to improve Wesnoth if we had $500,000?
- Replies: 53
- Views: 22358
Re: Suggestions to improve Wesnoth if we had $500,000?
I would do an open world franchise that may allow creators to have a chance to be a part of the official content. Development continues for campaings using a timeline branch (campaings have different timelines), to allow content creation to reach mainline status. Factions can be a part of a bracket ...
- June 3rd, 2021, 12:12 am
- Forum: Technical Support
- Topic: Drain doesn't reduce expected value on statistics
- Replies: 0
- Views: 912
Drain doesn't reduce expected value on statistics
Greetings, Unless it's fixed before this was presented, the problem affects statistics for Battle for Wesnoth versions 1.12 and above, including developemental builds. Statistics have 2 numbers, these are damage done and expected value. (These combines "Taken" and "Inflicted" sta...
- November 27th, 2020, 7:31 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 108192
Re: Scenario Review: DiD 12 - Endless Night
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) No rating (because it really depends on how long you want to play it) (3) How clear did you find the scenario objectives? Clear (4) How ...
- November 27th, 2020, 7:07 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 11 - Descent into Darkness
- Replies: 42
- Views: 41106
Re: Scenario Review: DiD 11 - Descent into Darkness
(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.13, Summoner (Difficult) (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the ...