Search found 85 matches

by Mawmoocn
June 12th, 2019, 4:08 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

I meant that ladder community has already analyzed a tons of replays and developed a lot of strategies. You disagree with that? No. Are your assumptions based on the ladder game history? Do you know about the ELO system used there? No. I made a mistake assuming that it doesn’t use a system that adj...
by Mawmoocn
June 11th, 2019, 8:13 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1649

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

@josteph I thought it was comparing enemy to your luck, my mistake then :oops:. I don't think it is possible to measure importance of a hit in a general case. It’s possible, but that’s a new idea and needs other supporting mechanisms to detect things. If you consider killing a unit important, that c...
by Mawmoocn
June 11th, 2019, 7:13 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1649

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Currently, they're colored so green means the RNG favored the opponent's , that is, if you win and the stats are green that means you won in spite of the RNG, you won due to skill, not luck. We can’t actually compare your luck against your enemy. As your luck is independent from their luck. Skill c...
by Mawmoocn
June 11th, 2019, 6:43 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

Ladder players have already watched a tons of replays and developed a lot of strategies. Let’s say for the sake of argument, I disagree. The games can be "farm game" to farm "points", by being the most active ladder player and defeating newbies. How would you measure these games? Most competitions ...
by Mawmoocn
June 11th, 2019, 5:08 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

Mawmoocn, I have remarks on individual items If you have questions, feel free to ask. I’ll try to answer, if possible. All ladders are unofficial. It means that there won't be player rating in the replay statistics. As Hejnewar said, it is essential to consider player rating. I totally agree with h...
by Mawmoocn
June 10th, 2019, 8:18 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

Xalzar, thank you for sharing (and finding) the idea! I found it interesting that it has similar things on what I have thought. I think I’m late for posting this... "Summary" will contain "Final battle statistics" that includes the whole overview result. In-depth analysis contains verbose details th...
by Mawmoocn
June 9th, 2019, 4:13 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 5 - Orc War
Replies: 29
Views: 9880

Re: Scenario Review: DiD 5 - Orc War

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) Failed, Posting for completion of review. (3) How clear did you find the scenario objectives? Clear (4) How clear and inte...
by Mawmoocn
June 9th, 2019, 3:05 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 4 - Beginning of the Revenge
Replies: 40
Views: 13722

Re: Scenario Review: DiD 4 - Beginning of the Revenge

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and sto...
by Mawmoocn
June 9th, 2019, 2:50 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 38
Views: 12498

Re: Scenario Review: DiD 3 - A Haunting in Winter

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) Unlimited turns, no comment. (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did y...
by Mawmoocn
June 9th, 2019, 2:46 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 37
Views: 12202

Re: Scenario Review: DiD 2 - Peaceful Valley

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and stor...
by Mawmoocn
June 9th, 2019, 2:42 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 39
Views: 13248

Re: Scenario Review: DiD 1 - Saving Parthyn

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.8 (1.14.7), Hard, Bats and loyal units (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and stor...
by Mawmoocn
June 6th, 2019, 11:21 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

But likelyhood of such events should be minimized when possible, as they too often decide a game-over in single action. I’d like you to clarify single action. Do you mean in a single turn, or you mean in a 1 vs 1 single action, or group attack to kill 1 unit? My interpretation of single action is 1...
by Mawmoocn
June 6th, 2019, 7:20 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

Out of curiosity - how much is it worth for you? Would you pay let's say 10 out of 100 starting gold if that could make all your units neutral instead of chaotic/lawful? It’s worth 1g, I wanted to be cheap and win cheap :lol: :P. Well jokes aside, It’s tactical advantage loses worth, when faced wit...
by Mawmoocn
June 6th, 2019, 1:47 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

It's an advantage, but it has consequence... So it's advantage or not? I believe it more or less evens out. Offensive advantage. You have that innate potential to wreck havoc any time of the day. The risk is something to think about, if you decide to pursue your enemy on bad day of time. It could b...
by Mawmoocn
June 5th, 2019, 11:59 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 139
Views: 4434

Re: Main Factions Balance

Being neutral is not an advantage nor disadvantage It’s an advantage. You can fight at any day of time, though it has consequence of increase damage of retaliation. If it doesn’t have an advantage, why is fearless trait removed years ago from some units? The reason? because it’s imbalanced having n...